Bleys
Deity
OK guys, here it is, another water leader with a solid UU. I requested some special features this map, but I dont want to give away too much. I will tell you that rolo used the new Tectonics format, but he assures me we will be able to have both some Barb lands and AIs that arent reachable pre-Optics.
So here he is, our latest Fearless Leader:
And the start:
Here are his UU and UB, both solid, especially beneficial on water maps:
And here is the standard cut and paste of our Club Doctrine:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC IX - Joao".This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick Warlord to Marathon Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you can play it at levels above Prince, but the AIs will NOT get their full bonus techs. The main difference is Archery, which the AI gets for free at Monarch and above. The main affects of this are in the AIs starting units (warriors instead of archers) and a tad "slower" AI, since they now have to tech Archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Warrior may not be in exactly the same spot as the one shown.
On to the game!
So here he is, our latest Fearless Leader:
And the start:
Here are his UU and UB, both solid, especially beneficial on water maps:
Spoiler :
And here is the standard cut and paste of our Club Doctrine:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC IX - Joao".This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick Warlord to Marathon Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you can play it at levels above Prince, but the AIs will NOT get their full bonus techs. The main difference is Archery, which the AI gets for free at Monarch and above. The main affects of this are in the AIs starting units (warriors instead of archers) and a tad "slower" AI, since they now have to tech Archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Warrior may not be in exactly the same spot as the one shown.
On to the game!