JTMacc99
That's a paddlin'
- Joined
- Jan 10, 2008
- Messages
- 900
Welcome to a special Viking edition
of the Lonely Hearts Club for BTS. I recently found myself assigned Ragnar of the Vikings as my random leader, and I also found myself so very lonely on my little continent. As it turned out, it was one of the most interesting games I've ever played. As you can see if you look at the LHC bullpen, I completely messed up my attempt to turn that game into a scenario. Lord help me, I'm just not that bright. But I did manage to create a brand new isolated start with all of the same things that I liked about the first one.
In other words, it has the same 6 other civs.
It has the Custom Continents (random #) map.
It has Choose Your Religion turned on (so don't panic if you see somebody found Islam in 3800 BC.)
And it has No Tech Brokering turned on.
I hope you all enjoy it as much as I did.
I will attempt to set this up as much like r_rolo1 does, since the format of the regular LHC games is pretty much perfect. In some cases, I'm just cutting and pasting the exact instructions and notes, which is probably the best way for me not to screw anything up for anybody.
For this special edition, our leader is Ragnar of the Vikings:
[imagine a picture here of a burly looking guy with horns on his shiny metal helmet]
Ragnar is actaully not a bad leader at all to get for your isolated start. He is aggressive and financial. The agressive isn't all that useful at the start, although the speed on the drydocks will be quite useful later in the game, and plays very nicely with his UU and UB. The financial trait is always useful, and is an especially good thing to have while you are teching all on your own for a couple thousand years.
His UU.
[Insert mental picture of a guy with a long beard, wearing a bearskin, a viking hat, a purple skirt, and holding gigantic axe in each hand.]
The Berserker is your basic maceman who just happens to start with the amphibious promotion. This promotion stays with them, should you have a whole bunch of city raider II Berserkers (who being Melee units, also start with combat 1 for this leader) and want to upgrade them to Grens or Rifles. VERY useful for an isolated start, should you want to expand a little when the time comes. It also plays very nicely with his UB...
His UB.
[Imagine a picture of some shacks built on some rocks sticking out into the bay.]
The Viking Trading Post is a Lighthouse that gives all ships built in that city a free Navigation promotion. Yep. Navigation to start for all ships. If you win the circumnavigation race, which you should, all of your ships will have two extra MPs right out of the box. Notice how this sort of thing would be very nice in conjunction with amphibious attackers and cheap drydocks.
All in all, it seems like the Vikings are an excellent candidate for taking an isloated start and making the rest of the world regret that they ever figured out the secrets of astronomy.
The start:
It is on the coast, two lovely clams to the north and corn to the south. All they need is some sausage and some Old Bay Seasoning and they'll have a heck of a beach party/clam bake going on in the capital.
This is actaully a much better start than the one I got in the game that inspired this one. On the other hand, I had stone in the BFC that time. I think I'd rather have the clams and corn for the whipping.
The game is saved to be a scenario, with all of the same issues and comments as the normal LHC games. The save is zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
And clipped directly from the last regular LHC game:
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!

In other words, it has the same 6 other civs.
It has the Custom Continents (random #) map.
It has Choose Your Religion turned on (so don't panic if you see somebody found Islam in 3800 BC.)
And it has No Tech Brokering turned on.
I hope you all enjoy it as much as I did.
I will attempt to set this up as much like r_rolo1 does, since the format of the regular LHC games is pretty much perfect. In some cases, I'm just cutting and pasting the exact instructions and notes, which is probably the best way for me not to screw anything up for anybody.
For this special edition, our leader is Ragnar of the Vikings:
[imagine a picture here of a burly looking guy with horns on his shiny metal helmet]
Ragnar is actaully not a bad leader at all to get for your isolated start. He is aggressive and financial. The agressive isn't all that useful at the start, although the speed on the drydocks will be quite useful later in the game, and plays very nicely with his UU and UB. The financial trait is always useful, and is an especially good thing to have while you are teching all on your own for a couple thousand years.
His UU.
[Insert mental picture of a guy with a long beard, wearing a bearskin, a viking hat, a purple skirt, and holding gigantic axe in each hand.]
The Berserker is your basic maceman who just happens to start with the amphibious promotion. This promotion stays with them, should you have a whole bunch of city raider II Berserkers (who being Melee units, also start with combat 1 for this leader) and want to upgrade them to Grens or Rifles. VERY useful for an isolated start, should you want to expand a little when the time comes. It also plays very nicely with his UB...
His UB.
[Imagine a picture of some shacks built on some rocks sticking out into the bay.]
The Viking Trading Post is a Lighthouse that gives all ships built in that city a free Navigation promotion. Yep. Navigation to start for all ships. If you win the circumnavigation race, which you should, all of your ships will have two extra MPs right out of the box. Notice how this sort of thing would be very nice in conjunction with amphibious attackers and cheap drydocks.
All in all, it seems like the Vikings are an excellent candidate for taking an isloated start and making the rest of the world regret that they ever figured out the secrets of astronomy.
The start:

This is actaully a much better start than the one I got in the game that inspired this one. On the other hand, I had stone in the BFC that time. I think I'd rather have the clams and corn for the whipping.
The game is saved to be a scenario, with all of the same issues and comments as the normal LHC games. The save is zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
And clipped directly from the last regular LHC game:
Again a small request ( not mandatory ) :
We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to ) post reports at this moments of the game:
Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.
Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.
Checkpoint 3 - when we are committed to a victory condition (or at least think we are).
Checkpoint 4 - Victory (or defeat).
The last words are to wish good luck to all . And let the games begin!