Role Play Challenge: GREED THREE!!!

madscientist

RPC Supergenius
Joined
Oct 6, 2006
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Welcome to the third and final attempt at GREED!!! with Mansa Musa! These RPC games are meant to be fun and educational. The first GREED attempt was aborted because of some personal matters, and the second attempt we ran into a very close Julius Caesar who got Iron Working VERY early. This time we will go back to Monarch difficulty.

This game we want to focus on establishing a continual gold profit while completely exploring the Corp aspect of BTS!

Rules
1) We cannot run a gold deficit on the slider (so staying even at the beginning is OK).
2) We can never trade treasury gold to an AI. It can only be used of buying building via Universal Sufferage OR simply horded!
3) We need to found ALL 7 corps! To achieve this all GPs that are popped must be saved until teh needed number are accumulated.
4) We need to have access to every resource for the corps. This can be via trade/diplomacy or the gun if need be.
5) We generally will try to build wonders although not to our detriment.

Other than that, we can play and win anyway we choose. Alot more freedom than the restricted Wang and Napoleon games.

Settings

Monarch difficulty, marathon speed
2 Hemisphere temperate climate standard map,

Our Gold obsessed leader

MM3start0000.jpg


And the start

MM3start0002.jpg


Now that's a start!! Landlocked city with cottagable rivers and 3 strong food tiles!!!

OK, where to settle?
 
Move the warrior one SW. If nothing intresting there, settle 1SE of the settlers current location.
 
I'd like to see what's east and would possibly suggest moving the warrior to the pig hill to see what's what. If nothing big to the east, might one to settle one South or SE as suggested. South keeps you with fresh water (though a good deal of plains) while SE gets you a city on a hill with whatever might be lurking east.

Still, worried that there might be something north you might lose. Looks like you have a lot of riverside tiles up there (as there also seem to be east). Also, the hill you are on will be a nice early bit of hammers to work with... It'd be great to concentrate on cottaging the capital for a later switch to Bureaucracy.
 
Bah, i vote to settle in place. You've got good production potential and there is likely something useful hidden within those non-forested plains.
 
Question?

Can you use your massive gold reserves to upgrade your units?
 
reroll till you get gold & silver in your starting fat cross :D;)
GREED !!!!!!!!!!!!!!!!!!!!!!!!!!! is good
 
I would move the warrior 1 NE onto PigHill to see what is to the East. But I would settle in place on the plains hill unless I saw something good to the east. I would expect one of the two unforested plains tiles will have horse, copper or iron.
 
Question?

Can you use your massive gold reserves to upgrade your units?

Not sure. I think no, but I am not willing to blow a war because of it. So let's say Mansa will upgrade units only if required for defense.
 
I would say move warrior 1sw and then if nothing fancy happens settle in place, because as nbcman suggests, you have a forested start, and those unforested plains tiles probably hold nice production resources, which with the pig, irrigated corn, the hill you start on, some other hills, you have a nice production center.
 
Settle 1S in case so you have a shot at a 1 of the two hidden resources and still get the cows.
 
Well, you also have a shot of a hidden resource on the hill too if you do that, don't you?

The game does start you on a hidden resource sometimes right?
 
Maybe you should build the pyramids so you can get to Universal Suffrage soon enough to actually use all the money you will get.
 
Move the warrior onto the pig hill. But 1Se looks best to me. It takes a lof of nonriverside plains out of the BFC and gives you cows. It also puts you on a river for a levee late game and instant access to resources and trade routes. It also puts more of the river you can barely see winding through the fog of war. That means 3commerce cottages instead of one.
 
I am in favor of 1S. With this kind of food abundance you want all the production you can get and still be able to cottage some up. You have an excess of 9F which will allow you to work 3-4 mines without a problem.
 
I'd settle 1 S, you pick up 3 plains hills (4 hammers) 1 Grassland hill (3 hammers) and 1 pig mined hill (3 hammers/fees self). The food you pick up is 6 from corn (2 plains hills) and 3 from cows (with 2 hammers). Now you only need 1 farm to mine other grassland hill.

Great production, its on a river, the and you have a shot at 1 plains tile for a hidden resource..Seems a no brainer..
 
GREED THREE!!! Part I

Well, old MM certainly has the old random Ai generator against him. Nothing like JC with with Prats but, well let's see!

First I moved the warrior SE so see more land as the forrests were blocking most other directions.

MM3A0000.jpg


Nothing too steller except one floodplains. I decided to settle 1 south for one reason, we plan a strong CE game for maximum commerce and thus maximum gold, plus US. So I definitely eventually want levees in the capital. The cows also helped

MM3A0001.jpg


As you can see there are more rivers down south, good cottage regions. We also got quite lucky with huts, getting about 350 in gold!!!!

Techpath went along this: agriculture/AH/BW/hunting/archery and started mysticism.

After a little exploring

MM3A0002.jpg


We also immediately meet.

MM3A0003.jpg


Hence my idea to bump hunting/archery up in the tech order. Understand with the RPC rules early teching is a little slow as we cannot live off the treasury like the AI can! OK, crazy Monty who has founded Buddhism, hopefully we will get a visit from the enlightened one soon, the Buddha I mean not Monty.

The next AI is the more sensible of the Russians.

MM3A0004.jpg


Still, I would have preferred not to have any Russians nearby, especially when Peter is using axemen as scouts right now :eek:. Did I mention I went after early Skirmishers!!!

And after AH

MM3A0005.jpg


Skirmishers, yep Skirmishers. Also we found no copper. Diod I mention Skirmishers!

We then meet the wildcard of the hemisphere.

MM3A0006.jpg


So far she has no religion, so there is a chance of getting everyone to Buddhism.

We dropped the next city to collect floodplains and stone.

MM3A0007.jpg



Masonry and walls, yep somewhere in the tech list.

After a little more fogbusting to the east we find.

MM3A0009.jpg


Horses!!! but not in a great location. We need to claim them either with a city off the river (lost levee) or off the coast which has coastal desert tiles which stink.

we explored more to the south and find both the Russians and Aztecs close to each other.

MM3A0011.jpg


We dropped the third city to the east to claim the horse with a border pop.

MM3A0012.jpg


And a view of the south showing us how close MONTY is getting already.

MM3A0013.jpg



OK, we saved there. The good news is we have alot of production out of Timbuktu so we already have another settler halfway done. I plan to settle him on the western river and block out Monty, then focus on settling the north.

So one the last settler is done, I think a large force of skirmishers are on order, replacing each warrior with one (we do have alot of them)..

Techpath????? good question. The list we need

Mysticism
Masonry
Pottery
IW
HBR
writing

To name a few!!!!

Diplomacy, OK we need Buddhism that's a no brainer. What we want is Monty to attack Peter, or make a fast strike at Monty with an army of..... Well, let's get Peter to attack Monty.
 
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