davidlallen
Deity
In my post-apocalyptic mod, there are city ruins which I have implemented as "features". Geomodder has been helping me out by creating a new nif file which has a better mixture of ruined buildings; see this post and around there in the thread.
In the screenshots, you can see that the ruined buildings appear right on top of rivers and roads. But, the forest feature is "smarter" somehow -- trees never appear on top of rivers or roads.
Does anybody know what part of the code arranges to have trees deleted when river or road appears there? We would like to clone / borrow this code for ruins as well.
In the screenshots, you can see that the ruined buildings appear right on top of rivers and roads. But, the forest feature is "smarter" somehow -- trees never appear on top of rivers or roads.
Does anybody know what part of the code arranges to have trees deleted when river or road appears there? We would like to clone / borrow this code for ruins as well.