Military operations are often planned in detail, long before they are executed. Often these plans leak to the enemy, due to espionage. When circumstances change (maybe because the enemy found out the plan) commanders often face the dilemma between sticking to the old plan, or improvising.
Civ 4 handles unit orders in real-time. Goto orders are just a part of the interface, and are identical to manual movement in a gameplay point of view.
So this is my suggestion:
With a certain promotion or a certain technology, units get the ability to receive two kinds of orders - Immediate Operation, and Planned Operation.
Immediate Operation is identical to a Go-to order (or any mission for air units) with these changes:
* The unit is frozen for the current turn. The order is executed from the next turn.
* During the operation, the unit gets a combat bonus (25% suggested) for attack and defense.
* If the operation order is cancelled, the unit loses the bonus and its current turn.
* There is a maximum number of turns (5 suggested) for operations. This can be enhanced by promotions.
A unit which gets a Planned Operation freezes, until activated by the player. Then the order is carried out immediately.
Spies have the ability to find out enemy operation paths.
What do we gain with planned operations?
* Players can put prepare attacks even during peacetime. (Napoleon prepares knights specifically to attack Frankfurt, as soon as the war starts.)
* Espionage becomes more important to defenders to counter a planned attacks. (Frederick finds out Napoleon's plans to attack Frankfurt with knights, and puts pikemen at the frontline.)
* A player can change plans to confuse the defender. (Napoleon's spies find the German pikemen, so he gives the knights plans to attack Hamburg instead, and plans to attack Frankfurt with crossbowmen instead.)
* A good plan can be great. (The operational bonus allows Napoleon's crossbowmen to beat Frederick's pikemen.) A bad plan (Napoleon did not think about the fortified hills around Hamburg) presents the choice of moving on to certain death, or reworking, with loss of time.
Civ 4 handles unit orders in real-time. Goto orders are just a part of the interface, and are identical to manual movement in a gameplay point of view.
So this is my suggestion:
With a certain promotion or a certain technology, units get the ability to receive two kinds of orders - Immediate Operation, and Planned Operation.
Immediate Operation is identical to a Go-to order (or any mission for air units) with these changes:
* The unit is frozen for the current turn. The order is executed from the next turn.
* During the operation, the unit gets a combat bonus (25% suggested) for attack and defense.
* If the operation order is cancelled, the unit loses the bonus and its current turn.
* There is a maximum number of turns (5 suggested) for operations. This can be enhanced by promotions.
A unit which gets a Planned Operation freezes, until activated by the player. Then the order is carried out immediately.
Spies have the ability to find out enemy operation paths.
What do we gain with planned operations?
* Players can put prepare attacks even during peacetime. (Napoleon prepares knights specifically to attack Frankfurt, as soon as the war starts.)
* Espionage becomes more important to defenders to counter a planned attacks. (Frederick finds out Napoleon's plans to attack Frankfurt with knights, and puts pikemen at the frontline.)
* A player can change plans to confuse the defender. (Napoleon's spies find the German pikemen, so he gives the knights plans to attack Hamburg instead, and plans to attack Frankfurt with crossbowmen instead.)
* A good plan can be great. (The operational bonus allows Napoleon's crossbowmen to beat Frederick's pikemen.) A bad plan (Napoleon did not think about the fortified hills around Hamburg) presents the choice of moving on to certain death, or reworking, with loss of time.