staznesX: All Under Heaven

Azale

Deity
Joined
Jun 29, 2002
Messages
18,723
Location
Texas
expl_zenghe_l.jpg


It furthers one
To undertake something.
It furthers one to cross the great water.

- excerpt from the I Ching (Book of Changes), The Man in the High Castle

Welcome to the tenth installation of the story Azale NES. This one, like many of the others, is althistory. It takes place in a world removed from our own. The catalyst here? A somewhat forgettable (to me anyway, my memory was never the best) Chinese leader becomes slightly more capable than he was in our history. From that point of divergence emerged an army of butterflies, the full effects of which we will not know for another 258 years or so (only about 250 updates if you count BT's). So sit back, pick a nation, and have some fun. I'll try to keep this one going ;)

Many thanks to those who helped with the construction of this NES. Specifically, das (for writing this massive timeline), JosefStalinator (for his ruleset), Shadowbound (for various nudgings in the right direction), and North King (for his eco center placing while he should have been updating).


The Nan Ming Timeline

The Divergence: Manchu War
The Ming Civil War
The Nan Ming Renaissance
Beyond China
The Eleven Years War: The Escalation
The Eleven Years War: The Endgame
Postbellum
Back to the Orient
The Anxious Twenties
The Dutch War and Aftermath
Rise of the Colonies
The Resting World

For immediate information on nations as of 1750, read the last section, it has a pretty good background on most of the nations of the world. The entirety of the timeline is a pretty lengthy read, but well worth it for comprehending how we got to where we are.

ORDERS ARE DUE FRIDAY, AUGUST 21RST, 11 PM CST. THAT'S SAN ANTONIO TIME BABY!!
 
The Rules

Spoiler :
• INTRODUCTION
Hey, about time I started something else. You can trust me or not, doesn’t matter, just join and hopefully we have fun. Spam will be dealt with harshly if I feel it is going out of control, as will OOC and IC mixing. Keep in character people, this is the 18nth century.

• PLAYERS
I accept anyone who wishes to join, but I will veto certain people joining as important powers if I deem them not capable. Great Britain, France, Nan Ming China, Hapsburg Hungary, and Brazil fall into this category. All others are free reign I suppose, but at least TRY to retain some realism. I’m not asking for a history book runthrough here but a semblance of realism adds to the fun and the atmosphere of the game. Keep this in mind or I will remind you myself.

• STORIES
Not mandatory but will bring about bonuses. The good stories anyway.

• ORDERS
Orders should be clear, concise, and easy to understand. It is likely they will be long, but such length should to be a function of topic breadth. Depth should be saved for important subjects. It is possible that certain orders by a country with a representative form of government may be found objectionable and not executed, or will need to be reevaluated in order to be completed. Orders may always have unintended consequences as well, good or ill. BREVITY people, BREVITY. Also, it will be a REQUIREMENT to include your stats with all orders.

• DEADLINES
Deadlines will be scheduled at the discretion of the Moderator. Do not bug me. I will rant at you, I will become displeased.

• UPDATES
Updates will be posted at the discretion of the Moderator. Stats will be posted afterwards, not beforehand.

• COUNTRIES
Players may select an open country at any time or attempt to start an independence movement or otherwise scheme to create a new one. In the event of the former, reading the provided national background and following the description given as a guideline recommended.

• NON-PLAYER ENTITIES
A Non-Player Entity (being a country or organization, "Character" is not appropriate) is a group, be it official or unofficial, which interacts with Players but is controlled by the Moderator. A Player may take one at any time. Their level of interaction and commitment, as well as their behavior, will vary according to their position and history.

• UNOCCUPIED TERRITORY
Unoccupied Territory tends to be inhabited but under weak, loose, or non-existent centralized control and may typically be claimed with only minor military commitments, although other factors such as terrain and disease may inhibit the rate of such occupation.

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STATISTICS

Spoiler for Statistics Template:
<NATION NAME>
CAPITAL: <Location>
RULER: <IC> / <OOC>
GOVERNMENT: <Type> (<Efficiency>)
CENTRALIZATION: <Level>
POPULATION: <Descriptor> (<Number>)
AREA: <Descriptor> (<Number>)
CONFIDENCE: <Level>
ECONOMY: <Level> (<Numbers>)
TECH. GRADE: <Level>
ARMY FORCES: <Units> (<Training>)
ARMY BASIC: <Level>
NAVY FORCES: <Units> (<Training>)
NAVY BASIC: <Level>
EDUCATION: <Level>
LIVING STANDARDS: <Level>
INFRASTRUCTURE: <Level>
PROJECTS: <Variable>
BACKGROUND: <Variable>

&#8226; GOVERNMENT
Government is the system of rule employed by a particular country, and its overall level of capability. Governments may be changed at any time, but it's quite likely that adherents of the previous system will not be happy with any major changes in its method of operation. Increased ability generally results in better success in implementing new policies, dealing with unforeseen crises, and other such things.

Levels: Useless - Inept - Amateur - Decent - Competent - Qualified - Clever - Skilled - Brilliant - Masterful

&#8226; CENTRALIZATION
Centralization reflects the overall level of control that the government of a country wields over its constituent parts. More centralized states may direct resources at their disposal more efficiently, but on the other hand are more vulnerable to figurative decapitation. Less centralized states are less efficient, but more durable and flexible to change. It is possible to change one's centralization at any time, but a strong reason must be provided for doing so, and it is possible that it may be changed automatically to more accurately reflect one's actions.

Levels: League - Coalition - Alliance - Confederation - Federation - Union - Federalist - Oligarchic - Consulistic - Dictatorship - Absolutist

&#8226; AREA and POPULATION
Area and Population are measures of a country's ruled territory and the number of people it rules, respectively. Larger areas and larger groups of people are more difficult to rule and thusly implementing policies that affect them takes more money.

Levels: Tiny (1) - Small (2) - Medium (3) - Large (5) - Huge (7) - Monolithic (10)

&#8226; CONFIDENCE
Note: cannot be grown directly.

Confidence is a measure of how much stock a given country's citizens place in their current regime's ability to rule effectively (in a way that will benefit said citizens). More Confidence generally means more cooperation from the ruled, while low Confidence may result in a large assortment of what the ruling regime would consider bad, such as revolts or revolution.

Levels: Outraged - Resentful - Disillusioned - Nonexistent - Minute - Meager - Growing - Moderate - Considerable - Great - Boundless

&#8226; ECONOMY
Economy is a measure of a country's economic health, and accordingly the amount the government of money the government is able to take through taxes. Each economic level contains four (4) and sometimes five (5) entries, from left to right: 1. a level's description, 2. the level's EP yield, 3. the EP required to reach the next level, 4. the EP yielded from sacrificing the level and dropping to the next, and optionally 5. the number of EP invested into growing the economy. It is possible to invest in growing the economy in increments over time of any amount. Any invested economy will be preserved after a sacrifice, and if it is equal to or greater than the level-up requirement of the dropped to level, will automatically raise the economy again to the initial level.

Levels: Nonexistent (1/2/0) - Dysfunctional (1/1/0) - Faltering (2/2/1) - Weak (3/3/1) - Stagnant (4/5/1) - Stable (5/7/2) - Growing (7/9/3) - Robust (9/14/4) - Prosperous (12/16/6) - Dominant (15/30/9) - Hegemonic (20/0/15)
more will be added if necessary

&#8226; TECHNOLOGICAL GRADE
Technological Grade denotes the approximate overall level of advancement of a given country in terms of equipment and inventions at its disposal, civilian and domestic. This is generalized into approximate categories of development with estimates of real life examples and other notes, given below.

Enlightenment Age - Approximates 1750 - 1780 Europe
Early Industrial Age - Approximates 1780 - 1830 Europe, some Steam advances
Middle Industrial Age - Approximates 1830 - 1860 West, Steam advances include Ironclads and Universal Trains
The Future - Unknown

&#8226; MILITARY FORCES
Military Forces constitute the available tools a country has at its disposal for war. Forces are represented by generic, relatively undetailed units of a particular type which will improve with technological progress and may be enhanced in other ways, such as by designated tactics. A given nation may also have certain &#8220;special units&#8221; that only that nation can use and increase. An example of this is the Ottoman Sipahi. They come usually at a higher training level than a generic but might have other consequences that you may wish to ask me about before increasing their numbers.

Unit Categories:
- Guard: 1 Brigade for 1EP
- Colonials: 5 Brigade for 1EP
- Infantry: 5 Brigades for 1EP
- Dragoon: 5 Brigades for 2EP
- Artillery: Compliment to 1-3 Infantry or Guard Brigades for 2EP
- Frigate: 5 Ships for 1EP
- Ship-of-the-Line: 2 Ship for 1EP

Unit Descriptions:
- Guard: Professional, career military formation, possessing the possibility of limited Engineer, Artillery, and Cavalry compliments. Average speed and high cost, but heavy firepower and high morale. May be upgraded with Artillery attachments.
- Infantry: Basic Infantry formation, possessing the possibility limited Engineer and Artillery compliments. Average speed and low cost, although expensive in terms of manpower. May be upgraded with Artillery attachments.
- Colonials: Basic Infantry formation, possessing the possibility of limited Engineer and Artillery compliments. Similar to home infantry except it is limited to the colony it is raised in and will suffer if used outside that colony. More loyal (usually) and often more capable of defending the colony than normal infantry. Helps to circumvent the manpower limits of smaller nations. Maybe be upgraded with Artillery attachments.
- Dragoon: Modern Cavalry formation. High speed and moderate cost with less manpower expense, but severely limited in firepower. May not be upgraded with attachments.
- Artillery: Mobile field artillery. Decreases the speed of units attached to and increases supply commitments, but considerably boosts firepower.
- Frigate: Typical smaller warship. Average in virtually all respects.
- Ship-of-the-Line: Large, powerful, sail equipped warship; successor to the Frigate. Massive firepower at the price of high cost. Only available with a sufficient level of technology.

Unit Quality:
Unit Quality is a function of various factors, all of which influence the overall fighting capability of a unit, such as equipment, training, discipline, and morale. All units possess a training statistic except Artillery and Universal Trains, which utilize the training statistic of the attached unit. New Units are allocated a training level based upon that nation's Military Basic capability.

Levels: Untrained - Rabble - Green - Disciplined - Regular - Seasoned - Hardened - Veteran - Professional - Elite - Commando

Upgrade Costs:
- 1 Guard Brigade / 1 Ship-of-the-Line per level:
1EP
- 5 Infantry Brigades / 5 Frigates per level between Untrained and Regular: 1EP
- 5 Infantry Brigades / 5 Frigates per level between Regular and Commando: 2EP
- 5 Dragoon Brigades per level: 2EP

Conscription:
Conscription may be ordered at any time by a given government to bolster the forces available to it. The number of forces so gained is dependent upon the conditions in the country in question, as is their relative ability. Mass Conscription may lead to unintended and likely negative consequences when conducted by democratic-leaning or unpopular governments.

Partisans:

Partisans are likely to appear in the event of an invasion by a foreign power, although their numbers and quality and highly variable. They represent the tendency of civilian populations to resist armed occupation by foreigners in semi-unorganized ways, and are generally only suited to combat in the regions in which they appear.

Logistics:
Logistical support is critical for a military operation to function properly, and the required amount for an operation to do so is typically dependent upon its size, distance from its typical supply bases, length of supply lines, and the terrain being fought in. As a general rule, 1EP per operation is a wise investment.

&#8226; MILITARY BASIC
Military Basic is a concept related to training, and specifically relates to the ability of a nation to initially train its various military units upon their creation. Every given nation starts with a Military Basic level, representing its initial capability at the start of the scenario. Increasing it beyond this requires a payment of Population x Training Level's Cost, as given by the following:

- Untrained to Regular: 1X
- Seasoned to Veteran: 2X
- Professional to Elite: 3X
- Commando: 5X

A given nation is capable of producing two (2) times its Population number of Units per turn at its Military Basic level. Every Unit after that for that turn up to four (4) times its Population number will be at its Military Basic level minus one (1), and every Unit that turn after that up to six (6) times will be at Military Basic minus two (2), and so on.

&#8226; UPKEEP
The Upkeep stat informs you of how much it costs to maintain your military every turn. There will be a formula for it, and I&#8217;m sure it will not be perfect. However, it will be implemented not only to add a needed dynamic to the NES (keep the great powers from accelerating too fast away from the world, keep the NES from being a big arms race, etc.) but also for the ease of the moderator in mind. Better than making it up as I go along, so be happy with it ;).

Failure to pay upkeep will see deterioration of stats, with the speed of said deterioration depending on the amount of turns and the amount of upkeep unpaid.

&#8226; EDUCATION
Education is a reflection of a given country's overall capability at teaching its citizens to be productive and (more especially) creative members of society. A higher Education tends to manifest a better environment to live in, and assists greatly in the solution of a wide variety of complex problems a nation might encounter, such as engineering feats or innovation. Once a country has achieved Enlightened Education, it is that much more likely to reach the next Technological Age as soon as it becomes possible. Should this occur, the country in question will lose three (3) Education levels.

Education costs one (1) times a given country's Population statistic.

Levels: Nonexistent - Ignorant - Naive - Illiterate - Literate - Educated - Learned - Intellectual - Academic - Scholarly - Enlightened

&#8226; LIVING STANDARDS
Living Standards measure the relative (dis)comfort in which the bulk of which a given country's population resides. Higher Living Standards lead to happier citizens, while lower ones leader to tougher ones. Living Standards are strongly affected by economic prosperity, and thusly by all the things which might affect that, such as war.

Living Standards cost two (2) times a given country's Population Statistic.

Levels: Wretched - Squalid - Destitute - Impoverished - Sparse - Average - Pleasant - Comfortable - Luxurious - Opulent - Decadent

&#8226; INFRASTRUCTURE
Infrastructure is the measure of a country's physical development in the way of transportation. Better infrastructure makes commerce and military deployments easier to undertake and makes communication easier, thus making centralized rule more sustainable. It does however also make it easier for enemies to invade as well.

Infrastructure costs one (1) times a given country's Area statistic.

Levels: Atrocious - Terrible - Bad - Poor - Mediocre - Passable - Decent - Good - Great - Excellent - Magnificent

&#8226; PROJECTS
Projects are programs or constructions that will in some way benefit a country in a more creative fashion than ordinary investment, and may have a variety of effects, including increasing stats which cannot be paid for. The time required to complete a project will be determined by the Moderator, based on its effects and other factors. A Project requires 1EP per turn to advance by a single (1) turn. This can be increased to two (2) turns by paying 3EP, or to three (3) turns by investing 7EP. 7EP is the maximum that may be spent on a Project on any given turn. Projects may have both their effects or time to completion listed as "SECRET" however this may prolong the time required to complete them due to the measures required to ensure such secrecy.

&#8226; INVESTMENTS
Investments are smaller-scale programs or constructions than Projects and represent a more localized effort, such as the creation of an Economic Center, the funding of a technology, or a voyage of exploration. Investments are not listed in statistics and their progress and investment must be kept by the player.

&#8226; BACKGROUND
The Background gives a short description of a given country's history.
 
PC Stats

Europe
Spoiler :
United Provinces of the Netherlands (in personal union with Hannover)
CAPITAL: Amsterdam
RULER: King George II
GOVERNMENT: Constitutional Monarchy (Qualified)
CENTRALIZATION: Union
POPULATION: Small (2)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2) [2/7]
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 8 Infantry, 3 Dragoons, 2 Guard (Seasoned) (7 Art to deploy)
[Dutch West Africa] 1 Colonial (Green)
ARMY BASIC: Regular
NAVY FORCES: 20 Ships-of-the-Line, 15 Frigates (Veteran)
NAVY BASIC: Hardened
EDUCATION: Intellectual
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Good
PROJECTS:
MILITARY UPKEEP: 2/turn
BACKGROUND:

The Kingdom of Spain
CAPITAL: Madrid
RULER: King Carlos III/North King
GOVERNMENT: Traditional Monarchy (Inept)
CENTRALIZATION: Consulistic
POPULATION: Medium (3)
AREA: Large (5)
CONFIDENCE: Disillusioned
ECONOMY: Stable (5/7/2) [3/7]
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 13 Infantry, 6 Dragoons, 2 Guard (Green) (5 Art to deploy)
[Nueva Espana] 12 Colonials (Rabble)
[Peru] 6 Colonials (Disciplined)
[Cuba] 4 Colonials (Green)
ARMY BASIC: Rabble
NAVY FORCES: 5 Ships-of-the-Line, 20 Frigates (Green)
NAVY BASIC: Disciplined
EDUCATION: Educated
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Mediocre
PROJECTS:
MILITARY UPKEEP: 4/turn
BACKGROUND:

Ottoman Empire
CAPITAL: Constantinople
RULER: Sultan Suleiman III/ Luckymoose
GOVERNMENT: Monarchy (Competent)
CENTRALIZATION: Consulistic
POPULATION: Large (5)
AREA: Large (5)
CONFIDENCE: Meager
ECONOMY: Growing (7/9/3)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 10 Infantry (Disciplined) 15 Infantry (Regular) 15 Dragoon, 10 Timarli Sapahi (Green) (10 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 15 Frigates, 4 Ships-of-the-Line (Green)
NAVY BASIC: Green
EDUCATION: Educated
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 4/turn
BACKGROUND:

Tsardom of Russia
CAPITAL: Moscow
RULER: Tsar Fyodor IV/ Shadowbound
GOVERNMENT: Monarchy (Competent)
CENTRALIZATION: Oligarchic
POPULATION: Large (5)
AREA: Large (5)
CONFIDENCE: Meager
ECONOMY: Growing (7/9/3)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 37 Infantry, 20 Dragoons (Green) (10 Art to deploy)
ARMY BASIC: Regular
NAVY FORCES: 10 Frigates, 2 Ships-of-the-Line (Rabble)
NAVY BASIC: Rabble
EDUCATION: Literate
LIVING STANDARDS: Impoverished
INFRASTRUCTURE: Mediocre
PROJECTS: All-Russian Legislative Commission (FINISHED)
MILITARY UPKEEP: 4/turn
BACKGROUND:

The Kingdom of France
CAPITAL: Paris
RULER: King Philippe VII/ Insane_Panda
GOVERNMENT: Traditional Monarchy (Competent)
CENTRALIZATION: Absolutist
POPULATION: Large (5)
AREA: Large (5)
CONFIDENCE: Considerable
ECONOMY: Dominant (15/30/9)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 40 Infantry, 10 Dragoons, 5 Guard (Veteran) 12 Cuirassiers (Hardened) (35 Art to deploy)
[Louisiana] 7 Colonials (Green)
[French Hyderabad] 10 Colonials (Disciplined) 5 Colonials (Hardened)
ARMY BASIC: Hardened
NAVY FORCES: 50 Ships-of-the Line, 70 Frigates (Seasoned)
NAVY BASIC: Seasoned
EDUCATION: Educated
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Good
PROJECTS:
MILITARY UPKEEP: 10/turn
BACKGROUND:

The Kingdom of Great Britain
CAPITAL: London
RULER: King Charles III
GOVERNMENT: Parliamentary Monarchy (Decent)
CENTRALIZATION: Dictatorship
POPULATION: Medium (3)
AREA: Medium (3)
CONFIDENCE: Nonexistent
ECONOMY: Robust (9/14/4)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 10 Infantry, 3 Dragoons, 3 Guard (Seasoned) 10 Infantry, 10 Dragoons (Disciplined) (15 Art to deploy)
[North America] 3 Colonials (Regular)
ARMY BASIC: Green
NAVY FORCES: 59 Ships-of-the-Line, 68 Frigates (Professional)
NAVY BASIC: Hardened
EDUCATION: Educated
LIVING STANDARDS: Average
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 8/turn
BACKGROUND:

Republic of Sweden
CAPITAL: Stockholm
RULER: Reichstag (Interim Appointee)/
GOVERNMENT: Constitutional Monarchy (Qualified)
CENTRALIZATION: Federalist
POPULATION: Small (2)
AREA: Medium (3)
CONFIDENCE: Meager
ECONOMY: Robust (9/14/4)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 14 Infantry, 4 Dragoons, 6 Guard (Veteran) 6 Infantry (Seasoned) (9 Art to deploy)
ARMY BASIC: Seasoned
NAVY FORCES: 20 Ships-of-the-Line, 25 Frigates (Veteran)
NAVY BASIC: Hardened
EDUCATION: Educated
LIVING STANDARDS: Average
INFRASTRUCTURE: Good
PROJECTS:
MILITARY UPKEEP: 4/turn
BACKGROUND:

Kingdom of Prussia
CAPITAL: Berlin
RULER: King Friedrich III/ Matt0088
GOVERNMENT: Constitutional Monarchy (Competent)
CENTRALIZATION: Oligarchic
POPULATION: Small (2)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 12 Infantry, 5 Dragoons, 7 Guard (Professional) 5 Infantry, 2 Guard (Veteran) (5 Art to deploy)
ARMY BASIC: Veteran
NAVY FORCES: 2 Ships-of-the-Line, 10 Frigates (Green)
NAVY BASIC: Rabble
EDUCATION: Educated
LIVING STANDARDS: Average
INFRASTRUCTURE: Good
PROJECTS:
MILITARY UPKEEP: 2/turn
BACKGROUND:

Kingdom of Denmark-Norway
CAPITAL: Copenhagen
RULER: King Christian VII/ a_propagandist
GOVERNMENT: Traditional Monarchy (Qualified)
CENTRALIZATION: Dictatorship
POPULATION: Small (2)
AREA: Small (2)
CONFIDENCE: Moderate
ECONOMY: Robust (9/14/4)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 12 Infantry, 4 Dragoons, 4 Guard (Regular) (10 Art to deploy)
[Danish India] 2 Colonials
ARMY BASIC: Disciplined
NAVY FORCES: 10 Ships-of-the-Line, 15 Frigates (Regular)
NAVY BASIC: Disciplined
EDUCATION: Educated
LIVING STANDARDS: Average
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 2/turn
BACKGROUND:

Papal States
CAPITAL: Rome
RULER: Pope Benedict XIV/ Yui
GOVERNMENT: Theocratic Monarchy (Decent)
CENTRALIZATION: Consulistic
POPULATION: Small (2)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2) [4/7]
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 3 Infantry, 4 Guard (Regular) 2 Infantry (Disciplined) (6 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: N/A
NAVY BASIC: Green
EDUCATION: Learned
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

North America
Spoiler :
United States
CAPITAL: Albany
RULER: Congress of Albany/ silver
GOVERNMENT: Representative Democracy (Amateur)
CENTRALIZATION: Confederation
POPULATION: Medium (3)
AREA: Large (5)
CONFIDENCE: Growing
ECONOMY: Stable (5 [-2] /7/2)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 25 Infantry, 6 Dragoon, 1 Guard (Green) (5 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 3 Frigates (Disciplined)
NAVY BASIC: Disciplined
EDUCATION: Literate
LIVING STANDARDS: Average
INFRASTRUCTURE: Mediocre
PROJECTS:
MILITARY UPKEEP: 2/turn
BACKGROUND:

Métis Confederacy
CAPITAL: Manitou Bah
RULER: François Dubais / Lord_Iggy
GOVERNMENT: Republic (Amateur)
CENTRALIZATION: Coalition
POPULATION: Tiny (1)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Weak (3/3/1)
TECH. GRADE: Pre-Enlightenment Age
ARMY FORCES: 6 Cavalerie (Regular)
ARMY BASIC: Regular
NAVY FORCES: N/A (Untrained)
NAVY BASIC: Untrained
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Poor [1/2]
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:


South America
Spoiler :
Empire of Brazil
CAPITAL: Salvador da Bahia
RULER: Emperor Joao V/ ~Darkening~
GOVERNMENT: Monarchy (Qualified)
CENTRALIZATION: Consulistic
POPULATION: Medium (3)
AREA: Large (5)
CONFIDENCE: Growing
ECONOMY: Growing (7/9/3) [5/9]
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 6 Infantry, 2 Guard (Regular) 5 Infantry (Seasoned) (0 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 25 Frigates, 4 Ships-of-the-Line (Regular) 6 Ships-of-the-Line (Seasoned)
NAVY BASIC: Disciplined
EDUCATION: Illiterate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Decent
PROJECTS: O Camino Infinito (FINISHED!)
MILITARY UPKEEP: 3/turn
BACKGROUND:
 
PC Stats, cont.

Asia
Spoiler :
Maratha Samrajya
CAPITAL: Pune
RULER: Chattrapathi Ramaraja/ Disenfrancised
GOVERNMENT: Monarchy (Competent)
CENTRALIZATION: Federation
POPULATION: Large (5)
AREA: Medium (3)
CONFIDENCE: Growing
ECONOMY: Growing (7/9/3) [1/9]
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 20 Infantry (Regular) 5 Dragoons (Seasoned) (5 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 6 Frigates (Rabble)
NAVY BASIC: Untrained
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 2/turn
BACKGROUND:

Nan Ming Empire
CAPITAL: Nanjing
RULER: Paowu Emperor/ alex
GOVERNMENT: Monarchy (Qualified)
CENTRALIZATION: Dictatorship
POPULATION: Huge (7)
AREA: Large (5)
CONFIDENCE: Growing
ECONOMY: Prosperous (12/16/6) [5/16]
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 40 Infantry, 8 Dragoons, 3 Guard (Regular) 2 Guard, 5 Dragoons(Seasoned) (7 Art to deploy)
[Palembang] 2 Colonials (Regular)
[Philippines] 3 Colonials (Regular)
ARMY BASIC: Regular
NAVY FORCES: 46 Frigates, 10 Ships-of-the-Line (Regular)
NAVY BASIC: Regular
EDUCATION: Illiterate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Good
PROJECTS: For the People (+2 education, +2 living standards) [ invested]
MILITARY UPKEEP: 5/turn
BACKGROUND:

Kingdom of Korea
CAPITAL: Seoul
RULER: King Seongjong/ Symphony D.
GOVERNMENT: Monarchy (Amateur)
CENTRALIZATION: Consulistic
POPULATION: Small (2)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Growing (7 [-1] /9/3)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 7 Infantry, 4 Dragoons (Disciplined) (8 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 10 Frigates (Disciplined)
NAVY BASIC: Green
EDUCATION: Learned
LIVING STANDARDS: Average
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

VOC (Dutch East India Company)
CAPITAL: Batavia
RULER: Heeren XVII (Lords Seventeen)/ Abaddon
GOVERNMENT: Mercantilist Republic (Qualified)
CENTRALIZATION: Oligarchic
POPULATION: Medium (3)
AREA: Large (5)
CONFIDENCE: Meager
ECONOMY: Dominant (15/30/9)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 14 Infantry, 5 Guard (Regular) (5 Art to deploy)
[Dutch India] 2 Colonials (Green)
[Dutch Persia] 1 Colonial (Green)
[Alaska] 15 Colonials (Green)
[Horn of Africa] 5 Colonials (Green)
ARMY BASIC: Disciplined
NAVY FORCES: 30 Frigates, 23 Ships-of-the-Line (Veteran)
NAVY BASIC: Hardened
EDUCATION: Literate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Mediocre
PROJECTS: Indian Ocean Infrastructure (+2 Navy training, +1 Navy basic) [3 invested]
MILITARY UPKEEP: 4/turn
BACKGROUND:


Africa
Spoiler :
Segu Empire
CAPITAL: Segu
RULER: King Mansa Ibrahim/ BananaLee
GOVERNMENT: Elective Constitutional Monarchy (Competent)
CENTRALIZATION: Consulistic
POPULATION: Small (2)
AREA: Medium (3)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2) [5/7]
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 15 Infantry (Disciplined) (0 Art to deploy)
ARMY BASIC: Rabble [1/2]
NAVY FORCES: N/A
NAVY BASIC: Untrained
EDUCATION: Naive
LIVING STANDARDS: Impoverished
INFRASTRUCTURE: Bad
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:
 
NPC Stats

Europe
Spoiler :
Hapsburg Empire of Hungary/Behind the Mask
CAPITAL: Buda
RULER: King Jyzsef II
GOVERNMENT: Traditional Monarchy (Qualified)
CENTRALIZATION: Union
POPULATION: Medium (3)
AREA: Medium (3)
CONFIDENCE: Moderate
ECONOMY: Robust (9/14/4)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 35 Infantry, 7 Dragoon, 4 Guard (Seasoned) (20 Art to deploy)
ARMY BASIC: Regular [1/6]
NAVY FORCES: 12 Ships-of-the-Line, 30 Frigates (Disciplined)
NAVY BASIC: Green
EDUCATION: Educated
LIVING STANDARDS: Average
INFRASTRUCTURE: Good
PROJECTS:
MILITARY UPKEEP: 4/turn
BACKGROUND:

Margrave of Baden
CAPITAL: Karslruhe
RULER: Margrave Ludwig Georg Simpert
GOVERNMENT: Princedom (Decent)
CENTRALIZATION: Oligarchic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 4 Infantry, 2 Dragoons (Disciplined) (2 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: N/A
NAVY BASIC: Green
EDUCATION: Educated
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Duchy of Wurttemberg
CAPITAL: Stuttgart
RULER: Duke Friedrich Ludwig
GOVERNMENT: Dukedom (Decent)
CENTRALIZATION: Consulistic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 4 Infantry, 3 Dragoons (Disciplined) (1 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: N/A
NAVY BASIC: Green
EDUCATION: Educated
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Duchy of Mecklenburg
CAPITAL: Stuttgart
RULER: Count Friedrich August I
GOVERNMENT: Dukedom (Decent)
CENTRALIZATION: Consulistic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Meager
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 3 Infantry, 2 Dragoons (Disciplined) (0 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: N/A
NAVY BASIC: Green
EDUCATION: Literate
LIVING STANDARDS: Average
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Kingdom of Saxony-Poland
CAPITAL: Dresden
RULER: King Augustus II
GOVERNMENT: Dual Monarchy (Amateur)
CENTRALIZATION: Dictatorship
POPULATION: Medium (3)
AREA: Small (2)
CONFIDENCE: Minute
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 14 Infantry, 4 Dragoons (Seasoned) (6 Art to deploy)
ARMY BASIC: Regular
NAVY FORCES: 5 Frigates (Rabble)
NAVY BASIC: Green
EDUCATION: Literate
LIVING STANDARDS: Average
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Republic of Genoa
CAPITAL: Genoa
RULER: Doge Cesare Cattaneo Della Volta
GOVERNMENT: Republic (Qualified)
CENTRALIZATION: Oligarchic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Growing (7/9/3) [5/9]
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 4 Infantry, 1 Dragoon, 2 Guard (Disciplined) (4 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 10 Frigates, 3 Ship-of-the-Line (Disciplined)
NAVY BASIC: Disciplined
EDUCATION: Learned
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Duchy of Parma
CAPITAL: Parma
RULER:
GOVERNMENT: Dukedom (Decent)
CENTRALIZATION: Consulistic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 3 Infantry (Regular) (0 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 2 Frigates (Regular)
NAVY BASIC: Green
EDUCATION: Learned
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Duchy of Modena
CAPITAL: Modena
RULER: Duke Francesco III d'Este
GOVERNMENT: Dukedom (Decent)
CENTRALIZATION: Consulistic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Meager
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 2 Infantry (Regular) (0 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: N/A
NAVY BASIC: Green
EDUCATION: Learned
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Kingdom of Savoy
CAPITAL: Turin
RULER: King Charles Emmanuel III
GOVERNMENT: Monarchy (Qualified)
CENTRALIZATION: Dictatorship
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 7 Infantry, 3 Dragoons, 2 Guard (Regular) (3 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: 7 Frigates (Disciplined)
NAVY BASIC: Green
EDUCATION: Learned
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Order of Saint John
CAPITAL: Valletta
RULER: Grand Master Manuel Pinto da Fonseca
GOVERNMENT: Military Order (Qualified)
CENTRALIZATION: Consulistic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Weak (3/3/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 2 Guard (Professional) (0 Art to deploy)
ARMY BASIC: Veteran
NAVY FORCES: N/A
NAVY BASIC: Green
EDUCATION: Educated
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Swiss Confederation
CAPITAL: Bern
RULER: Tagsatzung of the 13 Cantons
GOVERNMENT: Representative Republic (Decent)
CENTRALIZATION: Confederation
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Moderate
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 5 Infantry, 1 Guard (Professional) (2 Art to deploy)
ARMY BASIC: Hardened
NAVY FORCES: N/A
NAVY BASIC: Rabble
EDUCATION: Educated
LIVING STANDARDS: Average
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Duchy of Bavaria
CAPITAL: Munich
RULER: (Emperor Maximilan IV of the Holy Roman Empire) King Maximilian III Emanuel/FlyingChickensworth
GOVERNMENT: Monarchy (Competent)
CENTRALIZATION: Consulistic
POPULATION: Small (2)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 6 Infantry, 4 Dragoons, 2 Guard (Disciplined) (5 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: N/A
NAVY BASIC: Green
EDUCATION: Educated
LIVING STANDARDS: Pleasant
INFRASTRUCTURE: Decent
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:


North America


South America
 
NPC Stats, cont.

Asia
Spoiler :

Kokuate of Japan
CAPITAL: Kyoto
RULER: Koku-o Sakuramachi/ 6
GOVERNMENT: National Monarchy (Competent)
CENTRALIZATION: Absolutist
POPULATION: Medium (3)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Growing (7 [-5] /9/3)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 3 Infantry, 5 Guard (Hardened) 4 Infantry (Rabble) (1 Art to deploy)
ARMY BASIC: Regular
NAVY FORCES: N/A
NAVY BASIC: Disciplined
EDUCATION: Illiterate
LIVING STANDARDS: Average
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 2/turn
BACKGROUND:

Sultanate of Oman
CAPITAL: Muscat
RULER:
GOVERNMENT: Monarchy (Decent)
CENTRALIZATION: Consulistic
POPULATION: Small (2)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 6 Infantry, 2 Dragoons (Green) (0 Art to deploy)
ARMY BASIC: Rabble
NAVY FORCES: 10 Frigates (Disciplined)
NAVY BASIC: Disciplined
EDUCATION: Illiterate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Hotakid Khanate
CAPITAL: Kabul
RULER:
GOVERNMENT: Monarchy (Inept)
CENTRALIZATION: Oligarchic
POPULATION: Medium (3)
AREA: Medium (3)
CONFIDENCE: Nonexistent
ECONOMY: Stable (5/7/2)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 7 Infantry, 15 Dragoons (Regular) (0 Art to deploy)
ARMY BASIC: Regular
NAVY FORCES: 2 Frigates (Rabble)
NAVY BASIC: Untrained
EDUCATION: Naive
LIVING STANDARDS: Impoverished
INFRASTRUCTURE: Bad
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Arabashid Empire
CAPITAL: Khiva
RULER:
GOVERNMENT: Monarchy (Amateur)
CENTRALIZATION: Oligarchic
POPULATION: Small (2)
AREA: Medium (3)
CONFIDENCE: Meager
ECONOMY: Stable (5/7/2)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 5 Infantry, 10 Dragoons (Green) 10 Kalmyks (Veteran) (0 Art to deploy)
ARMY BASIC: Rabble
NAVY FORCES: N/A
NAVY BASIC: Untrained
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Poor
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Sikh Empire
CAPITAL: Jammu
RULER:
GOVERNMENT: Monarchy (Competent)
CENTRALIZATION: Consulistic
POPULATION: Small (2)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 8 Infantry, 10 Dragoons (Hardened) (1 Art to deploy)
ARMY BASIC: Regular
NAVY FORCES: N/A
NAVY BASIC: Untrained
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Poor
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Kingdom of Kandy
CAPITAL: Kandy
RULER:
GOVERNMENT: Monarchy (Decent)
CENTRALIZATION: Dictatorship
POPULATION: Small (2)
AREA: Tiny (1)
CONFIDENCE: Meager
ECONOMY: Stable (5/7/2)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 5 Infantry (Disciplined) (0 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: 5 Frigates (Disciplined)
NAVY BASIC: Green
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Mediocre
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Nawabate Empire of Bengal
CAPITAL: Dhaka
RULER:
GOVERNMENT: Monarchy (Decent)
CENTRALIZATION: Oligarchic
POPULATION: Medium (3)
AREA: Small (2)
CONFIDENCE: Meager
ECONOMY: Growing (7/9/3)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 6 Infantry, 2 Dragoons, 1 Guard (Disciplined) (3 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 7 Frigates (Regular)
NAVY BASIC: Disciplined
EDUCATION: Illiterate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Kingdom of Nepal
CAPITAL: Kathmandu
RULER:
GOVERNMENT: Monarchy (Amateur)
CENTRALIZATION: Dictatorship
POPULATION: Tiny (1)
AREA: Small (2)
CONFIDENCE: Meager
ECONOMY: Weak (3/3/1)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 5 Infantry (Regular) (0 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: N/A
NAVY BASIC: Untrained
EDUCATION: Ignorant
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Bad
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Kingdom of Tibet
CAPITAL: Lhasa
RULER:
GOVERNMENT: Monarchy (Amateur)
CENTRALIZATION: Consulistic
POPULATION: Tiny (1)
AREA: Small (2)
CONFIDENCE: Meager
ECONOMY: Weak (3/3/1)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 5 Infantry, 3 Dragoons (Regular) (0 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: N/A
NAVY BASIC: Untrained
EDUCATION: Ignorant
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Bad
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Empire of Ayutthaya
CAPITAL: Bangkok
RULER:
GOVERNMENT: Monarchy (Qualified)
CENTRALIZATION: Consulistic
POPULATION: Medium (3)
AREA: Medium (3)
CONFIDENCE: Meager
ECONOMY: Growing (7/9/3)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 12 Infantry, 3 Guard (Disciplined) (6 Art to deploy)
ARMY BASIC: Disciplined
NAVY FORCES: 14 Frigates (Disciplined)
NAVY BASIC: Green
EDUCATION: Illiterate
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Mediocre
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Urga Empire
CAPITAL: Ulaanbaator
RULER:
GOVERNMENT: Monarchy (Amateur)
CENTRALIZATION: Federalist
POPULATION: Small (2)
AREA: Medium (3)
CONFIDENCE: Minute
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 2 Infantry, 15 Dragoons (Disciplined) (3 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: N/A
NAVY BASIC: Untrained
EDUCATION: Ignorant
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Mediocre
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Kingdom of Atjeh
CAPITAL: Banda Aceh
RULER:
GOVERNMENT: Monarchy (Competent)
CENTRALIZATION: Oligarchic
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Growing
ECONOMY: Growing (7/9/3)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 4 Infantry (Disciplined) ( Art to deploy)
ARMY BASIC: Green
NAVY FORCES: 5 Frigates (Regular)
NAVY BASIC: Green
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Passable
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:


Africa
Spoiler :
Kingdom of Ethiopia
CAPITAL: Addis Ababa
RULER:
GOVERNMENT: Monarchy (Even More Useless)
CENTRALIZATION: Consulistic
POPULATION: Small (2)
AREA: Small (2)
CONFIDENCE: Disillusioned
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 7 Infantry (Green) (0 Art to deploy)
ARMY BASIC: Green
NAVY FORCES: N/A
NAVY BASIC: Rabble
EDUCATION: Ignorant
LIVING STANDARDS: Impoverished
INFRASTRUCTURE: Bad
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:

Kingdom of Kanem-Bornu
CAPITAL: Ngazargamu
RULER:
GOVERNMENT: Monarchy (Amateur)
CENTRALIZATION: Dictatorship
POPULATION: Tiny (1)
AREA: Tiny (1)
CONFIDENCE: Meager
ECONOMY: Weak (3/3/1)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 3 Infantry (Rabble) (0 Art to deploy)
ARMY BASIC: Rabble
NAVY FORCES: N/A
NAVY BASIC: Rabble
EDUCATION: Ignorant
LIVING STANDARDS: Impoverished
INFRASTRUCTURE: Bad
PROJECTS:
MILITARY UPKEEP: 0/turn
BACKGROUND:

Kingdom of Sennar
CAPITAL: Sennar
RULER: Sultan Badi IV
GOVERNMENT: Monarchy (Amateur)
CENTRALIZATION: Dictatorship
POPULATION: Small (2)
AREA: Medium (3)
CONFIDENCE: Meager
ECONOMY: Stagnant (4/5/1)
TECH. GRADE: Pre Enlightenment Age
ARMY FORCES: 10 Infantry (Rabble) (0 Art to deploy)
ARMY BASIC: Rabble
NAVY FORCES: N/A
NAVY BASIC: Rabble
EDUCATION: Naive
LIVING STANDARDS: Sparse
INFRASTRUCTURE: Poor
PROJECTS:
MILITARY UPKEEP: 1/turn
BACKGROUND:
 
YOU MAY NOW post :)
 
Brazil. Please.

Edit: First Post. The constant five-minute stalking was worth it ;)
 
I'll stay out of this one (with regrets) and merely lurk. However, the mere fact that every country in Europe, along with his dog, is in the Late Enlightenment Age (tech wise) compared to the rest of the world (the parts that matter) is already quite disturbing :p

EDIT: AND the absolutely puny size of the Chinese Army too! ;)
 
I'll stay out of this one (with regrets) and merely lurk. However, the mere fact that every country in Europe, along with his dog, is in the Late Enlightenment Age (tech wise) compared to the rest of the world (the parts that matter) is already quite disturbing :p

What's your point? :p Most of the nations in "Pre-Enlightenment" are in position for a quick transition into the Enlightenment tech era and quicker ascension through it than their European counterparts had to go through.

@darkening, glad to have you aboard :D
 
Can I have France? If I can't, then Hapsburg Hungary is my second choice, Britain third, and Sweden fourth.
 
What's your point? :p Most of the nations in "Pre-Enlightenment" are in position for a quick transition into the Enlightenment tech era and quicker ascension through it than their European counterparts had to go through.

Remind me how long each update is? ;)
 
Even though this is the first decent althistory in forever, (thank you Azale) I'm going to be in France, so I might not have time for this...

But I'll sign up for Bavaria. Let's see if I can handle it.

I'm glad to see you try anyway :) As is the rest of the Holy Roman Empire
 
But I'll sign up for Bavaria.
AAAAAAAAAAAAAAAAAAAARRRRRRRRRRGGGGGGGGGGHHHHHHHHHH

Fine. You know what? Fine. I'm going to put my name into the hat along with NWAG3 for France, but if you give it to him, I'd like to play as Ayutthaya.
 
Dachs, based on your seniority and your previous excellent performances in my past NESes, I grant the nation of France to you :)
 
Kingdom of Prussia
CAPITAL: Berlin
RULER: King Friedrich III
GOVERNMENT: Constitutional Monarchy (Competent)
CENTRALIZATION: Oligarchic
POPULATION: Small (2)
AREA: Small (2)
CONFIDENCE: Growing
ECONOMY: Stable (5/7/2)
TECH. GRADE: Late Enlightenment Age
ARMY FORCES: 12 Infantry, 5 Dragoons, 7 Guard (Professional) (5 Art to deploy)
ARMY BASIC: Veteran
NAVY FORCES: 2 Ships-of-the-Line, 10 Frigates (Green)
NAVY BASIC: Rabble
EDUCATION: Educated
LIVING STANDARDS: Average
INFRASTRUCTURE: Good
PROJECTS:
MILITARY UPKEEP: 2/turn
BACKGROUND:
 
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