digitCruncher
Emperor
- Joined
- Oct 28, 2007
- Messages
- 1,012
I have done a small amount of testing... and managed to find out all the info you will need about this, but if it is to be interesting, I want to know how YOU will want to play this game...
Anyway, the description of the game is simple, just a standard game, except:
In GlobalDefines.txt, change:
<CITY_MAX_NUM_BUILDINGS>1</CITY_MAX_NUM_BUILDINGS>
to
<CITY_MAX_NUM_BUILDINGS>2</CITY_MAX_NUM_BUILDINGS>
Now, this does 1 simple thing... you can build 2 buildings of the same type in one city...
Initially, you may think "Oh wow -.- Thats... not particularly awe-inspiring". We will come to that later.
Anyway, what game settings will we use? As the AI DOES build 2 buildings, and doesn't automatically build two of the same type in a row, we will play at our normal difficulty setting (for me, that is noble). As the game will likely be a build-fest, I will aim for space race, but you can do what you like. I will enable all victory conditions.
Civs? Leaders? I want Monty of the Aztecs, but I think that might be a bit ... much (see below).
Anyway, people who AREN'T awe-inspired by the share brokenness of this XML change... think about this.
2 Granaries give instant growth to any city with surplus food
2 Barracks, and 2 Stables give +10 EXP to any unit produced by the city, BEFORE Vassalage, and Theocracy, and wonders are counted
2 Lighthouses make all coast and ocean tiles produce as much as a FLOODPLAIN. Fresh water sources produce 4 food!!
2 Courthouses make no city upkeep costs
2 Sacrificial Alters make no city upkeep costs, and NO (or maybe minimal ie. 1 turn) unhappiness from whipping
Any other buildings (and especially UBs) which are insanely powerful with this mod? And also, what settings should we play? Earth2 looks like a VERY nice map script (it comes with 3.17, and it resembles earth, and plays like Terra, but it ISN'T earth, and doesn't come with 1000000 resources in Europe), but its rather dry...
Oh, and there still can only be 2 National Wonders per city, and only 1 National wonder per civ (and 1 World Wonder, per civ)
Here is an example of this game... its not optimal (I was mucking around), and got poor religions, poor neighbors (the Chinese are likely to have +100% culture from two pavilions. The Vikings are likely to have +2 movement on all ships >.<), poor events, and got stuck in Scandinavia of all places... but at least my own religion is pretty good, and wide-spread.
Anyway, the description of the game is simple, just a standard game, except:
In GlobalDefines.txt, change:
<CITY_MAX_NUM_BUILDINGS>1</CITY_MAX_NUM_BUILDINGS>
to
<CITY_MAX_NUM_BUILDINGS>2</CITY_MAX_NUM_BUILDINGS>
Now, this does 1 simple thing... you can build 2 buildings of the same type in one city...
Initially, you may think "Oh wow -.- Thats... not particularly awe-inspiring". We will come to that later.
Anyway, what game settings will we use? As the AI DOES build 2 buildings, and doesn't automatically build two of the same type in a row, we will play at our normal difficulty setting (for me, that is noble). As the game will likely be a build-fest, I will aim for space race, but you can do what you like. I will enable all victory conditions.
Civs? Leaders? I want Monty of the Aztecs, but I think that might be a bit ... much (see below).
Anyway, people who AREN'T awe-inspired by the share brokenness of this XML change... think about this.
2 Granaries give instant growth to any city with surplus food
2 Barracks, and 2 Stables give +10 EXP to any unit produced by the city, BEFORE Vassalage, and Theocracy, and wonders are counted
2 Lighthouses make all coast and ocean tiles produce as much as a FLOODPLAIN. Fresh water sources produce 4 food!!
2 Courthouses make no city upkeep costs
2 Sacrificial Alters make no city upkeep costs, and NO (or maybe minimal ie. 1 turn) unhappiness from whipping
Any other buildings (and especially UBs) which are insanely powerful with this mod? And also, what settings should we play? Earth2 looks like a VERY nice map script (it comes with 3.17, and it resembles earth, and plays like Terra, but it ISN'T earth, and doesn't come with 1000000 resources in Europe), but its rather dry...
Oh, and there still can only be 2 National Wonders per city, and only 1 National wonder per civ (and 1 World Wonder, per civ)
Here is an example of this game... its not optimal (I was mucking around), and got poor religions, poor neighbors (the Chinese are likely to have +100% culture from two pavilions. The Vikings are likely to have +2 movement on all ships >.<), poor events, and got stuck in Scandinavia of all places... but at least my own religion is pretty good, and wide-spread.