seasnake
Conquistador
This is the finished version of Civ IV: The World is Yours. Simply follow the link, unzip the file into C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods. To play, simply click ADVANCED and then click LOAD A MOD. Select “The World is Yours.”
Please note that it takes a while for this to load, it’s got a lot of files to get through, give your computer a minute or two to sort it out.
LINK: http://hosted.filefront.com/seasnake/
THE LINK NOW WORKS, PLEASE USE AS YOU WISH.
Here’s a list of all the goodies. I’ll attach pictures and commentary in upcoming posts.
Please note that it takes a while for this to load, it’s got a lot of files to get through, give your computer a minute or two to sort it out.
LINK: http://hosted.filefront.com/seasnake/
THE LINK NOW WORKS, PLEASE USE AS YOU WISH.
Here’s a list of all the goodies. I’ll attach pictures and commentary in upcoming posts.
Spoiler :
1 New Trait:
Strategic (Str)
+20% espionage points
Mounted units start with Flanking I
Double production Stable, Airport
+1 Gold per trade route
Changed Traits:
Imperialistic: Double production Jails, Customs House
Protective: Double production of security bureau
Exapansive: worker bonus +50 percent
Changes to existing Civs:
Native Americans changed to Sioux
Totem Pole changed to Chief’s Tent
Saladin of the Arabs now Str/Spi
Vikings changed to Scandinavian Empire
8 New Civs:
Polynesia
UU: Catamaran (replaces Galley)
Can explore rival territory, holds 3, plus 1 strength
UB: Fishery (replaces Lighthouse)
+1 Food, +1 Health in City
Leaders:
Queen Salamesina: Cha/Cre
Poland
UU: Hussar (replaces cuirasser)
+2 Strength, not immune to first strikes
UB: Sejmik (replaces stable)
+2 EPs per turn.
Leaders:
Casimir I: Fin/Str
Gran Colombia
UU: Libertador (replaces Cavalry)
2 First strikes, +10% attacking cities
+50 v. Mounted, Melee Units
UB: Opera House (replaces
+ 20% Gold
Leaders:
General Simon Bolivar: Imp/Str
Kongo
UU: Slinger (Replaces Archer)
Doesn’t require any tech to build
UB: Mbanza (replaces Grocer).
- 25% war weariness
Leaders:
King Nzinga Mbemba: Pro/Spi
Hittites
UU: Huluganni (replaces chariot)
+50% vs. Mounted, always targets Mounted in a stack
UB: Treasury (replaces Castle)
+1 happiness for gems, gold, silver
Leaders:
King Mursili II: Str/Agg
Israel
UU: Merkava (replaces Tank)
Starts with March
Receives defensive bonuses
UB: Kotel (replaces Walls)
+2 Happiness
Leaders:
David Ben-Gurion: Pro/Org
Iroquois
UU: Mohawk Rifles (replaces Rifleman)
Move 2, start with mobility, woodsman 1, strength 12
UB: Longhouse (Replaces Barracks)
+ 1 Health
Leaders:
Hiawatha: Ind/Phi
Italy
UU: Light Infantry (replaces Pikeman)
Immune to First Strikes, +25% against Archer Units
UB: Patron House, +2 Trade Routes, Free Artist, Engineer
Leaders:
Lorenzo di Medici: Cre/Str
5 New Leaders for preexisting civs:
Khomeini of the Arabs: Str/Spi
Carlos V of Spain: Exp/Str
Hirohito of Japan: Ind/Str
Hitler of Germany: Cha/Str
Pol Pot: Org/Str
New Specialists
Lawyer: +1 gold, +1 food, +2 EPs, +3 GP points (Great Statesman)
Great Statesman: +2 gold, +2 food, +4EPs.
New Units
Biplane: Str 8, Range 5, Cost 85
Requires Physics, Oil
75% intercept chance, can attack enemy units
Helicopter: Strength 12, Movement 3, Cost 140
Can transport 2 foot units (1 armor) over land and water
+1 movement with Fuel
Requires advanced flight
Siege Quinquereme: Str 1, move 2, cost
Requires Sailing, Construction
Can bombard city defenses -7% per turn
Special Forces: Str. 27, move 1, cost 190, 4 max per civ
Starts with commando, amphibious
Can paradrop (range 7)
1 First Strike
Requires Stealth
Great Statesman: Can embark on diplomatic mission (+4 relations with that civ) can start a Golden Age, can Join as Great Statesman, can pass legislation (+2 population in city, cottages improve to the next level).
Changes to Existing Units:
Great Generals can start Golden Ages
Explorers promote to Airships
Airships can bomb city defenses, tile improvements, promote to bombers
Marines, Paratroopers promote to Special Forces
Spies move 2
Jaguars have 20% bonus attacking cities, instead of usual 10% for swordsmen.
Ballista Elephants do collateral damage.
New African Artstyle for units
New Promotion:
Fuel
+1 movement for all armored, helicopter units, requires a Refinery in city or research Future Tech.
New building:
Refinery
+2 unhealthiness, +15% gold, power
Requires oil in the city to build
Grants “Fuel” promotion to all armor, helicopter units, and naval units.
Building changes from BTS:
Castles, Citadel now obsolete with Chemistry
Walls add 10% espionage defense
Scotland Yard requires printing press
Academy requires Literature
Nuclear plants provide free science specialist
Courthouses, Broadcast Towers, Colosseums, Customs Houses allow you to assign 1 lawyer specialist in the city.
New World Wonders:
Empire State Building: Costs 1400, requires Steel
+2 GP points (Great Merchant)
Enables all economic civics
Puts a Bank in all cities
+2 trade routes in all cities
Flavian Amphitheatre: Cost 500, requires Construction
+50 percent Great General Emergence
Golden Age
+2 GP points (Great Statesman)
Changes to World Wonders:
UN, Spiral Minaret both give +2 GP points (Great Statesman)
New National Wonders:
Machu Picchu: Cost 300, requires Construction
+50 espionage, city defense
+1 GP points (Great Engineer)
Free City Garrison promotion for Units built in City
Trafalgar Square: Cost 800, requires Military Science
Naval Units +4 experience, +100 Percent naval unit production
+1 GP (Great Statesman)
Changes to National Wonders:
National Epic now Petra, all bonuses same
Heroic Epic now Arc d’Triomphe, all bonuses same
Forbidden Palace provides 1 free lawyer specialist
Changes to technologies:
First to research Divine Right gets a Great Prophet
First to research Democracy gets a Great Statesman
Changes to Gameplay:
Cities can produce espionage. Requires Paper
Strategic (Str)
+20% espionage points
Mounted units start with Flanking I
Double production Stable, Airport
+1 Gold per trade route
Changed Traits:
Imperialistic: Double production Jails, Customs House
Protective: Double production of security bureau
Exapansive: worker bonus +50 percent
Changes to existing Civs:
Native Americans changed to Sioux
Totem Pole changed to Chief’s Tent
Saladin of the Arabs now Str/Spi
Vikings changed to Scandinavian Empire
8 New Civs:
Polynesia
UU: Catamaran (replaces Galley)
Can explore rival territory, holds 3, plus 1 strength
UB: Fishery (replaces Lighthouse)
+1 Food, +1 Health in City
Leaders:
Queen Salamesina: Cha/Cre
Poland
UU: Hussar (replaces cuirasser)
+2 Strength, not immune to first strikes
UB: Sejmik (replaces stable)
+2 EPs per turn.
Leaders:
Casimir I: Fin/Str
Gran Colombia
UU: Libertador (replaces Cavalry)
2 First strikes, +10% attacking cities
+50 v. Mounted, Melee Units
UB: Opera House (replaces
+ 20% Gold
Leaders:
General Simon Bolivar: Imp/Str
Kongo
UU: Slinger (Replaces Archer)
Doesn’t require any tech to build
UB: Mbanza (replaces Grocer).
- 25% war weariness
Leaders:
King Nzinga Mbemba: Pro/Spi
Hittites
UU: Huluganni (replaces chariot)
+50% vs. Mounted, always targets Mounted in a stack
UB: Treasury (replaces Castle)
+1 happiness for gems, gold, silver
Leaders:
King Mursili II: Str/Agg
Israel
UU: Merkava (replaces Tank)
Starts with March
Receives defensive bonuses
UB: Kotel (replaces Walls)
+2 Happiness
Leaders:
David Ben-Gurion: Pro/Org
Iroquois
UU: Mohawk Rifles (replaces Rifleman)
Move 2, start with mobility, woodsman 1, strength 12
UB: Longhouse (Replaces Barracks)
+ 1 Health
Leaders:
Hiawatha: Ind/Phi
Italy
UU: Light Infantry (replaces Pikeman)
Immune to First Strikes, +25% against Archer Units
UB: Patron House, +2 Trade Routes, Free Artist, Engineer
Leaders:
Lorenzo di Medici: Cre/Str
5 New Leaders for preexisting civs:
Khomeini of the Arabs: Str/Spi
Carlos V of Spain: Exp/Str
Hirohito of Japan: Ind/Str
Hitler of Germany: Cha/Str
Pol Pot: Org/Str
New Specialists
Lawyer: +1 gold, +1 food, +2 EPs, +3 GP points (Great Statesman)
Great Statesman: +2 gold, +2 food, +4EPs.
New Units
Biplane: Str 8, Range 5, Cost 85
Requires Physics, Oil
75% intercept chance, can attack enemy units
Helicopter: Strength 12, Movement 3, Cost 140
Can transport 2 foot units (1 armor) over land and water
+1 movement with Fuel
Requires advanced flight
Siege Quinquereme: Str 1, move 2, cost
Requires Sailing, Construction
Can bombard city defenses -7% per turn
Special Forces: Str. 27, move 1, cost 190, 4 max per civ
Starts with commando, amphibious
Can paradrop (range 7)
1 First Strike
Requires Stealth
Great Statesman: Can embark on diplomatic mission (+4 relations with that civ) can start a Golden Age, can Join as Great Statesman, can pass legislation (+2 population in city, cottages improve to the next level).
Changes to Existing Units:
Great Generals can start Golden Ages
Explorers promote to Airships
Airships can bomb city defenses, tile improvements, promote to bombers
Marines, Paratroopers promote to Special Forces
Spies move 2
Jaguars have 20% bonus attacking cities, instead of usual 10% for swordsmen.
Ballista Elephants do collateral damage.
New African Artstyle for units
New Promotion:
Fuel
+1 movement for all armored, helicopter units, requires a Refinery in city or research Future Tech.
New building:
Refinery
+2 unhealthiness, +15% gold, power
Requires oil in the city to build
Grants “Fuel” promotion to all armor, helicopter units, and naval units.
Building changes from BTS:
Castles, Citadel now obsolete with Chemistry
Walls add 10% espionage defense
Scotland Yard requires printing press
Academy requires Literature
Nuclear plants provide free science specialist
Courthouses, Broadcast Towers, Colosseums, Customs Houses allow you to assign 1 lawyer specialist in the city.
New World Wonders:
Empire State Building: Costs 1400, requires Steel
+2 GP points (Great Merchant)
Enables all economic civics
Puts a Bank in all cities
+2 trade routes in all cities
Flavian Amphitheatre: Cost 500, requires Construction
+50 percent Great General Emergence
Golden Age
+2 GP points (Great Statesman)
Changes to World Wonders:
UN, Spiral Minaret both give +2 GP points (Great Statesman)
New National Wonders:
Machu Picchu: Cost 300, requires Construction
+50 espionage, city defense
+1 GP points (Great Engineer)
Free City Garrison promotion for Units built in City
Trafalgar Square: Cost 800, requires Military Science
Naval Units +4 experience, +100 Percent naval unit production
+1 GP (Great Statesman)
Changes to National Wonders:
National Epic now Petra, all bonuses same
Heroic Epic now Arc d’Triomphe, all bonuses same
Forbidden Palace provides 1 free lawyer specialist
Changes to technologies:
First to research Divine Right gets a Great Prophet
First to research Democracy gets a Great Statesman
Changes to Gameplay:
Cities can produce espionage. Requires Paper