I decide to research Refining. I also decide to swap to a pre-build. On what? A new university. I don't want an old university... I don't know if I could accidently win culturally here really, but some other Monarch OCC space games had that problem. I don't have time to rebuild it later. Not even if I cash-rush later and I don't want to cash-rush until the modern age, because... well I hope you can guess my plan
. I have 22 shields, so I'll pre-build for 4 turns, then sell the university.
I get pollution on turn 1, I use a taxman and a scientist. Not much on turn 2. I get more pollution on turn 3. I use three taxmen. On turn 4 Germany learns Espionage. I use 2 scientists and a taxman. I also lost my supply of coal, but all the railroads have finished now, so I don't need it. I sell the university and build it back... 3 shield waste... I miscounted. I use three taxmen. In 1445/1450 (where do I put the inter-turn phase?) Germany demands Sci. Method and I cave. I sell Sci. Method to Persia for some 44 gpt and their lump sum of 112 or thereabouts. I add a Greek and a Babylonian into Atlantis, I use 4 tax collectors. In 1460 I buy a Korean. I add him in to Atlantis. The barracks completes and I start on a rifleman.
In 1475 I learn Refining and so do two other tribes. Germany and Persia have both Espionage and Refining. The Greeks don't. I trade them Refining for Espionage. I use all scientists... even if this works out sub-optimal right now, if I get pollution I think I want them all as scientists until I get closer to Combustion... due in 10 turns. I get pollution in 1480. In 1500 the tech I've waited for comes in with multiple AIs. Nice timing actually, a bunch of gpt deals just expired... so I try to create funnel # 2. I trade Atomic Theory for the tech wanted with funnel # 1... Replacable Parts. Do you see funnel # 2?
Germany earns their spot at the top of the list (yes I have a list... you'll see). Persia has spot 2, and Greece spot 3. In 1505 I renew a bunch of RoPs and notice Germany has extra oil. I acquire it... maybe he won't go totally broke that way. It costs me a world map... I could have bought it for 1 gold??? Does that forebode an attack? In 1515 all the scientists get new jobs as taxmen. We did train them in arithmetic, right?
In 1525 I learn Combustion... STILL NO SGLS. I want to know the probabilites on this sometime... I think it's 5% *each* time. But, if I get to 20 techs first, or 30 techs, how do I compute the probability of getting at least one SGL? I've studied a little probability theory, I just don't recall. Mass production due in 9... I swap my artillery build over to the Intelligence Agency... I know I'll way over pre-build the commercial dock, but I don't want to underbuild it at all. In 1540 we catch Wang Kon trying to plant a spy in Atlantis. In 1560 Germany declares war on the Greeks.... grr... NOT good, or maybe it'll work. Greece has Ironclads. I don't know why I can't trade for Persia's extra rubber. They have it roaded and all.
Germany drags Korea into the war with an MPP. See a Germany infantry fight a Greek rifle near Atlantis. In 1570 I buy three German workers and a Korean one... excellent. I learn Combustion and overbuild the commercial dock by 100+ shields... still no SGLs. I seem to have little choice but to build a coal plant now. In 1580 Greece drags Babylon into the war against the Koreans. In 1585 Germany drags The Ottomans into the war against the Greeks. I buy a great leader and keep swimming for that SGL. In 1590 Germany signs a MPP with the Babylonians and then declares war on them... did I read that all right? I acquire a German worker.
In 1595 Greece drags Sumeria into the war against Korea.... but good news comes elsewise. Germany starts Hoover's as does Persia... excellent... I'll trade for Electronics in 1 turn when the gpt deals expire. I'll finish off the hydro plant and MM the tiles so I learn Flight and have 2 turns left on The Intelligence Agency for a maximum pre-build. I learn MT in 1615... and no SGL. I have Flight due in 11. I still can't trade for rubber with Persia... what gives? THEY HAVE 3 SOURCES! I buy a worker from the Babylonians.
In 1620 Babylon and Greece have Sanitation... I trade Combustion for Sanitation with The Greeks. I start mining tiles. Hydro Plant in 1. In 1625 I get pollution... and why didn't I think of using Hoover's? I use all civil engineer specialists... come on SGL. Flight due in 9. We'll have a food shortage and lose some pop, but we've got to get SETI ASAP... there simply doesn't exist an alternative. Hoover's drops in turns nicely once I got some mines up. I acquire two workers from the Greeks. In 1635 I but a Babylon worker, a peace deal happens (Ottomans and Greece?) Germany declares on Sumeria. In 1640 I get a Greek worker.
I buy some workers in the turns waiting for Flight. The order goes... hold your breath... Babylon, Korea, Sumeria, Ottomans, Greece, Persia, and then Germany. Hopefully, I can avoid the last three or somehow manage all 4 first level techs. I don't think this likely, but I want to go for it. Babylon comes first becuase I don't want them to have too many techs... I don't mind if Korea, Sumeria, or the Ottomans have 2 or 3 techs... I don't see them catching me... Germany, Greece, and Persia all might do so. If rubber doesn't pop up I'll research until I have all the techs.
In 1670, Babylon draws Computers, Korea draws Fission, Sumeria draws Computers, Ottomans draw Rocketry, Greece draws Computers, Persia Rocketry, and Germany Rocketry. Oh well... I didn't really expect all 4. Theodora Weir draws Ecology, of course. I already have Aluminum from Germany. I have SETI due in 4. Space Flight due in an awful 22 turns. I plan to get some gold back, cash-rush The Research Lab, and then pre-build the hell out of The Apollo Program. I'll start upgrading... and soon enough I have to re-irrigate some squares. Maybe I'll pop an SGL for the U.N. or a spaceship part. I could easily lose diplomatically or because I can't trade for rubber for some strange reason.
I sell Ecology to The Ottomans for some 15,000 gold. Sounds like enough... I don't think I want to cheapen ecology. I upgrade all the old units and still have 14,000 gold in the bank. In 1675 Persia completes Hoover's Dam... talk about close. The Ottomans sold Ecology to the Koreans... and so it goes. In 1680 I wake my worker crew and do some irrigation... I don't want Atlantis to drop below size 20. I also move them to road up nearby uranium.
In 1685 I get pollution at possibly the worst possible time. I lose a turn on SETI. I lose a population point, which, of course, I gain back by adding a slave. The Germans capture Mycenae and, at least for a little bit, I have uranium within my cultural borders. That means I have the resources for 9 parts... BUT I STILL LACK RUBBER!
Edit: by "buy a great leader" I think I meant a worker.