Hello again!
As I mentioned in this thread, I have devised a plan to achieve all the requirements for four of the six legs of the Elite Quattromaster Challenge.
I will try to post a thread around every two weeks with the game conditions, and then some highlights of my game, and encourage others to do the same. I also open the floor to discussions of strategy, as the regular HoF'ers never cease to amaze me with their insights into the game.
Round 14: America Rises Again!
Back in round 3, we put the man with the skull friend on the big chair in the UN. Now well take human sacrifice to the next level, and the world will bow to us!
"Required" Settings:
Expansion: BTS
Note: We are in the grace period for HoF versions, so both 3.13.001 and 3.17.001 are ok!
Era: Ancient
Civilization: Maya
Victory Condition: Religious
Game Speed: Normal
Map: Rain Forest
All maps except duel are eligible for EQM.
Here again are the opponent requirements for various map sizes.
Pacal is Expansive and Financial. Expansive may prove an early boon to jungle-ridden cities, and financial is well, financial. His UU, the Holkan, a spearman with first strike immunity and lack of resource requirement, has an interesting advantage against archers, but Im not sure I see the usefulness at normal speed. The Ball Court, a coliseum with 2 extra
, is not likely to be of significant use either.
Pacal starts with mysticism and mining. Early religion, or Holkans? You make the call.
If you're interested, the current best dates for a small map are:
and the current best dates for a standard map are:
Results:
bestje won in 225 A.D. on a Monarch small map
bestje won in 300 B.C. on a Deity tiny map
Bindamel won in 475 A.D. on a Monarch small map
Conquistador 63 won in 1100 A.D. on a Prince small map
ozbenno won in 175 A.D. on a Deity tiny map
As I mentioned in this thread, I have devised a plan to achieve all the requirements for four of the six legs of the Elite Quattromaster Challenge.
I will try to post a thread around every two weeks with the game conditions, and then some highlights of my game, and encourage others to do the same. I also open the floor to discussions of strategy, as the regular HoF'ers never cease to amaze me with their insights into the game.
Round 14: America Rises Again!
Back in round 3, we put the man with the skull friend on the big chair in the UN. Now well take human sacrifice to the next level, and the world will bow to us!
"Required" Settings:
Expansion: BTS
Note: We are in the grace period for HoF versions, so both 3.13.001 and 3.17.001 are ok!
Era: Ancient
Civilization: Maya
Victory Condition: Religious
Game Speed: Normal
Map: Rain Forest
All maps except duel are eligible for EQM.
Here again are the opponent requirements for various map sizes.
Code:
Mapsize Minimum Maximum
Tiny 2 4
Small 4 7
Standard 6 10
Large 8 14
Huge 10 17
Pacal is Expansive and Financial. Expansive may prove an early boon to jungle-ridden cities, and financial is well, financial. His UU, the Holkan, a spearman with first strike immunity and lack of resource requirement, has an interesting advantage against archers, but Im not sure I see the usefulness at normal speed. The Ball Court, a coliseum with 2 extra

Pacal starts with mysticism and mining. Early religion, or Holkans? You make the call.
If you're interested, the current best dates for a small map are:
Code:
Deity Bram 375 A.D.
Immortal No Entry
Emperor No Entry
Monarch Mesix 620 A.D.
[b]Prince ruff_hi 1520 A.D.[/b]
Noble bestje 100 A.D.
Warlord Mesix 900 A.D.
Chieftain No Entry
Settler manuciv 1040 A.D.
and the current best dates for a standard map are:
Code:
Deity No Entry
Immortal No Entry
Emperor No Entry
Monarch WastinTime 825 B.C.
Prince Peluin 175 A.D.
Noble cabert 1550 A.D.
Warlord unclethrill 1340 A.D.
Chieftain No Entry
Settler No Entry
Results:
bestje won in 225 A.D. on a Monarch small map
bestje won in 300 B.C. on a Deity tiny map
Bindamel won in 475 A.D. on a Monarch small map
Conquistador 63 won in 1100 A.D. on a Prince small map
ozbenno won in 175 A.D. on a Deity tiny map