UKNES3 - The Gathering Storm

uknemesis

The Nemesis
Joined
Jan 16, 2002
Messages
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Strange events, predicted only by a mad priest, have altered the course of European history.

The year is 1800, and Napoleon rules France with an iron fist. Otto von Bismarck, born decades before he should have, rules Prussia with just as much strength.

The Duke of Wellington has sworn to lead Britain to glory once more. And King Phillip II has ascended to the Spanish throne in a weird rising from the dead.

Austria is led by a famous German scientist, who is known world wide for his Theory of Relativity. Albert Einstein just hopes he can be as successful as a ruler. The Byzantines are rising again under their leader Emperor Barborossa, who was only a general of that Empire but now commands it.

Rome's Julius Caesar has usurped control, and now strives to rule an Empire again.

Peter the Great has risen to command Russia once more, and put an end to the threats to his nation. Hannibal, Rome's greatest enemy, has mounted his elephant once more to control Carthage.

In Sweden, Gustavus Adolphus has taken power, and swears to do as well as he did the last time he ruled.

What strange magic has brought all these powerful leaders together is unknown, but it seems that they have their work cut out for them.

But as the storm gathers over Europe, can these great rulers maintain peace, or will the temptation of war for men who know it so well prove too great?

AIM OF THE NES: You must control 7 of the 10 capitals.

COSTS AND INCOME

Provinces bring in 3 gold per turn. Dockyards, barracks, towns and cities bring in 5 gold per turn.

You can upgrade a province to a town for 5 gold. Barracks and dockyards may only be built in a town, and cost 10 gold each. You may only upgrade to a city from a town that has either a barracks or a dockyard in it, and this costs 15 gold.

Towns give a -1 modifier to all attacks on them. Barracks and dockyards give a -2 modifier to all attacks on them. Cities give a -3 modifier to all attacks on them.

Armies cost 3 gold and can move one province per turn. Fleets cost 5 gold and can move one sea per turn.

Armies can't attack as soon as they are built, and fleets can't be used for transporting to hostile provinces on the turn it is built.

Armies can board and disembark without any movement cost. However, if the fleet has to move while the army is on board, then the army may not disembark until the next turn.

All enemy fleets must be sunk before troops can be landed, even if onto your own province(for example, all French fleets would have to be sunk in C if Britain was at war with France and trying to move troops to Province 10).

Fleets and armies CAN move in their first turn, just not to attack.

Fleets from different nations can co-exist in a sea, but armies of different nations CANNOT co-exist in a province due to the tensions and mistrust of the time.

THERE IS A BANKING LIMIT OF 10 GOLD. Sending money to someone, whether to buy a province, send them aid or buy peace(or war if you want to bribe someone to attack) is added to their next turn's money, as if you banked it for them. It cannot exceed their banking limit with what they have banked already.

COMBAT AND CLAIMING PROVINCES

You can move an army into an unclaimed province and pay 3 gold to claim it.

When you attack an enemy, if you succeed the province becomes a disputed province, one which is yours but can only be claimed at a cost of 10 gold while still at war, or for 3 gold as normal if you make peace with its last owner. Disputed provinces don't bring in any income until they are claimed.

When armies of two nations try to take the same province, they automatically fight due to the tensions between nations. These skirmishes should rarely cause war however, unless it is over the claimed land itself. Only if one side has orders not to fight to take it over does combat not occur.

In combat, units roll two 6 sided dice each. On a roll of 7 or under, they kill an opposing unit. Each unit has only one shot, and if there are any defenders left at the end, then the attackers retreat. If all the defenders are dead, and there is at least one attacking army left, the attacker takes the province(it becomes "disputed"). If it is an unclaimed province, then the side with the fewer armies remaining retreats. In a sea, it stays as it is.

Defenders also have militia. Normal militias have to roll 5 or under to kill. Your capital militia has to roll 7 or under to kill.

Militias count as defenders, and have to be killed to take a province.

NATIONS

Britain[The Duke of Wellington](Gruban)
Capital 6(London)

France[Emperor Napoleon Bonaparte](Poto)
Capital 9(Paris)

Spain[King Phillip II](Revolutionairy)
Capital 16(Madrid)

Carthage[Hannibal](Dexter)
Capital 25(Carthage)

Rome[Julius Caesar](Kennelly)
Capital 29(Rome)

Prussia[Otto von Bismarck](Demetrias)
Capital 37(Berlin)

Austria[Albert Einstein](RoddyVR)
Capital 41(Vienna)

Byzantium[Barborossa](The Troquelet)
Capital 48(Constantinople)

Russia[Tsar Peter I](Jason the King)
Capital 61(Moscow)

Sweden[King Gustavus Adolphus](Toasty)
Capital 69(Stockholm)

MAP(AS OF TURN 13, or 1813)
uknesiii13.jpg


Of course, everyone has 5 gold to begin with.

I think I've covered everything. If you have any questions, ask!

Good luck all!

Nemesis

LINK: http://www.civfanatics.net/uploads/uknesiii13.jpg
 
I will be Peter of Russia! This will be a new change..lol. Anyways, two question:
Lets say I move an army into an unclaimed territory now. I dont have 5g to pay, could I pay it next trun and move the army into another province?

Does gold carry over to the next turn?
 
To Sweden
From Peter, Tsar of Russia

As you well know, Russia is a nieghbor. I would like to grant you a NAP for the time being, as so our nations may strive together in peace.
 
To: Tsar Peter I of Russia
Sweden has some important matters that must be attanded to firstly before such permanent records are signed. We would sooner draw out our borders and agree upon them before an NAP is made.
 
Well, in retrospect, Nemesis, the subtitle "A Beacon Of Hope" was rather ironic :lol: Hopefully the Gathering Storm will not fulfill its prophecy... :D

I assume your "mad priest" was Nostradamus?... Wow, all the greatest leaders in one game! Emperor Barbarossa is ready, in any case. :)

OK, now for some rules questions!

1. Can I spend 15 gold and right away build a dockyard? Can I spend 30 gold and right away build a city?

2. "Fleets cannot land troops in hostile provinces the turn they are built." Does hostile mean, belonging to another player, or an enemy? Does it include unowned provinces?

3. If armies can embark and disembark without spending moves, can I move from 51 to 49, embark to a fleet in P, and disembark in 46 for example, since I spent 1+0=1 moves? Could I then attack any troops in the province?

4. I understand that an army which embarks, and then the fleet moves, may not disembark. What if an army is already on board and the fleet moves. May it disembark? Can it move after disembarking?

5. "You can add one to Patriotism at a cost of 5 gold per point added. " Is there a limit? I suppose you can't raise it higher than 12 because of the 2 dice roll...

6. For Fleets and Armies, is the "Embark from as many provinces as you like" and "Disembark to ditto" rules in place?

7. Can I build Armies or Fleets in Provinces and Towns, or just in Barracks for armies, Dockyards for fleets, or both in a City?

Diplomacy to follow.
 
Ah, first one more rule question. This regards convoys, suppose I have a convoy with the last link missing, suppose I want to attack Spain and I start from 51. I transfer my troops (free embark) to a fleet in N, then M, then L, then K, then the fleet in K moves to I. Can I then disembark the armies?

------------------

DISPATCH FROM HIS MIGHTINESS EMPEROR BARBAROSSA

The mighty Turkish nation will make a mark on Europe! We want peace but we are adept at war. Please, do not make us dance on your bones. :D

We claim these lands and seas as Turkey's by divine right:

1. The Seas P, M, and N. These MUST be Turkey's and any ship entering them will be promptly sunk as an invader.

2. The Provinces 44, 45, 46, 47, 49, 50, 51, 52, 55. Anyone who enters these lands will be at war with Turkey.

To TSAR PETER of RUSSIA

Brother,

Though we may be of different religions, both our nations are ruled by wise and just men. Therefore I extend to you the hand of friendship. If you are interested, we could sign a DPP or a NAP, as you prefer. Also, I would like to sign a DMZ, declaring the Black Sea to be empty for the rest of time. [LOL Jason, we always seem to end up with a sea between us!] If you respect my claims in Turkey including 44, 45, and more important for you 55, 50, and 52, I would be happy to equally support your own claims, whether they be in Sweden, Bohemia, Tyrol, etc.

If you are interested in owning 55, I will cease all claims for 5 gold.

Yours, Barbarossa the Red-Bearded.

---------

To ADOLF of VIENNA

Sir,

I hope peace can exist between our nations. Perhaps some sort of friendly agreement could be signed between us - I'll let you think of something. In the meantime, I urge you to look north and west for new lands - Turkey is a poor nation and we require much land to support the lavish banquets we hold nightly here in Stamboul (I enclose an invitation to the one this Thursday). If you agree to our claims, peace can exist, and we can turn to dealing with external enemies - perhaps we can even cooperate if these enemies happen to be the same people.

If you are interested in owning 55, I will cease all claims for 5 gold.

Yours in Peace,

Barbarossa the Red-Bearded.

---------

As you can see, Russia and Austria, I don't want to fight over 55. I hope that you will buy me out and then decide the matter yourselves. Since armies never bounce in this NES, but always fight, diplomacy is preferable since it leaves us extra armies to claim lands faster than our enemies...
 
Oops! :confused: can't be helped now... I thought Barbarossa WAS a Turk... I can't find any of 'em on the net, except Fred B. who was Holy Roman Emperor...
 
To Barbarossa
From Peter of Russia

Russia has little plans for 55, but we do have plans for 53, as you can see it is next to my capital. If there is a way to claim this peacefully, please notify me, or els it will be first come-first serve, and we shall see what happens from that. Do to the circumstances, I cannot sign any sort of pact right now, but I do agree to the demilitarization of the Black Sea. No Russia fleets will ever be built in that sea.
(lol, I know there always is a sea!)
 
The King of Spain has the following announcement!

I Phillip of Spain the second claim the lands of Spain, Portugal and NW Africa. (14 15 17 18 19 20 21). I would also like to begin talks with Rome over the Island of Corsica (26).
Anyone who doesnt dispute my arimes entering the above lands will be considered freinds. Though if any one takes the above the land will find out that the Spainish can fight as well bull protecting her young.
 
Jason, yes and no. Yes you can claim the province the turn after, and no money doesn't carry over to the next turn. This is to stop those damned banking races lol.

And for everyone else, sign all the treaties you want, they mean nothing! Backstabbing and ganging up are the order of the day, you must do anything to win! But there are no right of passage agreements, as your armies aren't as stupid when it comes to trusting other nation's soldiers as they once were.

Troquelet:

1) No, you must upgrade turn by turn.

2) Hostile means another player's. You cannot land in an ally's province anyway, as it would be a declaration of war. Armies cannot co-exist in the same province at any time. Unclaimed provinces are not counted as hostile.

3) You must begin in a coastal province to board a fleet, as the move to the province you land in is what counts as a move. If the fleet has to move one, then it also takes up the army's move, meaning they cannot disembark till the next turn.

4) If the army has already been on the fleet for one turn, and then the fleet moves, then yes the army may disembark. But it may not move until the next turn.

5) You're right, I forgot to mention that the lowest Patriotism rating is 2, and the highest is 12, and basically the bonus adds up to what your Patriotism score is, as at 10 patriotism you have to roll 10 or under to kill. Only for militia does this change, with the plus bonus being a maximum of +5(for 12 patriotism) and the lowest being -5(for 2 patriotism).

6) Yes.

7) Second part is right. Armies only in barracks and cities, fleets only in dockyards and cities.

8) You would have to wait one turn before that army could disembark. However, if the link was complete, then the armies could have disembarked immediately.

And welcome you all to the game, it seems that some have joined that I didn't think would after they didn't join the first UKNES3. So it seems I probably haven't made enough places. However, I will not be doing an expansion for quite a while yet. If I do, I promise it will be of better quality than the American one, which was slightly rushed I admit.

Anyway, good luck to all! Remember to start PMing me orders! First turn is tonight!

Nemesis

PS: Troquelet, Barborossa was a famous Byzantine general who managed to almost rebuild the Western Roman Empire. He later became Holy Roman Emperor.
 
I'll be Consul Julius Caesar of the Roman Empire.

"I stand here on the Forum Romanum where I stood once 1800 years ago and promise you to restore the glory of Rome and Italy.
There are nations in the world we did not know about back then,but some like the Germanics or Gaullish,who now call themselves French,I know very well.So support me and let us build a Second Roman Empire."

To:King Philipp II
From:Consul Julius Caesar

Dear King,I think we have two things in common:our people are both Catholic and one possible enemy in Carthage.As Carthage will certainly try to take control of all of Africa and Sicily once more I offer you a DPP to stand together against this nation.I also would like to pay you some money for Corsica/Sardinia later on.

To:Napoleon Bonaparte
From:Julius Caesar

As you know I once fought against your ancestors and they always seemed noble and honorful to me.I'm sure you as Vercingetorix descendant rule the French with the same Wisdom and Mercy.I wish to sign a NAP with you as we will certainly have a common border.

Rome claims 27,28,30,31,32 and 26 if talks with Spanish succeed.
 
i shall take Germany as Bismark.
 
FROM THE DESK OF FREDERICK BARBOROSSA

In a surprising reversal of policy lol, Barbarossa announced he would no longer refer to his people as Turks but instead as Byzantines! :D

To TSAR PETER

As you know this is an age when nations never trusted each other. For all the agreements we may sign, our people still mistrust each other.

That's why I want us to have the securest border possible. We shouldn't fight - we have other enemies. So, I want our border to be as secure as possible. That's why the Russian-Byzantine border should be 53 Russian, 52 Byzantine, Sea P empty. That way the only way to attack each other is through that narrow strip of land to the east. It'll be perfectly obvious if I'm about to attack you or the other way around, making a successful attack nearly impossible, ensuring peace between our nations.

So, that is the best border and the fairest besides... the people between the Black and Caspian seas want Byzantine rule, not Russian.

---------

To everyone else who was raised to the throne, congratulations! A successful rule to all of you.
 
Just Carthage and Austria left!

There would have been an update tonight, but I don't have enough orders.

SO EVERYONE GET YOUR ORDERS IN BY PM BY TOMORROW, OR I WILL MOVE FOR YOU! YOU HAVE 5 GOLD TO SPEND.

Anyway, it will probably be tomorrow afternoon.

And then the next update will be the next night, and then I hope to update daily.

Nemesis
 
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