mystikmind2005
Prince
- Joined
- Jan 31, 2006
- Messages
- 510
You bring up another interesting point Balderstrom.
The key factor throughout history which is typically responsible for creating a large town in an inhospitable location would be mining. It is a fact of history that succesful mining towns will often have very rapid growth even in desert locations where there is little food.
This gives me a good idea for civ4.... you could have cities that undergo a 'boom time' of growth whenever a new recource is connected inside that cities radius. Each boom time lasts for about as long as a golden age and will cause rapid growth regardless of actual food supply. The speed of each boom time will be different according to each different kind of resource, gold being the most powerful.
Good idea?
Moderator Action: Posts split from original discussion. For reference and context, see that thread.
The key factor throughout history which is typically responsible for creating a large town in an inhospitable location would be mining. It is a fact of history that succesful mining towns will often have very rapid growth even in desert locations where there is little food.
This gives me a good idea for civ4.... you could have cities that undergo a 'boom time' of growth whenever a new recource is connected inside that cities radius. Each boom time lasts for about as long as a golden age and will cause rapid growth regardless of actual food supply. The speed of each boom time will be different according to each different kind of resource, gold being the most powerful.
Good idea?
Moderator Action: Posts split from original discussion. For reference and context, see that thread.