ruff_hi
Live 4ever! Or die trying
Are there any victory screen mods out there? We have had one request ...
Currently the conquest tab does not reflect the status of capitulated vassals. There vassals do not need to be eliminated in order to achieve a Conquest victory, yet they are included in the number of "Rivals Left" from the Victories tab under the Victory conditions tab(f8)
I'm also going to look at the following:
Any other suggestions / ideas?
Currently the conquest tab does not reflect the status of capitulated vassals. There vassals do not need to be eliminated in order to achieve a Conquest victory, yet they are included in the number of "Rivals Left" from the Victories tab under the Victory conditions tab(f8)
I'm also going to look at the following:
- include the number of rivals that are unknown (I'm sick of counting the AIs on the scoreboard and then subtracting that total from the rivals to see how many I don't know). Suggestion: update rivals counter ... "8 (4 rivals unknown)"
- include the number of rivals that you have vassaled ... suggestion: update rivals counter ... "8 (2 already vassaled)"
- include the number of turns until your cities hit legendary (under culture)
- color code the space ship parts
- default for parts that you cannot build
- yellow for parts that you can build but you don't have enough to launch
- blue for parts that you can build, have enough to launch but not maximum
- green for maximum parts built
- color code opponent space ship parts
- default for parts that you know they cannot build
- yellow for parts that they might be able to build or have started to build but don't have enough to launch
- red for maximum parts built
- listing all AIs under the AP, but putting the AIs without the AP religion in as 'yellow' and zero votes - so you know that you need to spread the AP religion to them if you want to win - again, sick comparing this list to the scoreboard list
- color coding the list of people with double votes in the AP (light blue)
Any other suggestions / ideas?