Mafia: Balance of Agendas

Neverwonagame3

Self-Styled Intellectual
Joined
Sep 5, 2006
Messages
3,549
Rules:
(Based off choxorn's rules)

-Unlimited players, the more the better.
- 1 mafia per 6-7 players.
- Sign-ups last for slightly longer then 3 days (At 1:10 A.M GMT Thursday 26 June, I will start)
- Night will last 24 hours.
- At night, the mafia send in their kill to the GM (me) (give explanation for the clue as well)
- Day will last for 48 hours.
- During the day, everybody will vote for people to lynch.
- Bold your vote. You get as many votes as there are mafia remaining.
- Mafia can send false clues, but cannot make 2 in a row.
-The mafia are all against each other. They win by being the last one standing. Each citizen group wins if their Agenda is on top at the game end and they have killed all the Mafia.
-The Innocents are divided into three, each with an Agenda- Democratic, Monarchist, or Socialist. Your policy on revealing or concealing your Agenda is your own, but your objective is to make sure your Agenda is in the majority at game end.
-You ARE allowed to lie in-game, whether innocent or mafia.
-You CAN switch agendas mid-game (OR pretend to) IF you are accepted by them through a secret majority vote. (Your own agenda switch is anonymous- PMs will be sent to everybody with that agenda saying somebody wishes to change sides, and they vote)
-You CAN P.M any other player for secret plans, alliances, lies, and so on.
-It is highly recommended you either tell me to be ambiguous or PM me about who you’re saying to whom. I would prefer the latter, personally.
-A new player can join the game with the approval of a majority of those already in it. Their real agenda is their own decision, and what agenda they are planning to join and the like comes under the rules about lies.
-RP is allowed and encouraged. To the extent possible, I will incorporate it into the update.

Introduction:
The nation of Fictionalia used to have a strong sense of unity. Under an elective monarchy (where the Council voted in monarchs for life), they managed to keep peace and order, at least.

Fictionalia still has a strong sense of unity, but foreigners have spread ideas for a Democratic or Socialist Fictionalia. Nobody wants a civil war, and the loyalty to the system of General Plot Device means that whoever gets the post of Emperor will be able to implement whatever agenda they want.

Naturally, several people are out for power- and practically all of them willing to kill to get it. Others genuinely serve one agenda or another. Who will win is another question…

Player List: (without dead players)
-Stuck in Pi
-Lightfang
-Sirtommygun
-Tasslehoff
-taillesskangaru
-Rheinmetall
-choxorn
-Pinman
-Tolis
 
I'm in. Hopefully nobody does any math related clues this time.
 
The Ronin steps out of the shadows and . .. .. .. .. . his gun.

In like an insider on the inside.
 
Question, do players know who is also in their agenda? In other words, do you start off knowing who your 'teammates' are?

Not a signup.

Yes, but some might defect mid-game.
 
Inn.

800px-Little-River-Inn-4-Ensay-Vic.jpg
 
Question, do players know who is also in their agenda? In other words, do you start off knowing who your 'teammates' are?

Not a signup.

Yes, but some might defect mid-game.

Would that mean that at the beginning of the game, the Democratic, Monarchist and Socialist 'teams' could all read out their list of members, and those who aren't on any of the lists are the mafia?
 
Each team wants to be in the majority by game end, so they want the mafia to kill off some of their opponents.

But that's a good point- maybe it would be better if nobody knows who has what agenda.
 
IN.

Time to delete some of my old Lazy-NES PM's... :p
 
IN

This is mafia's last chance at keeping me as a player so you better make it a good one Never! :p
 
Hey, does this looks like I'm IN ?

Well, it sure does.
 
Back
Top Bottom