Monkeyfinger
Deity
- Joined
- Oct 24, 2006
- Messages
- 2,002
To increase emphasis on individual, elite units, the superior line of generic promotions from vanilla, Combat, had its power doubled. So did the specialized promotions like shock, cover, etc. Why's drill left out in the cold? All it really has as a new bonus is that it unlocks blitz instead of the combat line... but even so, that's 5 promotions and not a single extra point of base strength to show for it.
Drill was weaker than combat in most situations, now it just blows. With blitz and someone like Chalid, it is useful for making steamrolls go that much more quickly, that's it. I like its concept of how it sucks at first and gives greater and greater returns the more you invest into it, I just want the later bits to be better.
My rough idea is this:
Drill 1: +1 first strike
Drill 2: +2 first strikes
Drill 3: +3 first strikes
Drill 4: +4 first strikes
And leave all the other bonuses (collateral resistance, etc.) and unlocks (blitz, etc.) they have as they are.
Simple, easy to remember, and not completely owned by combat.
For reference, Drill line is currently:
Drill 1: +1 first strike chance
Drill 2: +1 first strike
Drill 3: +2 first strike chances
Drill 4: +2 first strikes
Drill was weaker than combat in most situations, now it just blows. With blitz and someone like Chalid, it is useful for making steamrolls go that much more quickly, that's it. I like its concept of how it sucks at first and gives greater and greater returns the more you invest into it, I just want the later bits to be better.
My rough idea is this:
Drill 1: +1 first strike
Drill 2: +2 first strikes
Drill 3: +3 first strikes
Drill 4: +4 first strikes
And leave all the other bonuses (collateral resistance, etc.) and unlocks (blitz, etc.) they have as they are.
Simple, easy to remember, and not completely owned by combat.
For reference, Drill line is currently:
Drill 1: +1 first strike chance
Drill 2: +1 first strike
Drill 3: +2 first strike chances
Drill 4: +2 first strikes