FarowNES III-Origins
Welcome to FarowNES III! As the name suggests we will be guiding civilization on earth form its origins. This hopefully will last a long time and endure several updates. My hope is that this NES will be much more successful then the others I have made. So we have to make it to at least update 20 before I can even think about ending this

Rules
Starting- Just fill in your nation’s name and description. Provide me an area where you would like to start on the map as well as the name of your capital city. For the first update it will be 2,500 B.C.E. and it will be history up to that point. After the first update your stats will be completely filled in the blank areas. All nations must start in regions that historically had some sort of civilization. I would prefer you start on regions bordering the Mediterranean Sea, Mesopotamia, Nile River Valley, Chinese River Valleys, and the Indus River Valley. If you start somewhere else I may make you change your starting area to somewhere more realistic.
Stats
Name:
Capital:
Age:
Government:
Economy:
Important Cities:
Army:
Navy:
Projects:
Description:
Age: This will be the technological advancement of your people. It is a general idea of how far your people have progressed technologically and culturally. Just because you are in the same age as someone else does not mean you are on equal technological footing. One nation may be more advanced in the use of weaponry as compared to another that has created a complex bureaucracy to manage a large area of land. Both are different levels of advancement and will affect your nation in different ways. I will try to provide a brief description here if your nation excels technologically in a certain area.
Bronze Age
Iron Age
Early Classical Age
Late Classical Age
Government: Your nation’s government will be put here. Try to keep it realistic to the time period as closely as possible. I will provide a description of how your government is managing your people. If it starts to decline you can face revolts, civil wars, and so on. I encourage players to use this feature to add to the story.
Economy: Your nation’s economy will be represented simply by a number. I actually will keep how I calculate your nation’s economy hidden to myself. It will not be a complex formula or anything of that nature. Simply, I will decide what numbers to give you depending on things are in your nation. I hope you that you trust me with this and if you think I missed something PM me. As most my players know, I am very open to criticism and will do my best to fix things.
Important Cities: These cities are very important to the economic, cultural, or political fabric of your nation. All capitals are considered important cities and the loss of them can be anywhere from devastating to little effect depending on how centralized your power is. Cities that are not your capital but are important tend to be more economic or cultural centers. The loss of them can have devastating effects upon your nation. These important cities other then your capital are outlined in a purple color.
Army: Your army is going to be simply put as infantry. I will draw of Birdjaguar’s NES for a little inspiration here if that is alright with him and provide a description of what your army consists of. A higher quality army will show with your investment into your troops with economic points. Tell me what you want your army to consist of and I will try my best to reflect your wants. However, if you want a certain type of troop it may require investment so remember that before telling me what you want.
-Infantry: 1 economy point will buy 500
-Cavalry: 1 economy point will buy 100
Navy: Your navy will be pretty much the same as your army.
-1 economy point will be 5 ships.
Projects: Provide me a description of your project and your intended benefits of your endeavor. Your project will take a certain amount of economic points to complete. You can spend as many points as you like on it in one turn.
Description: Post your description here and I will do my best to update it for you. Of course you can update it yourself if you wish to have it done sooner.
Other
As I said investment will help a lot in improving an area of one of your stats. Expanding or investing too fast in one area can have unforeseen consequences.
Then for cities I am requiring the usual cost of your economy to build a city. Yes, I am keeping this in place because I am a horrible judge at the placement of cities on a real world map. Tell me where you want your city and the name of it. To build a city it costs one economic point.
At the end of each update I will add a few features to allow players see the top five most influential nations in six areas.
Highest Population
Largest City
Largest Army
Largest Navy
Strongest Economy
Most Influential Culture
If you want to make a unique culture that does not fit the current stats please PM me and I will do my best to accommodate you.
Order Due Date: July 28th
Scheduled Update: July 28th-29th