Buying promotions

RedRalph

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Jun 12, 2007
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Should be a feature. It makes sense; it could represent how much funding you give your military. some shouldnt be available to buy and only come through experience, such as city defender
 
No. The time and money devoted to your army can be represented through the civics you use, and buildings/wonders you build.
We don't need to buy promotions.
 
Maybe instead of 'buying promotions', you could call it 'retraining', or something like that. 'Buying promotions', to me, sounds stupid, like 'buying wisdom' or 'buying experience'.
 
Things like city garrison should only come through experience but combat and drill would be good to be able to buy. It should cost a lot of money though.
 
Its should come from a national wonder called boot camp or even westpoint (although thats more of a college) you should be able to do it in only one city and it should be a combination of time and money.
 
Maybe instead of 'buying promotions', you could call it 'retraining', or something like that. 'Buying promotions', to me, sounds stupid, like 'buying wisdom' or 'buying experience'.

Well, if you get rid of promotions entirely and just buy unit upgrades, that would resolve that one.
 
I think it should be a more complex/flexible feature, if it could still be balanced. Certain promotions should only be earned, but there should be a semi-separate group of promotions you can earn through either spending more hammers from the city or a lot of gold.

Requiring more hammers would make sense, it would take longer/more devotion to train an elite soldier versus a regular. The amount of hammers necessary should be a notable amount, not just something that would minimize overflow. A wonder could make it cost half the price/hammers or something like that, while a certain tech (maybe civic?) can unlock this.
 
isnt that why you build barracks and promotion upgrades, i do not disagree with "retraining" old units once these things are in places but then you could conscript then send to the boot camp and have an elite unit.... i like promotions the way they are.
 
that would be dumb i would just plant a unit in a field for 90 some odd turns then whoop a$$ with him later
 
purchasing promotions, I think, is more realistic, however, it would fundamentally change how war is done in Civ. Instead of war 'experience' in promotions, the victory will go to whomever has the most $. Perhaps balancing this with +15% modifier if the unit is defending on his own cultural area no matter what?
 
purchasing promotions, I think, is more realistic, however, it would fundamentally change how war is done in Civ. Instead of war 'experience' in promotions, the victory will go to whomever has the most $. Perhaps balancing this with +15% modifier if the unit is defending on his own cultural area no matter what?

Make it cost a lot, and implement my idea of units having a risk of conversion on someone else's ground, so that the more money you spend on promoting units, the less you are spending on cultural upkeep, so the more likely they are to flip once they are off your territory.
 
Make it cost a lot, and implement my idea of units having a risk of conversion on someone else's ground, so that the more money you spend on promoting units, the less you are spending on cultural upkeep, so the more likely they are to flip once they are off your territory.

Not sure about units flipping when they go to invade, but maybe they can only be upgraded via $ when they are in a city. Or, you have to dedicate a tile in the city's BFC to upgrades, thereby increasing the opportunity cost of upgrading.
 
Nah ... what with barracks and West Point and military GPs and civics it's not all that hard to have a city that's turning out units that start with 3 or 4 promotions already. Buying even more, for troops that haven't even seen combat, seems unreasonable.
 
I think the $ promotion idea would be in place of buildings, or something like you have to have west point, but you still have to pay $ for your units to take advantage of it.
 
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