From the maker of "5-formations"...
Description:
In standard BtS 3.17, extended use of nukes or unhealthy buildings will cause fertile land to change into desert. Being that nukes were my favorite units, I thought this was a little too much. However, I didn't want to completely remove the penalty, so I made a small change.
With this mod, random plots will spawn fallout instead of changing into desert. The rate of spawning is exactly the same as the previous rate of changing into desert. This change had to be in the dll, since I tried changing "TERRAIN_DESERT" to "FEATURE_FALLOUT" in "GLOBAL_WARMING_TERRAIN" in the xml to no effect.
This mod doesn't just limit the feature spawned to "FEATURE_FALLOUT"; it can be any feature (eg, ice for an ice age, flood plains for flooding, forests for...whatever). Just change "FEATURE_FALLOUT" under "GLOBAL_WARMING_TERRAIN" in globaldefines.xml to any validly defined feature.
The files you need, in the attached, are
-globaldefines.xml (put this under "My Documents\My Games\Beyond the Sword\CustomAssets\XML")
-CvGameCoreDLL.dll (I'm not sure if CIVIV accepts CvGameCoreDLL.dlls from customassets; I just replaced the one under the original directory after backing up the original CvGameCoreDLL.dll)
The file I edited was cvgame.cpp; it is also included for your curiosity. This file is unessential if you do not care about creating a new CvGameCoreDLL.dll
Any resemblance to any other mod is purely coincidental; I don't think anyone else has tried to provide this alternative to global warming.
So... Hate the mod? Like it? Think it's useless? Tell me what you think =)
Description:
In standard BtS 3.17, extended use of nukes or unhealthy buildings will cause fertile land to change into desert. Being that nukes were my favorite units, I thought this was a little too much. However, I didn't want to completely remove the penalty, so I made a small change.
With this mod, random plots will spawn fallout instead of changing into desert. The rate of spawning is exactly the same as the previous rate of changing into desert. This change had to be in the dll, since I tried changing "TERRAIN_DESERT" to "FEATURE_FALLOUT" in "GLOBAL_WARMING_TERRAIN" in the xml to no effect.
This mod doesn't just limit the feature spawned to "FEATURE_FALLOUT"; it can be any feature (eg, ice for an ice age, flood plains for flooding, forests for...whatever). Just change "FEATURE_FALLOUT" under "GLOBAL_WARMING_TERRAIN" in globaldefines.xml to any validly defined feature.
The files you need, in the attached, are
-globaldefines.xml (put this under "My Documents\My Games\Beyond the Sword\CustomAssets\XML")
-CvGameCoreDLL.dll (I'm not sure if CIVIV accepts CvGameCoreDLL.dlls from customassets; I just replaced the one under the original directory after backing up the original CvGameCoreDLL.dll)
The file I edited was cvgame.cpp; it is also included for your curiosity. This file is unessential if you do not care about creating a new CvGameCoreDLL.dll
Any resemblance to any other mod is purely coincidental; I don't think anyone else has tried to provide this alternative to global warming.
So... Hate the mod? Like it? Think it's useless? Tell me what you think =)