, 2
, 300
, +10% City Defense, +25% vs. Siege Weapons
, 2
, 300
, +10% City Defense, +25% vs. Siege Weapons
, 3
, 300
, +10% City Defense, +25% vs. Siege Weapons
, 3
, 300
, +10% City Defense, +25% vs. Siege Weapons
for each upgrade.
, 3
, 550 
, 2
, 650
, +20% vs. Armor
, 3
, 600
, +10% vs. Armor
, 3
, 450
, +30% vs. Gunpowder Units
, 4
, 450
, +30% vs. Gunpowder Units
, 4
, 450
, +30% vs. Gunpowder Units
, 2
, 550
, +400% vs. Armor, +100% Forest/Jungle Defense, 0-1 First Strikes
, 3
, 550
, +100% vs. Armor, 0-1 First Strikes
, 3
, 600
, +100% vs. Armor, 0-1 First Strikes
, 2
, 325
, 60% Interception Chance, Can only defend, -50% vs. Gunpowder Units
, 2
, 325
, 70% Interception Chance, Can only defend, -50% vs. Gunpowder Units
, 3
, 400
, 90% Interception Chance, Can only Defend, -50% vs. Gunpowder Units
, 10 Range, 475
, 70% Interception Chance
, 15 Range, 475
, 80% Interception Chance
, 25 Range, 500
, 85% Interception Chance
, 15 Range, 500
, Causes Collateral Damage
, 20 Range, 500
, Causes Collateral Damage
, 30 Range, 525
, Causes Collateral Damage, +20% Collateral Damage
, 2
, 500
, +25% City Attack, Causes Collateral Damage limit 70%
, 2
, 500
, +25% City Attack, Causes Collateral Damage limit 70%
, 3
, 500
, +25% City Attack, Causes Collateral Damage limit 70%
No I'm VERY interested in feedback. For the next beta I want to supply a couple of UnitInfos.xml files so both the current and realistic approaches can be analysed.
Go ahead mate, I'm listening.![]()
. Ok, here I go.
, 2
, 350
, +25% vs. Siege Units, + 10% city Defense
, 2
, 350
, +25% vs. Siege Units, + 10% city Defense
, 3
, 350
, +25% vs. Siege Units, + 10% city Defense
, 3
, 550
, +10% vs. Siege Units
, 3
, 550
, +10 vs. Armor
, 2
, 800
, + 50% vs. Armor, Double movement in Forest/Jungle/Hills, +10% City Defense
, 4
, 450
, +10% vs. Gunpowder Units, +15% vs. Siege Units
, 3
, 500
, +30% vs. Armor
, 4
, 650
, +40% vs. Armor
, Range 10, 475
, 80% Interception Chance
, Range 12, 475
, 85% Intercept Chance
, Range 12,
, 85% Intercept Chance
, 15 Range, 450
, Causes Collateral Damage, + 10% Colateral Damage
, 20 Range, 500
, Causes Collateral Damage, + 10% Collateral Damage
, 20 Range, 475
, Causes Collateral Damage, +10% Collateral Damage
, 2
, 300
, +25% vs. Siege Units, +10% City Defense
, 2
, 300
, +25% vs. Siege Units, +15% City Defense
, 3
, 300
, +25% vs. Siege Units, +15% City Defense
, 3
, 500
-10% City Attack
, 3
, 575
, + 15% vs. Armor.
, 4
, 425
+ 15% vs. Gunpowder Units
, 4
, 500
, +200% vs. Gunpowder Units, +25% City Attack, +100% Forest/Jungle Attack.
4
, 400
, +25% vs. Gunpowder Units
, Range 8, 500
, 80% Interception Chance
, 500
, Range 16, 85% Interception Chance
, Range 18, 520
, 90% Interception Chance
, Range 16, 500
, Causes Collateral Damage, +10% Collateral Damage
, Range 26, 500
, Causes Collateral Damage, +10% Collateral Damage,
, Range 20:, 500
, Causes Collateral Damage, +10% Collateral Damage
, 2
, 300
, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units
, 3
, 300
, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units
, 3
, 300
, Double movement in Jungle, +10% Jungle Attack, +10% City Defense, +25% vs. Siege Units
, 4
, 450
, +10% vs. Armor,
, 3
, 600
, +10% vs. Armor
4
, 450
, +15% vs. Gunpowder Units
, 4
. 450
, +10% vs. Air units, 50% Interception Chance
, 4
, 450
, +30% vs. Gunpowder Units
, Range 7, 475
, 70% Interception Chance
, Range 31, 550
, 85% Interception Chance
, Range 21, 650
, 90% Interception Chance
, 40 Range, 600
, Causes Collateral Damage, +40% Evasion Chance
, 19 Range, 400
, Causes Collateral Damage,
, 10 Range, 500
, Causes Collateral Damage, +50% Evasion Chance
, 2
, 200
, +20% City Defense, +50% vs. siege units
, 2
, 200
, +20% City Defense, +50% vs. Siege units
, 3
, 200
, +20% City Defense, +50% vs. Siege units
, 4
,
,
, Range 10, 450
, 70% Interception Chance
, Range 30, 600
, 80% Interception Chance
, Range 19, 650
, 90% Interception Chance
, Range 20, 550
, Causes Collateral Damage
, Range 38, 650
, Causes Collateral Damage
, 2
, 300
, +10% City Defense, +25% vs. Siege Units
, 2
, 300
, +10% City Defense, +25% vs. Siege Units
, 3
, 300
, +10% City Defense, +25% vs. Siege Units
, 2
, 650
, +10% vs. Armor, 0-1 First Strikes
, 2
, 650
,
, 2
, 375
, +10% vs. Gunpowder Units,
, 4
, 450
, +10% vs. Gunpowder Units, 2-4 First Strikes
, 2
, 375
, +25% vs. Gunpowder Units
, Range 10, 475
, 60% interception chance
, Range 12, 450
, 75% interception chance
, Range 13, 500
, Causes Collateral Damage, 75% interception chance
, Range 12, 600
, Causes Collateral Damage, +10% Collateral Damage
, Range 10, 600
, Causes Collateral Damage
, Range 35, 425
, Causes Collateral Damage, +10% Collateral Damage
, 2
, 330
, +10% City Defense, +25% vs. Siege Units
, 3
, 330
, +10% City Defense, +25% vs. Siege Units
, 3
, 330
, +10% City Defense, +25% vs. Siege Units
4
, 525
, +10% Desert Attack, +10% vs. Armor
, 2
, 675
, +25% vs. Armor, +10% Jungle Attack