MehmedII
Chieftain
Hi,
I ve got some thougts about making realistic wars & battles. Almost evrything in civ is very improved with evry new game(like sience, economy, and so on)
BUT war and the tactics are really unimproved. U know you just go to the cities
and fight there, thats thats the only how really play any role. No grand Battle outside the cities am I right. And how has ever heard about a big navy battle in civ? not me for sure. I ve got two parts of suggestions.
1, land and air battle.
How has ever build a fort?
I think that fort would be useful only when U can build it on the same square as a farm or mine or cottages and so on. But it had to be expansive so U in modern not have one in every square as with roads/railroads. I think it should cost 1 or 2gold per turn. maybe more or less in some civics. The fort should have more proposes than just 25% extra defense (or even better 50%) I ve think that should be possible to train soldiers in fort, but that would be rather expansive, maybe 1gold per turn to one xp per turn. that could be useful when U had like 14/15 xp or is very rich and want to improve your army.Further on U should heal faster. 1 more thing and I think that would be one of the most imported, fort should ignore culturel borders. that would be necessary if you for example have an oil reusorce near your border and its only like 51% yours and U are afraid that you will lost it. In wars you can conquer your foes forts and have an place in enemies land where your troops can heal and rest. later on, with flight, you should be able to improve your fort with an airport (for about 200gold) who will work as the airport improvements which could airlift units and have planes on the bases. A fun thing should also be if you cold name the fort and just like when you name cities it would propose real names for your nation like fort gibraltar for the english and guatanamo for the US. and I think you sould be able to trade with
fort while you got the military tradition tech. and maybe a great generel should be able to build a non cost fort?
2, navy battle.
So.... What do U guys think about it.
I ve got some thougts about making realistic wars & battles. Almost evrything in civ is very improved with evry new game(like sience, economy, and so on)
BUT war and the tactics are really unimproved. U know you just go to the cities
and fight there, thats thats the only how really play any role. No grand Battle outside the cities am I right. And how has ever heard about a big navy battle in civ? not me for sure. I ve got two parts of suggestions.
1, land and air battle.
Spoiler :
How has ever build a fort?
I think that fort would be useful only when U can build it on the same square as a farm or mine or cottages and so on. But it had to be expansive so U in modern not have one in every square as with roads/railroads. I think it should cost 1 or 2gold per turn. maybe more or less in some civics. The fort should have more proposes than just 25% extra defense (or even better 50%) I ve think that should be possible to train soldiers in fort, but that would be rather expansive, maybe 1gold per turn to one xp per turn. that could be useful when U had like 14/15 xp or is very rich and want to improve your army.Further on U should heal faster. 1 more thing and I think that would be one of the most imported, fort should ignore culturel borders. that would be necessary if you for example have an oil reusorce near your border and its only like 51% yours and U are afraid that you will lost it. In wars you can conquer your foes forts and have an place in enemies land where your troops can heal and rest. later on, with flight, you should be able to improve your fort with an airport (for about 200gold) who will work as the airport improvements which could airlift units and have planes on the bases. A fun thing should also be if you cold name the fort and just like when you name cities it would propose real names for your nation like fort gibraltar for the english and guatanamo for the US. and I think you sould be able to trade with
fort while you got the military tradition tech. and maybe a great generel should be able to build a non cost fort?
2, navy battle.
Spoiler :
where is all the navy battels?
Yeah not in civ anyway. now is naval units doing this: 1 explore.
2 Transport. 3 bombard. and sometimes some fights trying to stop that. The best solution to do this on make the war ships, like trieme, battles ships and ironclad and so on, but not transports and submarines, able to blockade cities. the city would not get any trade routes from sea and would not be connected. in that way U could isolate isle, or, with many ships whole continents. In that way it could much more important who is controling the sea.
Yeah not in civ anyway. now is naval units doing this: 1 explore.
2 Transport. 3 bombard. and sometimes some fights trying to stop that. The best solution to do this on make the war ships, like trieme, battles ships and ironclad and so on, but not transports and submarines, able to blockade cities. the city would not get any trade routes from sea and would not be connected. in that way U could isolate isle, or, with many ships whole continents. In that way it could much more important who is controling the sea.
So.... What do U guys think about it.