John DiFool2
Chieftain
- Joined
- Oct 27, 2005
- Messages
- 34
Yes, I've read the relevant threads on search about how this is intended for balance, favoring the poor brainless AI's vs. the wily Machiavellian human who can otherwise play them all like an orchestra, but really. Isn't there another way to balance diplomacy than this?
I am playing that 40 civ huge map, and have managed to explore most of the world and meet most of the civs by 200 AD. Every turn I am pestered by at least one bogus request for a DOW on someone's "mortal enemy" 8,000 miles away from me. Yeah sure bub, I am going to load up 6 galleys with half my army, take 30 turns to sail halfway across the world at a speed of two, and join you in your crusade, which almost certainly will have turned back into peace by the time I get there.
If it is possible to mod their preferences for a DOW request based on the following criteria, then I will (I don't know) buy that person a six-pack or something:
1. Paramount factor: the distance between your civ and the target civ isn't that far away (closest city to closest city), with that distance becoming somewhat less important as the game progresses (as units get faster). The presence of intervening ocean areas should also act as a negative factor.
2. The probability of the request depends strongly on +/- relations scale. There's really no reason for someone who is negative to you to be asking you to help in a war. Most requests should come from those who are +5 or greater to you, dropping off exponentially as you go below that, very rarely from someone less than 0 unless the target is adjacent to you and the requesting civ.
I don't know if any of that is moddable, but if any future patches are in the offing I'd love to see Firaxis remedy this.
I am playing that 40 civ huge map, and have managed to explore most of the world and meet most of the civs by 200 AD. Every turn I am pestered by at least one bogus request for a DOW on someone's "mortal enemy" 8,000 miles away from me. Yeah sure bub, I am going to load up 6 galleys with half my army, take 30 turns to sail halfway across the world at a speed of two, and join you in your crusade, which almost certainly will have turned back into peace by the time I get there.
If it is possible to mod their preferences for a DOW request based on the following criteria, then I will (I don't know) buy that person a six-pack or something:
1. Paramount factor: the distance between your civ and the target civ isn't that far away (closest city to closest city), with that distance becoming somewhat less important as the game progresses (as units get faster). The presence of intervening ocean areas should also act as a negative factor.
2. The probability of the request depends strongly on +/- relations scale. There's really no reason for someone who is negative to you to be asking you to help in a war. Most requests should come from those who are +5 or greater to you, dropping off exponentially as you go below that, very rarely from someone less than 0 unless the target is adjacent to you and the requesting civ.
I don't know if any of that is moddable, but if any future patches are in the offing I'd love to see Firaxis remedy this.