slobberinbear
Ursine Skald
Roleplaying Challenge: Dubya
Welcome to the Roleplaying Challenge for George Dubya Washington.
Did you think I was referring to someone else?
The rules are simple. Dubya always listens to all of his advisers. But HE, and only he, is the Decider. He just happens to Decide what they suggest, every single time. It is one of the signs of Dubya's greatness that his advisors and he are in such complete agreement on these weighty matters.
The rules:
Our fearless leader, the O.D. (Original Dubya):
The starting position (Hemispheres (2), Monarch/Epic, all else standard):
Scooter?
Yes, Mr. President?
Take a look around. But stay close. I may need ya to fetch my golf ball.
Got it, sir.
Welcome to the Roleplaying Challenge for George Dubya Washington.
Did you think I was referring to someone else?

The rules are simple. Dubya always listens to all of his advisers. But HE, and only he, is the Decider. He just happens to Decide what they suggest, every single time. It is one of the signs of Dubya's greatness that his advisors and he are in such complete agreement on these weighty matters.
The rules:
1. Dubya will only settle cities where there are blue circles. If for some reason there are no blue circles, Dubya will listen to the advice of the assorted advisors on the internet (i.e., YOU), but of course, he is the Decider.
2. Dubya is not terribly interested in the micromanagement of the economy. Workers are always automated, free to their economic pursuits without taxation of their capital gains.
3. Dubya always builds and researches what his advisors suggest. In the event of a tie, his military advisors suggestion will always be taken, followed by the economic and religious advisors. If he cant decide between advisors competing suggestions, he flips a coin and blames the opposition party.
4. Dubya LOVES war. He will join any war if asked by a friend. A "friend" is someone who trades with us, has the same religion as us, or who has fought in a previous war with us.
5. Dubya HATES losing and is personally immune to war weariness. Hell never pay tribute or agree to a cease fire or peace treaty. Wars only end when the enemy capitulates or is conquered completely.
6. Dubya takes care of his friends. If hes on good terms with other civs, hell give them anything they want.
7. If Dubya gets a Great Person, hell settle all of them in Washington no matter what, except for Great Artists, which are saved to culture bomb captured cities.
8. Dubya LOVES corporations and will found one whenever he has a matching Great Person and the right tech. This supercedes rule 7.
2. Dubya is not terribly interested in the micromanagement of the economy. Workers are always automated, free to their economic pursuits without taxation of their capital gains.
3. Dubya always builds and researches what his advisors suggest. In the event of a tie, his military advisors suggestion will always be taken, followed by the economic and religious advisors. If he cant decide between advisors competing suggestions, he flips a coin and blames the opposition party.
4. Dubya LOVES war. He will join any war if asked by a friend. A "friend" is someone who trades with us, has the same religion as us, or who has fought in a previous war with us.
5. Dubya HATES losing and is personally immune to war weariness. Hell never pay tribute or agree to a cease fire or peace treaty. Wars only end when the enemy capitulates or is conquered completely.
6. Dubya takes care of his friends. If hes on good terms with other civs, hell give them anything they want.
7. If Dubya gets a Great Person, hell settle all of them in Washington no matter what, except for Great Artists, which are saved to culture bomb captured cities.
8. Dubya LOVES corporations and will found one whenever he has a matching Great Person and the right tech. This supercedes rule 7.
Our fearless leader, the O.D. (Original Dubya):

The starting position (Hemispheres (2), Monarch/Epic, all else standard):

Scooter?
Yes, Mr. President?
Take a look around. But stay close. I may need ya to fetch my golf ball.
Got it, sir.