FarowNES III: Origins

The Farow

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FarowNES III-Origins


Welcome to FarowNES III! As the name suggests we will be guiding civilization on earth form its origins. This hopefully will last a long time and endure several updates. My hope is that this NES will be much more successful then the others I have made. So we have to make it to at least update 20 before I can even think about ending this :p. Just joking I hope to go as long as there is interest and I can sustain this without destroying my free time. Do not expect lengthy updates this will be a quick paced NES with at least an update weekly. I will try to remain as realistic as possible even with shorter updates.

Rules​

Starting- Just fill in your nation’s name and description. Provide me an area where you would like to start on the map as well as the name of your capital city. For the first update it will be 2,500 B.C.E. and it will be history up to that point. After the first update your stats will be completely filled in the blank areas. All nations must start in regions that historically had some sort of civilization. I would prefer you start on regions bordering the Mediterranean Sea, Mesopotamia, Nile River Valley, Chinese River Valleys, and the Indus River Valley. If you start somewhere else I may make you change your starting area to somewhere more realistic.

Stats

Name:
Capital:
Age:
Government:
Economy:
Important Cities:
Army:
Navy:
Projects:
Description:

Age: This will be the technological advancement of your people. It is a general idea of how far your people have progressed technologically and culturally. Just because you are in the same age as someone else does not mean you are on equal technological footing. One nation may be more advanced in the use of weaponry as compared to another that has created a complex bureaucracy to manage a large area of land. Both are different levels of advancement and will affect your nation in different ways. I will try to provide a brief description here if your nation excels technologically in a certain area.

Bronze Age
Iron Age
Early Classical Age
Late Classical Age

Government: Your nation’s government will be put here. Try to keep it realistic to the time period as closely as possible. I will provide a description of how your government is managing your people. If it starts to decline you can face revolts, civil wars, and so on. I encourage players to use this feature to add to the story.

Economy: Your nation’s economy will be represented simply by a number. I actually will keep how I calculate your nation’s economy hidden to myself. It will not be a complex formula or anything of that nature. Simply, I will decide what numbers to give you depending on things are in your nation. I hope you that you trust me with this and if you think I missed something PM me. As most my players know, I am very open to criticism and will do my best to fix things.

Important Cities: These cities are very important to the economic, cultural, or political fabric of your nation. All capitals are considered important cities and the loss of them can be anywhere from devastating to little effect depending on how centralized your power is. Cities that are not your capital but are important tend to be more economic or cultural centers. The loss of them can have devastating effects upon your nation. These important cities other then your capital are outlined in a purple color.

Army: Your army is going to be simply put as infantry. I will draw of Birdjaguar’s NES for a little inspiration here if that is alright with him and provide a description of what your army consists of. A higher quality army will show with your investment into your troops with economic points. Tell me what you want your army to consist of and I will try my best to reflect your wants. However, if you want a certain type of troop it may require investment so remember that before telling me what you want.

-Infantry: 1 economy point will buy 500
-Cavalry: 1 economy point will buy 100

Navy: Your navy will be pretty much the same as your army.

-1 economy point will be 5 ships.

Projects: Provide me a description of your project and your intended benefits of your endeavor. Your project will take a certain amount of economic points to complete. You can spend as many points as you like on it in one turn.

Description: Post your description here and I will do my best to update it for you. Of course you can update it yourself if you wish to have it done sooner.

Other

As I said investment will help a lot in improving an area of one of your stats. Expanding or investing too fast in one area can have unforeseen consequences.

Then for cities I am requiring the usual cost of your economy to build a city. Yes, I am keeping this in place because I am a horrible judge at the placement of cities on a real world map. Tell me where you want your city and the name of it. To build a city it costs one economic point.

At the end of each update I will add a few features to allow players see the top five most influential nations in six areas.

Highest Population
Largest City
Largest Army
Largest Navy
Strongest Economy
Most Influential Culture

If you want to make a unique culture that does not fit the current stats please PM me and I will do my best to accommodate you.

Order Due Date: July 28th
Scheduled Update: July 28th-29th
 
PC Stats as of Update 0

Name: The Hejaz
Age: Bronze Age
Government: Tribal Monarchy
Economy: 3
Mostly trade based with limited agriculture
Important Cities: Mecca (Capital)
Army: 8,000 infantry, 500 cavalry
A small trained force enlisted to protect the city of Mecca. During larger barbarian raids, peasants are conscripted for short term service. There is a mandatory conscription of every male for one year starting at their 19nth birthday.
Navy: 25 ships
Largely small trading vessels that putter around the Red Sea, with the occasional escort vessel.
Projects:
Description: Mere city-state in the RL location of Mecca. *more to come later*

Name: The Egyptians
Capital: Memphis
Age: Bronze Age
Government: pharaoh
Economy: 4
Important Cities: Memphis (Capital)
Army: 15,000 Infantry, 1000 Cavalry
Mostly peasant conscripts and transcripts. Cavalry consists of chariots.
Navy: 15 ships
Largely small trading vessels that putter around the Red Sea, with the occasional escort vessel. Major riverine traffic as well, few vessels go into the Mediterranean.
Projects: Oracle of Bast
Description: Grown fat on the agricultural boon of the Nile, with recent expansion to gather trade from the Red Sea.

Name: City State of Thebes
Capital: Thebes
Age: Bronze
Government: Religious Republic
Economy: 2
Important Cities: Thebes (Capital)
Army: 5,000 Infantry, 1000 Cavalry
Small Elite Army
Navy: 5 ships
Description: The City-State of Thebes has risen to be one of the main powers on the Greek peninsula. Their small and elite force of troops often fights on open fields of Greece. Sparta and Athens are the main military powers competing for power within Greece.

Name: Harappa
Capital: Harappa
Age: Bronze Age
Government: Monarchy
Economy: 2
Important Cities: Harappa (Capital)
Army: 15,000 Infantry, 500 Cavalry
Rather unorganized militia with a small amount of actual trained troops.
Navy: Small amount of ships to protect trade ships.
Projects: none right now.
Description: A small country on the Indus River. Recent use of irrigation has led to more growth.

Name: Gojoseon
Capital: Sinsi
Age: Bronze Age
Government: Monarchy
Economy: 2
Important Cities: Sinsi (Capital)
Army: 4000 Infantry, 200 cavalry
Trained but small army. In times of crisis the peasants can be called up greatly increasing the size of the force.
Navy: 15 ships
Small trade ships with escorts
Projects: none
Description: Founded by Hwanung in northern Korean Peninsula.

Name: Lombardy
Capital: Mediolanum
Age: Bronze Age
Governement: Chiefdom
Economy: 2
Important Cities: Mediolanum (Capital)
Agricultural and fishing along the Po River
Army: 4000 Infantry, 100 cavalry
Mostly peasants warriors
Navy: N/A
Project:
Description: A nation founded by a large group of Indoeuropeans, who migrated in Northern Italy, mixing with natives. They are called by natives Longberds, as they always have a long beard, so the nation name became years after years Lombary.

Name: Arita-Kempton
Capital: Arita
Age: Bronze Age
Government: Monarchy
Economy: 2
Agricultural with trade with neighboring city-states
Important Cities: Arita (Capital)
Army: 10,000 infantry, 1500 Cavalry
Divided 20/80 between well-armoured specialists of city defence (the City Guard), and a large nomadic force which goes about enforcing order, and still quite barbaric
Navy:
Projects:
Description: The Kempton were a nomadic kingdom who invaded Mesopotania and, as a travelling army, extracted tribute. However, they failed in an attempt to take Arita. The ruler of Arita, Hadred, willingly became a vassal, but using cunning marriage and alliance politics brought the two in personal union. In time, the horde increased considerably using agricultural resources, if retaining it's nomadic past...

Name: Magan
Capital: Magan
Age: Bronze Age
Government: Monarchy
Economy: 2
A massive producer of copper, it also conducts quite a lot of sea trade.
Important Cities: Magan (capital)
Army: 5,000 infantry, 100 cavalry (camels)
Militia guard the town, of course; most other fighting is done with tribal warriors hired by the rich kings to do their bidding.
Navy: 40 Ships
Relatively large compared to most nations, it isn't necessarily the best in the world, but is probably up there.
Projects:
Description: Magan exports copper to both the Indus and Mesopotamian river valleys. A small nation, it is not particularly powerful at this point in time, but the world is still young, and the open coasts of Oman and Yemen beckon. The camel has recently been domesticated in the region, and is so far nearly exclusive there; thus overland trade is starting to become a possibility...
 
NPC Stats as of Update 0

Name: Rome
Capital: Rome
Age: Bronze Age
Government: Republic
Economy: 3
Important Cities: Rome (capital)
Army: 5,000 infantry, 500 cavalry
Well led and well trained.
Navy: 15 ships
Projects:
Description: The Romans are a republic centered on the Italian peninsula. Great things are in store for this growing city-state.

Name: Phoenicia
Capital: Tyre
Age: Bronze
Government: Monarchy
Economy: 4
Important Cities: Tyre
Army: 6,000 infantry, 100 cavalry
Mostly defensive colonial garrisons.
Navy: 35 ships
Mostly trading vessels with escorts
Projects:
Description: Phoenicia is the Mediterranean’s traders. A people that have colonies as far off as Italy. They are likely to control this sea for much time if they can keep their colonies in line.

Name: Athens
Capital: Athens
Age: Bronze Age
Government: Despotism
Economy: 3
Important Cities: Athens (capital)
Army: 4000 Infantry, 400 cavalry
Elite and well trained
Navy: 25 ships
Mostly war ships
Projects:
Description: Athens is considered the cultural center of the Greek peninsula. Fighting with Sparta and Thebes has led to the creation of a powerful army and navy.

Name: Sparta
Capital: Sparta
Age: Bronze Age
Government: Despotism
Economy: 3
Important Cities: Athens (capital)
Army: 2000 Infantry, 400 cavalry
Elite and well trained
Navy: 5 ships
Mostly warships
Projects:
Description: Sparta is known for their fearsome military strength and perhaps one of Athens biggest rivals.

Name: South Egyptian Kingdom
Capital: Thebes
Age: Bronze Age
Government: Despotism
Economy: 3
Important Cities: Thebes (capital)
Army: 4000 Infantry, 400 cavalry
Elite and well trained
Navy: 5 ships
Mostly trading vessels with escorts
Projects:
Description: Slightly weaker then their northern neighbor they do remain a power and a powerful competitor in the region.

Name: Shang China
Capital: Anyang
Age: Bronze Age
Government: Despotism
Economy: 3
Important Cities: Anyang (capital)
Army: 10,000 Infantry, 1000 cavalry
Large and mostly peasants
Navy: N/A
Mostly trading vessels with escorts
Projects:
Description: The first Chinese civilization with a large population and protected from outside invasions by natural barriers.
 
Name: The Hejaz
Age: Bronze Age
Government: Tribal Monarchy
Economy: [mod decided]
Army: A small trained force enlisted to protect the city of Mecca. During larger barbarian raids, peasants are conscripted for short term service. There is a mandatory conscription of every male for one year starting at their 19nth birthday.
Navy: Largely small trading vessels that putter around the Red Sea, with the occasional escort vessel.
Projects:
Description: Mere city-state in the RL location of Mecca. *more to come later*
 
Name: The Egyptians
Capital: Memphis
Age: Bronze Age
Government: pharaoh
Economy: Agriculture and trade based
Important Cities: Memphis,Tamiat, Suez, Bubastis
Army: Generic for this era please
Navy: Largely small trading vessels that putter around the Red Sea, with the occasional escort vessel. Major riverine traffic as well, few vessels go into the med.
Projects: Oracle of Bast
Description: Grown fat on the agricultural boon of the nile, with recent expansion to gather trade from the Red Sea.
 
Name: City State of Thebes
Capital: Thebes
Age: Bronze
Government: Religious Republic
Economy: Crafts and Trade in cities. Heavy agriculture elsewhere.
Important Cities: Thebes.
Army: Trained core. Larger Little-Trained Levies. Huge (compared to other forces) Slave-levies.
Rest depends on location: greece or nile?
I have a flag ready!
 
You will be in Greece :evil:
 
Name: Harappa
Capital: Harappa
Age: Bronze Age
Government: Monarchy
Economy: Mod can Decide
Important Cities: Mod can decide
Army: Rather unorganised militia with a small amount of actual trained troops.
Navy: Small amount of ships to protect trade ships.
Projects: none right now.
Description: A small country on the Indus River. Recent use of irrigation has led to more growth.
 
Name: Gojoseon
Capital: Sinsi
Age: Bronze Age
Government: Monarchy
Economy: Agriculture and fishing.
Important Cities: Sinsi
Army: mod decide
Navy: mod decide
Projects: none
Description: Founded by Hwanung in northern Korean Peninsula.
 
Thanks everyone that has so far joined.

For some reason every upload website I have tried has not worked. I will try again tomorrow. I was going to use the Northern Style Map posted by Symphony D in the map thread if people want to put their start locations on a map.

I will try again tomorrow to upload again.
 
Name: Lombardy
Capital: Mediolanum
Age: Bronze Age
Governement: Chiefdom
Economy: Agriculture and farming-based, thanks to the richness of the Po valley.
Important Cities: Mediolanum
Army: Local militias, with a high-trained warrior elite
Navy: N/A
Project:
Description: A nation founded by a large group of Indoeuropeans, who migrated in Northern Italy, mixing with natives. They are called by natives Longberds, as they always have a long beard, so the nation name became years after years Lombary.
 
(Located in Mesopotania)

Name: Arita-Kempton
Capital: Arita
Age:
Government: Monarchy
Economy:
Important Cities: Arita, New Arita, Kempton, Hadred
Army: Divided 20/80 between well-armoured specialists of city defence (the City Guard), and a large nomadic force which goes about enforcing order, and still quite barbaric
Navy:
Projects:
Description: The Kempton were a nomadic kingdom who invaded Mesopotania and, as a travelling army, extracted tribute. However, they failed in an attempt to take Arita. The ruler of Arita, Hadred, willingly became a vassal, but using cunning marriage and alliance politics brought the two in personal union. In time, the horde increased considerably using agricultural resources, if retaining it's nomadic past...
 
I am starting the update. Everyone has about an hour left before I close off anymore joining for update 0.
 
Name: Magan
Capital: Magan
Age: Bronze Age
Government: Monarchy
Economy: A massive producer of copper, it also conducts quite a lot of sea trade.
Important Cities: ...Magan
Army: Militia guard the town, of course; most other fighting is done with tribal warriors hired by the rich kings to do their bidding.
Navy: Relatively large compared to most nations, it isn't necessarily the best in the world, but is probably up there.
Projects:
Description: Magan exports copper to both the Indus and Mesopotamian river valleys. A small nation, it is not particularly powerful at this point in time, but the world is still young, and the open coasts of Oman and Yemen beckon. The camel has recently been domesticated in the region, and is so far nearly exclusive there; thus overland trade is starting to become a possibility...
 
By the way, I thought "Important Cities" was just a list of future city names. I'm okay with starting with only one city.
 
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