Skjold class patrol boat

The_Coyote

Emperor
Joined
Mar 1, 2008
Messages
1,367
Location
Europe
next model the Skjold class

http://en.wikipedia.org/wiki/Skjold_class_patrol_boat

the model has 1307 vertices, 820 triangles, a 256 skin and a 128 gloss
there is only a fx version
link to included animation (changed stealth_destroyer animation)
for pics the xml entries of the stealth destroyer were used

Dl: http://forums.civfanatics.com/downloads.php?do=file&id=9808

used the making of to make for a tutorial:
http://forums.civfanatics.com/showthread.php?t=279548

Edit: Please make a copy of the nif with removed "_fx" in the folder of the unit (or rename the nif), than the unit animation will work
(there should be one file called 'Stealth_Destroyer.nif' and this should be a copy of or the included nif)

Ciao
The_Coyote
 

Attachments

  • demopic.jpg
    demopic.jpg
    196.7 KB · Views: 912
This looks really great The_Coyote, nice model :goodjob:. May I ask what would be good to use it for? Maybe a flavor stealth destroyer? Anyways, great work and keep it up :D
Hide out at the coast and kill bigger ships and planes :D

Or as flavor "stealth destroyer"

How about the Visby and Hamina class they would be fun to have

It would be just wrong to have a patrol boat as "Stealth Transport"

By the way nice ship
 
Thanks :)

flavour stealth destroyer could be one use, a new modern ship class also (very fast but bound to the coast areas) or a kind of naval intercepter (base this unit in a costal city and with a certain probabiltiy any enemy ship approaching your coast in a certain area will be intercepted). But i think the last would need "a little" SDK coding so i don´t expect to see it
 
the unit is good.a clever thought.moretheless,it opens horizons for creating a ww2 torpedo boat-if reskined widely.
 
How about the Visby and Hamina class they would be fun to have

I second that. They are really cool ships and that way we would get some flavor in the stealth destroyers for different civs. Maybe also some different missile cruisers as well :)

the unit is good.a clever thought.moretheless,it opens horizons for creating a ww2 torpedo boat-if reskined widely.

If I remember correctly there is a flower-class corvette out there but I don't remember who made it. This could serve as a ww2 version of a coastal torpedo boat.
 
yes,there is a corvette,flower class,but the corvettes are much diferent in design and in mission tasks.corvettes in ww2 usually didnt carry torpedoes,their mission was against submarines(u-boats).
on the other hand,torpedo boats,specially in the pacific had targets big ships,throw torpedoes and dissapear.thats why i think a corvette cant represented as a torpedo boat.
 
yes,there is a corvette,flower class,but the corvettes are much diferent in design and in mission tasks.corvettes in ww2 usually didnt carry torpedoes,their mission was against submarines(u-boats).
on the other hand,torpedo boats,specially in the pacific had targets big ships,throw torpedoes and dissapear.thats why i think a corvette cant represented as a torpedo boat.
But today´s corvettes are multiroll

Hamina has lots of firepower for its size and it can take out a target in a 200KM radius, 12 km for planes (not a corvette) Fast attack craft :D
1 ×  Bofors 57 mm/70 SAK Mk3
2 ×  12.7 mm machine guns (NSV)
8 ×  Umkhonto-IR SAM (Denel)
4 ×  RBS-15 Mk3 SSM (Saab)
1 ×  rail for depth charges or mines (Sea Mine 2000)

Visby
1 × 57 Mk3
8 × RBS15 Mk2 AShM
4 × 400 mm tubes for Type 43/45 torpedoes
Mines & Depth charges

On hold no money for it :D
16 × UMKHONTO-IR SAM missile
 
thanks for the pointing me to the problem, there is a wrong named (missing) file in the zip, the 'Stealth_Destroyer_fx.nif' should be named 'Stealth_Destroyer.nif' (or a copy with this name should be there), no idea how i could made this mistake not to include it. The missing interface you had is the "typical kfm reference file is missing" problem.

I´m wondering if you are the first having this problem :confused: Again thanks for pointing me to the problem, edited also the first post with the 'instructions'.
 
thanks for the pointing me to the problem, there is a wrong named (missing) file in the zip, the 'Stealth_Destroyer_fx.nif' should be named 'Stealth_Destroyer.nif' (or a copy with this name should be there), no idea how i could made this mistake not to include it. The missing interface you had is the "typical kfm reference file is missing" problem.

I´m wondering if you are the first having this problem :confused: Again thanks for pointing me to the problem, edited also the first post with the 'instructions'.

Great, thanks! You're really quick with quality units and corrections! :goodjob:
 
thanks for such an awesome ship.

Im sure at some point worl2009 can make use of it.
 
Back
Top Bottom