EmperorFool
Deity
In the start of the BUG Mod, I extended Sevo's Raw Commerce mod with Raw Production. This has finally been fully expanded into a more comprehensive version.
I present to you Raw Yields.
Instead of a separate area that shrinks the Buildings list, the information is displayed in the Trade Routes table with buttons for changing the view and options.
Trade Routes View with Buttons
The buttons from left to right:
Food View: City w. Cereal Mills and Settled Great Merchants
Production View: Heroic Epic City w. Forge and Factory
Here you can see the difference between counting tiles that the city is currently working, those the city owns, and those the city could work if it took them from your neighboring cities. The latter two assume the city would have the population to work the tiles. Just added: The number of tiles counted is displayed.
Counting Tiles
I am considering adding an "All Tiles" option to count tiles you do not culturally own in order to inspire you to conquer your neighbors. However, during certain points in the game (tech differentials) the yield values would be incorrect. Would you like this option anyway?
In a future addition I will add icons to explain the various modifiers. For example:
I present to you Raw Yields.
Instead of a separate area that shrinks the Buildings list, the information is displayed in the Trade Routes table with buttons for changing the view and options.

Trade Routes View with Buttons
The buttons from left to right:
- Views: (only one is active)
- Switch to the Trade Routes view (default)
- Switch to the Food view
- Switch to the Production view
- Switch to the Commerce view
- Tiles to Count: (only one is active)
- Worked Tiles
- City's Tiles (tiles that the city controls)
- Owned Tiles (tiles that you culturally own)

Food View: City w. Cereal Mills and Settled Great Merchants

Production View: Heroic Epic City w. Forge and Factory
Here you can see the difference between counting tiles that the city is currently working, those the city owns, and those the city could work if it took them from your neighboring cities. The latter two assume the city would have the population to work the tiles. Just added: The number of tiles counted is displayed.

Counting Tiles
I am considering adding an "All Tiles" option to count tiles you do not culturally own in order to inspire you to conquer your neighbors. However, during certain points in the game (tech differentials) the yield values would be incorrect. Would you like this option anyway?
In a future addition I will add icons to explain the various modifiers. For example:
: Buildings such as Forge and Factory
- Lightning Bolt: Power for Factory
- Crossed Swords: Military units with Heroic Epic and Military Academy
- Anchor: Boats with Drydock
,
,
: Traits like Religious, Creative, Organized
: Bureaucracy civic
- State Religion: Organized Religion civic
- Angry Person or Occupation Fist: Police State civic
- Resources: Stone building walls, Copper building Buddhist Stupa, Ironworks with Iron/Coal