Changes to the UN

Joined
Sep 19, 2005
Messages
510
Ok this thread has been tried twice before but both times it was hijacked. Third times the charm I hope.

Ok here are my propositions (other people may have come up with them before me):

1. Joining UN is optional but you suffer diplomatic penalties for all members and are vulnerable to mass DOW if you don't join.

2. Allow nations to leave the UN (same consequences)

3. If a nation is not a member they can petition for (re)admission via the UN page

4. Votes on resolutions can be traded like techs, as well as departures from the UN (IE Trade Mansa 2,000 gold to vote against a peace treaty, give Monty liberalism in exchange for leaving the UN with you)

Some of the other options floated out were

1. Count votes be a means other than population (such as culture)

2. Have a predecessor such as the league of nations

any other ideas?

What do you think of the current ideas?

Any moders want to try and make these changes?
 
Wrong forum. This should be in ideas + suggestions.

7. Someone can be voted out of the UN.

8. New resolution: Give every civ in the UN all techs that a majority of civs in the UN have.

9. Any civic other than the five that you start out with can be a world civic.
 
Wrong forum. This should be in ideas + suggestions.

7. Someone can be voted out of the UN.

8. New resolution: Give every civ in the UN all techs that a majority of civs in the UN have.

9. Any civic other than the five that you start out with can be a world civic.

Yes.

Also:

10. New resolution: Worldwide Resources. All Civilizations gain (1) voted on resource. Resource can be anything. Advantages are you can procure a rare and needed resource, like Oil, if you lack it. Disadvantages are if you have a large amount or even a monopoly on the resource, you can no longer trade it to other civilizations.

11. New resolution: Worldwide Open Borders. I think this is in the Apostolic Palace, but not the UN. If it is in the UN, ignore this one.

12. New resolution: Worldwide Defensive Pact. Explains itself. Worldwide Open Borders must have passed.

13. Remove the Diplomatic Victory resolution. This will be explained in the following.

You should get relationship boosts for being a member of the UN, and an extra bonus for being a good UN leader. For example, every civilization inside the UN gets a +1 relationship bonus with each other, making them less likely to declare war, more likely to trade technology or resources, and stuff like that. In addition, the chairman of the UN gets a diplomacy modifier based on how well he did as the chairman. This is based on how many resolutions he passed and how many nations liked his resolutions:

-1: Civilization did a poor job as chairman. No resolutions came close to passing. All resolutions failed with at least 75% of the votes against it.

+0: Civilization did an okay job as Chairman. It is possible that no resolutions were passed, but they did not fail by a wide margin. This could be caused by the resolution being turned down by only a few votes, or the resolution not passing because a civilization defied the resolution.

+1: Civilization did a good job as Chairman. At least one resolution was passed.

+3: Civilization did an excellent job as Chairman. All proposed resolutions were passed. At least one resolution must pass with a greater then 75:25 vote ratio.At least 30% of the civilizations in the world must be in the United Nations.

DV: Civilization did an outstanding job as Chairman. All proposed resolutions were passed. At least one resolution must pass with a 100% vote in favor of the resolution. At least 60% of the civilizations in the world must be a member of the United Nations. Civilization wins a Diplomatic Victory.
 
A predecessor is pointless - the AP fulfills the role just fine, and who the hell is going to build the LoN if it's usable for a turn or less? Incredible waste of programming resources.

A worldwide defensive pact? And you think that makes the UN MORE realistic? If you make it ignorable, then what's the point of having it, and if you don't make it ignorable everyone will complain about it. I think there's sufficient need to have late-game wars to make something like this a no-brainer: either you need to stop someone from winning or you win a lot sooner than that.

I like suggestion #8. It won't do a whole lot, but it'll make people feel better. I'd push it a step further and say the threshold should be 4 civs. The Internet be affected hardly at all by this. A few people may feel differently, but they will be wrong. The point is, this late in the game, there often isn't much of a tech race, and this suggestion won't change it too much, but will make a few tight games a little tighter. I also don't see an artificially propped up civ being that game-breaking; such civs (my vassals) rarely make a difference in my games (maybe 1 tech).
 
Resolution: Freedom for vassal

Resolution: Return city to player

Resolution: All civ's dismantle 1 nuclear weapon / 50% of their nuclear weapons

Resolution: "global internet" - all players recieve benefit of this wonder (it must first actually be built in order for the resolution to be active - and once voted yes, it will make an Internet national wonder availible to build)

Resolution: World Peace - All nations get a 10 turn peace treaty with all other nations
 
Diplomatic Victory Points: Vote to give 2 Diplomatic Victory Points to the winner of resolution. Must have 10 points (5 victories) to sustein a diplomatic winner.

Vote to remove ONE diplomatic victory point.

(votes from the AP should carry over to the UN)
 
Like the idea of being able not to be in the UN, there should just be a real penality for not joining, as to make it generally not a good idea. And with each resolution you can refuse to do it but in response kicked out of the UN with the above penalites.

It should have resolutions for action against aggressor nations etc. And any civ should be able to suggest that type of resolution (just as in real life) without being the chairman. If this resolution is about war, then the UN should present the option to the aggressor and they can decide to declear peace (accept UN) or reject.

If they reject there should be a Un peacekeepers force, made up from the members of the UN deciding to donate units to the UN, these units should not be able to attack but should have extra special bonuses for defence/getting in the way of enemy units skills. The UN could either ask for support from every member (if the member donates then they get a diplomatic bonus with all UN civs) or maybe the UN could nominate a member (maybe the closest member to the conflict) and if that member refuses they get a slight negative diplomatic thing with the members, but if they accept they get a mega bonus. If they refuse it should be offered to the next closest or something. A further insentive to donate/agree to UN peacekeepers, is those Units should be able to keep their bonuses or get another bonus thing (not as good as the bonuses they get as peacekeepers) when they finish being peacekeepers.

That would make the UN very interesting, especially if you made the votes tradable as suggested, cuase then if you wanted to go to war you would have to calculate in how popular your victium is in the UN or how many votes he can buy against you.
 
also would be cool if you can create a body like the UN but not everybody can be in it(NATO, NAFTA, and others) where you can sign defensive pacts between everyone in group and have meetings like UN.
 
I like too the idea of making a body like the UN, that you name it and you decide who can join and what benefits it would have for the members. Other civs join depending on your score. No resolutions needed

E.g: "Name: " European Union
"Benefits: " + 1 trade routes per member city, civics of the same group throughout the members, open borders, shared resources, peace treaty between members, + relation modifier with members, weaker civs receive gold per turn.
"Duties: " 30 gold per turn

"Name: " NATO
"Benefits: " Defensive pact, open borders, peace treaty between members, + relation modifier with members
 
4. Votes on resolutions can be traded like techs, as well as departures from the UN (IE Trade Mansa 2,000 gold to vote against a peace treaty, give Monty liberalism in exchange for leaving the UN with you)
I like the idea of trading for UN votes in the diplomacy screen.
 
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