"Look at that Drunk
... but wait, what's that he is lighting?
"
Winner of the August 2008 Unit of the Month Contest
Winner of the 2008 Unit of the Year Contest
Winner of the Most Unusual Unit in the November 2011, Civ 3 Decade Awards
Previews are separate due to different palettes:
I made this unit as part of the Final Update for the "EFZI2 The Remake" scenario but he is certainly willing to have a Few Drinks in your game if you have a need for a Fun "Flaming Hero" to Burn your enemies with Booze "Molotov Cocktails"
Special Thanks to Bjornlo for making the Special Bag, Bottle and Rag Props and themanuneed for making many Great Bottle sounds for me to mix and use with my sounds for this unit.
Because The Drunk needed to move slowly, the animations are very long. The Attack is actually one Attack but I separated it into three Attacks in order to have the game play the sounds and animations correctly. Game Situations, such as turning away from a Battle or a Death, will play the sounds and animations correctly this way. Attacks are Looping animations and the Reason why extremely long attack animations will not play sounds correctly in the game...so this is a work around that works much better.
The Alcohol Fire needed to be Blue in color and I believe it appears as translucent without actually being translucent other than the translucent shades I placed around the flames.
All Attack directions were made separately so the Bottles and Flames Hit the enemy exactly where they should. There is no way to have a Bombardment and Attack with this type Unit due the distances in which the Game dictates for each situation... so The Drunk is an Attack Unit with No Bombardment. I recommend high Attack setting.
This unit uses three palettes due to the need for different colors in the Attack, Fidget and Death but all Unit colors are the same on the palettes to keep the Unit looking the same in all animations.
This Unit was a real Chore to make for many reasons and I hope some of you will be able to "Buy him a Drink" in your personal games.
Game Tested and all files included
Get the Download Here: http://forums.civfanatics.com/downloads.php?do=file&id=10214
Edit: The extra Fire zip has three differently colored Flame Flcs of the Flame Attack if anyone has a need for them. Alcohol Fire, Bold Fire and Yellow Fire. You can simply add the Flame colors on the palettes to your Unit Colors then add the Flames to your animation as you like for the Unit or just a fire. Frame size is 200 x 200, 13 Frames in length and each flame hits the enemy exactly in all directions. The Fire Zip File is uploaded below.
Preview of Bold Fire and Yellow Fire Below (the Alcohol Fire is seen with The Drunk Previews):


Winner of the August 2008 Unit of the Month Contest

Winner of the 2008 Unit of the Year Contest

Winner of the Most Unusual Unit in the November 2011, Civ 3 Decade Awards
Previews are separate due to different palettes:
I made this unit as part of the Final Update for the "EFZI2 The Remake" scenario but he is certainly willing to have a Few Drinks in your game if you have a need for a Fun "Flaming Hero" to Burn your enemies with Booze "Molotov Cocktails"

Special Thanks to Bjornlo for making the Special Bag, Bottle and Rag Props and themanuneed for making many Great Bottle sounds for me to mix and use with my sounds for this unit.
Because The Drunk needed to move slowly, the animations are very long. The Attack is actually one Attack but I separated it into three Attacks in order to have the game play the sounds and animations correctly. Game Situations, such as turning away from a Battle or a Death, will play the sounds and animations correctly this way. Attacks are Looping animations and the Reason why extremely long attack animations will not play sounds correctly in the game...so this is a work around that works much better.
The Alcohol Fire needed to be Blue in color and I believe it appears as translucent without actually being translucent other than the translucent shades I placed around the flames.
All Attack directions were made separately so the Bottles and Flames Hit the enemy exactly where they should. There is no way to have a Bombardment and Attack with this type Unit due the distances in which the Game dictates for each situation... so The Drunk is an Attack Unit with No Bombardment. I recommend high Attack setting.
This unit uses three palettes due to the need for different colors in the Attack, Fidget and Death but all Unit colors are the same on the palettes to keep the Unit looking the same in all animations.
This Unit was a real Chore to make for many reasons and I hope some of you will be able to "Buy him a Drink" in your personal games.
Game Tested and all files included
Get the Download Here: http://forums.civfanatics.com/downloads.php?do=file&id=10214
Edit: The extra Fire zip has three differently colored Flame Flcs of the Flame Attack if anyone has a need for them. Alcohol Fire, Bold Fire and Yellow Fire. You can simply add the Flame colors on the palettes to your Unit Colors then add the Flames to your animation as you like for the Unit or just a fire. Frame size is 200 x 200, 13 Frames in length and each flame hits the enemy exactly in all directions. The Fire Zip File is uploaded below.
Preview of Bold Fire and Yellow Fire Below (the Alcohol Fire is seen with The Drunk Previews):
Attachments
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