Bleys
Deity
Time for another edition of the Nobles Club. This time, we turn our sights to Catherine of Russia!
A known backstabber, Catherine has traits that truly excel when REXing. CRE means fast border pops and IMP means fast settlers. But beware, overexpansion is a very real possibility in the hands of the human player.
Here is our leader, along with her UU and UB:
Her UB is a late game beefed up Laboratory, awesome if your still in an SE this late:
Her UU is a very nice upgrade to the Cavalry, with an additional 50% bonus vs Mounted units.
And finally our start. You will all be happy to hear that this is a much more conventional map this time.
And this edition is the start of a new feature in our club, called Rolos Map Tips. Since they are in a spoiler, you can choose to read them, or play it "cold". I will no longer be offering any information about the maps outside of these tips, so that those who like to be surprised will be able to play along with those who want a bit of direction.
And here is the standard cut and paste of our Club Doctrine:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC XI - Catherine". This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince. However, the AIs will NOT get their full set of bonus techs. The main difference is Archery, which the AI normally gets for free at Monarch and above. The main affects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech Archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Scout/Warrior may not be in exactly the same spot as the one shown.
A known backstabber, Catherine has traits that truly excel when REXing. CRE means fast border pops and IMP means fast settlers. But beware, overexpansion is a very real possibility in the hands of the human player.
Here is our leader, along with her UU and UB:
Spoiler :
Her UB is a late game beefed up Laboratory, awesome if your still in an SE this late:
Spoiler :
Her UU is a very nice upgrade to the Cavalry, with an additional 50% bonus vs Mounted units.
Spoiler :
And finally our start. You will all be happy to hear that this is a much more conventional map this time.
Spoiler :
And this edition is the start of a new feature in our club, called Rolos Map Tips. Since they are in a spoiler, you can choose to read them, or play it "cold". I will no longer be offering any information about the maps outside of these tips, so that those who like to be surprised will be able to play along with those who want a bit of direction.
Spoiler Rolo's Map Tips :
Well, the lesson here today is....
You guessed, how to REX responsibly.
Well, in this game we have a lot of land to use and your nearest neighbours are out of a rapid rush radius.
So you have to choose how to develop your land and wich cities to settle first ( a thing that can make a huge diference ). And there are no particular easy choices on that....
A final small tip: REX is not only about spamming settlers. you also need a army with that..... There is no need for you to make cities for a more agressive AI to pick
You guessed, how to REX responsibly.
Well, in this game we have a lot of land to use and your nearest neighbours are out of a rapid rush radius.
So you have to choose how to develop your land and wich cities to settle first ( a thing that can make a huge diference ). And there are no particular easy choices on that....
A final small tip: REX is not only about spamming settlers. you also need a army with that..... There is no need for you to make cities for a more agressive AI to pick
And here is the standard cut and paste of our Club Doctrine:
There are no hard and fast rules here, fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards.
Tentative posting updates are suggested at:
4000 BC (starting thoughts, no spoiler required for that discussion)
1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, etc)
500 AD or so (after establishing some cities and a possible plan of action)
1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didnt, met other continent if applicable, etc)
1600 AD (or when you have decided on a course of action and a specific victory condition)
End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire)
Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strats dont fall into line with those dates, feel free to adjust your reports accordingly.
We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards.
Once again, special recognition goes out to r_rolo1, our Map Maker, who sets these up for us (so I can play without peeking, heh, the WB needs to be modified) and also to Krick19, who came up with the idea of running a series like this for the less confident players. It is our goal to get folks to play and post without feeling self-conscious about being a "n00b" or asking dumb things. There are NO stupid questions! Learning this game is a process, not an event.
The WB-save is attached (zipped, they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, I suggest checking out the BUG MOD), select "Play Scenario", and look for "NC XI - Catherine". This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Prince, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Also, it should be noted that although this is a "pre-Monarch" oriented series, you are welcome to play it at levels above Prince. However, the AIs will NOT get their full set of bonus techs. The main difference is Archery, which the AI normally gets for free at Monarch and above. The main affects of this are in the AIs starting units (warriors instead of archers) and it also creates a tad "slower" AI, since they now have to tech Archery themselves.
In addition, because of the variations of using the Scenario menu, your starting Scout/Warrior may not be in exactly the same spot as the one shown.