[Maps] Knight's Erebus

Nikis-Knight

Deity
Joined
Dec 22, 2005
Messages
5,636
Location
Orange County, CA
(Apologies for a new thread, but the old one explicitly said huge in the title so I started a new thread to avoid confusion. Huge version can be found here.)

Here is a version of my Huge Erebus map done for large size, for faster playing. However, I added the rest of the leaders. Of course, that probably means it plays even slower, but after I give this a go, I will edit down the number of players to make it perform better.

This map is quite crowded, but there should be enough land for three cities each. Some leaders are probably in better positions than others, but I tried to be fair with the resources. Each leader has 3 strategic resources and two health and two happy within 4 or 5 tiles of their starting settler. (remember you can't see horses or metals at first.) A few more are scattered between civs, but trade, conquest, or colonizing the few islands are going to be essential to collecting more resources.

33 leaders are placed on 33 separate teams. That means, for example, Sabathiel and Capria could go to war with each other. Permanent alliances is turned on so you can peacefully unit your people if you so prefer. :) There is room for Basium and Hyborem to spawn as well.

All 13 unique features are in, none are within the radius of anyone's first city unless the starting settlers move. Beware moving your settler alone, there are animals already placed.

Changes will be made based on feedback.

Map (after a few dozen turns)
minimap.JPG

View attachment Knights Erebus Large 33.zip
Installation: Unzip and move to either custom maps or Saves\worldbuilder folders. Located here by default:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword
 
So... whats the deal with unique units, first come, first server? That will be annoying for the Amurites and possibly deadly for whichever side the the luchurip is too slow.
 
Very sorry, fixed now. I changed something and forgot to put the map in the folder when I switched it. Probably did the same thing last time.

Anyway, Only one civ will be able to build the hero, though the others will be able to build the shrine of the champion right away, and I believe both can later resurect the hero. Luchuirp will have problems, good point. If you miss Barnaxus, though, you can declare war, steal the parts, and rebuild him for your army :evil: Everyone will be able to use their world spell, regardless of whether other leaders of the same civ have, though.

(Speaking of Amurites--watch our for the Doviello! They are :crazyeye:!)
 
Well, shouldnt be much of a problem since the AI is totally incapable of playing the Luchurip. Going with beeri right now, starting location is less then wonderfull, Garrim's seems quite a bit better. Speaking of starting areas, Illians - WTH?

Ethne managed to bite it on turn 10, must have been barbs.
 
Thankyou so much!! I had been hoping for a slightly smaller map! I've been playing on standard maps with all teams recently anyway so 3 cities each sounds quite large :)
 
just played a game as the Svalt on monarch level, and pretty much managed to steamroll all 3 Ljos leaders early on. The goblin was part of the problem. I moved my settler to settle near the tree, and killed the goblin with my warrior (78% chance i think), thus gaining a whooping 8 exp. 3 turns later, i noticed an elven scout nearby, so i declared war and killed the scout, resulting in a combat 2 shock 1 warrior on turn 7.

Flauros and the kurio's seemed to do very, very well by the way, but this could just be because of the beeline to trade both of them like to make, which is quite a solid strategy on a crowded map.
 
Ah, that makes sense. I wondered why the vamps always did so well.
The goblin was there to discourage you from moving your settler straight towards Yg. Attacking him with your only warrior was a gamble, if you had died it would have been a different story!

I'm playing as Sheelba, since I saw she was very low in the score on my first two test runs. I was able to use for the Horde to put my self in a very nice position. All the elves are doing great many turns later, though that's about to change since they are at war with me and my pet pit bull Charadon.
 
Actually the thing that makes the Luchurip starting a bit below the others I've seen is the river stops just before connecting with the city (but if you move down you loose resources and ocean access). Making the river go one tile farther north would connect the resources and let you build a brewery (always a plus with dwarves).

Currently Im in the lead, the Sidar got wiped out by an early event (frostling spawning) and I took a gamble when I saw that and sent all (2) of my warriors over to take it around turn 60 (epic speed). Getting two strong cities that early makes things quite a bit easier.
 
Playing Hannah on Emperor, Epic level, Tech Trading off (yeah I know it makes it easier)...

Hannah is good given her early pearls if you build on the desert square. Then you can get a cottage onto the banana and flood plain, and have room for two pirate coves (one on each side on a standard plains square).

Its turn 250 and my bronze armor swordsmen just walked all over falamar, and i'm in building mode (lighthouses) until I go after capria. Strangely, Sabathiel Died very early.

Capria had a bunch of scouts and a few axemen defending her cities. My Combat I, Shock I, City Raider III swordsmen destroyed her...

Does she not have bronze anywhere?
 
Ah, that makes sense. I wondered why the vamps always did so well.
The goblin was there to discourage you from moving your settler straight towards Yg. Attacking him with your only warrior was a gamble, if you had died it would have been a different story!

nah, my scout was with my settler, so at the most i would have been 1 warrior behind. I would rather put a barbarian warrrior with the buccaneer promo on the tile (and most other unique improvements), like you did with the archer close to barbatos.
 
Playing Monarch with Flauros of Calabim. CtD consistently on same turn (tried three times). I am 6 turns from building Losha and 3 turns from researching Military Strategy. Have 4 cities. The map is likely too big to attach here but if you are interested i can send you the save. PM me if you want it.
 
Making the river go one tile farther north would connect the resources and let you build a brewery (always a plus with dwarves).
Good observation.

Playing Monarch with Flauros of Calabim. CtD consistently on same turn (tried three times). I am 6 turns from building Losha and 3 turns from researching Military Strategy. Have 4 cities. The map is likely too big to attach here but if you are interested i can send you the save. PM me if you want it.
Dang. I don't suppose the armeggedon counter is high enough to spawn hellfire tiles? That will cause CTD in version 32l, though you should be able to delete them in WB and then continue if that is the cause. Anyway, if the map will load and play for that long, I'm pretty sure it is a FfH bug and not a map problem. Maybe you cna zip it and upload it, though?

nah, my scout was with my settler, so at the most i would have been 1 warrior behind. I would rather put a barbarian warrrior with the buccaneer promo on the tile (and most other unique improvements), like you did with the archer close to barbatos.
Perhaps some weak guardian vines.
Capria had a bunch of scouts and a few axemen defending her cities. My Combat I, Shock I, City Raider III swordsmen destroyed her...

Does she not have bronze anywhere?
Nope, she needs to trade with Falamar or tech to iron working. Maybe Sabatiel should get an extra copper instead of extra incense to trade to her.
 
I just checked. I ran into a strange graphical bug--my citiy was displayed without buildings. It played fine otherwise, although no FF civs are set. If you tell me your favorite I can replace someone else with one of them, though.
 
Back
Top Bottom