Nikis-Knight
Deity
(Apologies for a new thread, but the old one explicitly said huge in the title so I started a new thread to avoid confusion. Huge version can be found here.)
Here is a version of my Huge Erebus map done for large size, for faster playing. However, I added the rest of the leaders. Of course, that probably means it plays even slower, but after I give this a go, I will edit down the number of players to make it perform better.
This map is quite crowded, but there should be enough land for three cities each. Some leaders are probably in better positions than others, but I tried to be fair with the resources. Each leader has 3 strategic resources and two health and two happy within 4 or 5 tiles of their starting settler. (remember you can't see horses or metals at first.) A few more are scattered between civs, but trade, conquest, or colonizing the few islands are going to be essential to collecting more resources.
33 leaders are placed on 33 separate teams. That means, for example, Sabathiel and Capria could go to war with each other. Permanent alliances is turned on so you can peacefully unit your people if you so prefer.
There is room for Basium and Hyborem to spawn as well.
All 13 unique features are in, none are within the radius of anyone's first city unless the starting settlers move. Beware moving your settler alone, there are animals already placed.
Changes will be made based on feedback.
Map (after a few dozen turns)

View attachment Knights Erebus Large 33.zip
Installation: Unzip and move to either custom maps or Saves\worldbuilder folders. Located here by default:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword
Here is a version of my Huge Erebus map done for large size, for faster playing. However, I added the rest of the leaders. Of course, that probably means it plays even slower, but after I give this a go, I will edit down the number of players to make it perform better.
This map is quite crowded, but there should be enough land for three cities each. Some leaders are probably in better positions than others, but I tried to be fair with the resources. Each leader has 3 strategic resources and two health and two happy within 4 or 5 tiles of their starting settler. (remember you can't see horses or metals at first.) A few more are scattered between civs, but trade, conquest, or colonizing the few islands are going to be essential to collecting more resources.
33 leaders are placed on 33 separate teams. That means, for example, Sabathiel and Capria could go to war with each other. Permanent alliances is turned on so you can peacefully unit your people if you so prefer.

All 13 unique features are in, none are within the radius of anyone's first city unless the starting settlers move. Beware moving your settler alone, there are animals already placed.
Changes will be made based on feedback.
Map (after a few dozen turns)

View attachment Knights Erebus Large 33.zip
Installation: Unzip and move to either custom maps or Saves\worldbuilder folders. Located here by default:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword