Use this thread to post any issues with FfH2 0.33.
Downloads:
Patch "a":
1. Fixed the Somnium attitude adjustment and game frequency (fixed by Sto, broken by Kael).
2. Pagan Temples and the Desert Shrine are both +100% production with the Spiritual trait.
3. Removed the redundant option to make a golden hammer into an engineer (though you can still do it through the item ability).
4. You can now correctly take equipment from other units.
5. Crusade 50% unit cost reduction changed from iFreeMilitaryUnitsPopulationPercent to iFreeUnitsPopulationPercent.
6. You cant mirror mirrors with mirror anymore
7. Fixed the MoM and Sphener main menu graphics.
8. Fixed the Malakim Berserker graphics.
9. Units don't need to be in a city radius with a magic guild to upgrade to mages and archmages anymore.
10. Fixed the Wilderness Man event so that the Hunting Lodge +1 option cant be selected if you don't have a hunting lodge or den of shadows.
Patch "b":
1. Fixed a changeculture error when Basium converts a city (fixed by Sto!).
2. Psychopath events subtract gold instead of adding it.
3. Fixed a CtD when you attack orc shamans/witch doctors/amurite wizards/etc with ranged units.
4. Smoke removed from flames.
5. Different AI leaders give different attitude bonuses based on your Somnium games. Perpentach highly values your game skill, Basium... not so much (idea by MC).
6. Fixed an issue that would allow you to always ressurect heroes on graveyards.
7. Fixed the popup message colors back to green for good and red for bad (instead of that faint grey color).
8. Fixed the Sirona's Touch spell.
Patch "c": (will break save games)
1. You cant pickup Dragon's Horde or the Lyre in other players cities.
2. You can't Wane immortal units.
3. Illusions can't be sacrificed for research (mirrored ritualists).
4. Illusions can't be sacrificed for production (mirrored slaves).
5. Illusions can't be sacrificed for culture (mirrored disciples).
6. Illusions can't be sacrificed to become great people (mirrored shades, you're all cheaters!)
7. Illusions can't be sacrificed for great merchant gold (it was only a matter of time befor PL gave a mirror to a great merchant).
8. Fixed a WoC error caused by grouping with an invisible unit with enemies nearby (fixed by Sto!).
9. Stirrups requires Horseback Riding.
10. Fixed a python error with Pestilence.
11. Ring of Flames won't destroy unique features anymore.
12. Immortal Units won't be reborn when upgraded.
13. Balseraphs can now cage human slaves.
14. Illusions can not found cities (mirrored settlers).
15. Groups of Satyr's cannot duplicate animals with Mezmerize anymore.
16. Captured units retain their race (so captured dwarven workers don't turn into elves when captured by the ljosalfar).
17. Liches will now be undead after casting Lichdom.
18. Illusions cannot build buildings (mirrored sages).
19. Somnium: players can play for 1 gold or for nothing.
20. Somnium: Once the memory delay is finished, the memories reset.
21. Somnium: Memories for attitudes are now doubled to prevent bad allocation memory errors.
22. Fixed an issue where Tolerent leaders might not be able to upgrade in some cities (Doviello cities).
23. Added the ability to pick up the Infernal Grimoire building as an item.
24. Fixed a python exception in the Circle of Gaelan event.
Patch "d":
1. Fixed an issue trying to pick up the Infernal Grimoire.
2. Fixed an issue upgrading units in assimilated cities (fixed by Xienwolf!).
3. Immortal units with spirit guide won't lose half their experience when being reborn.
4. War Games event (unit torturing prisoners) wont trigger for non-living units (catapults, etc) or non-combat units (workers).
5. Fixed an issue with the Letum Frigus aggressive trait add.
6. Converted units shouldnt change race (ie: enraged units shouldnt turn orcish).
7. Fixed an issue that could cause the AI to scrap ai_explore (recon line) units.
8. Updated German translation.
9. Updated Wolf Rider and Goblin Chariot art by seZereth.
10. Updated coast texture by seZereth.
11. Fixed an issue where some plots aren't revealed even if units enter them (hard fix, I manually keep visibility count from ever going negative, still dont know how they would become negative).
12. Fixed an issue where plundering can remain forever if the unit doing it loses hidden nationality (I think it will work).
13. New Svartalfar Champion unit model by Rishardas.
14. Demographics are now available for everyone (it used to be that you had to have a certain amount of espionage to do it).
Patch "e":
1. Fixed an issue attaching Great Commanders.
2. Fixed an issue with forced civ on upgrade and the assimilation function ot playing nice together (ogres everywhere! fixed by Xienwolf).
3. Fixed a potential spinlock in CvUnitAI::AI_unitUpdate (fixed by xanaqui42).
4. Blocked an assert in CvUnit::healRate (fixed by xanaqui42).
5. Blocked an assert in CvUnit::changeExtraEnemyHeal (fixed by xanaqui42).
6. Blocked an assert in CvUnit::changeExtraNeutralHeal (fixed by xanaqui42).
7. Blocked an assert in CvUnit::changeExtraFriendlyHeal (fixed by xanaqui42).
8. Blocked an assert in the redundantly named CvPlayer::changeImprovementYieldChange (fixed by xanaqui42).
9. Blocked an assert in CvPlayer::recieveGoody (fixed by xanaqui42).
10. Wonder created Trents, Krakens and Tigers will no longer be permanent.
11. Switched back to the 0.33 Amurite Wizard model.
12. Fixed an WoC error caused by worker units with extra strength (from items are what not) getting confused.
Patch "f":
1. Fixed an error with isTrait in the wonder spell.
2. Fixed a crash in the Wonder spell from barb players casting.
3. Fixed an issue where there "Add to Freak Show" ability was always available even if the city already had that sort of cage.
4. No AI comabt units (ie: everything except slaves and workers) is allowed to adopt the UNITAI_WORKER UnitAI.
5. Fixed an issue that could allow you to build civ heores in Tolerant taken cities.
6. Fixed some Somnium attitude settings (previously a lot of leaders didnt offer any +/- for games).
Patch "g":
1. Fixed an issue with Flames graphics that can cause CtD's on Vista.
2. Fixed an issue that kept building creating spells from working.
Issues scheduled for fix in 0.34 (because it takes significant code rewrite):
1. Mushroom and volcano events will still work the 2nd time they trigger.
2. Marksmen code will be reviewed (to keep it from hitting equipment and ships).
3. Warrens will duplicate all attributes of the first unit (instead of creating a base unit).
4. Get Advanced start techs to hand out free units from purchased techs.
5. I will redo the global unique events system (to garunteee they won't trigger twice when new layers come in, new array in cvgame for events triggered).
Known Issues:
1. "GFC error: failed to initialaize the primary control theme" error loading the mod. You will recieve this error if FfH isn't installed in the correct location (under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). If you don't have Civ4 installed to that location just make sure the FfH is installed in the same directory as Final Frontier, Age of Ice and the other mods that came with BtS. Also make sure you have installed the full mod and not just the patch.
2. The mod loads okay, but when you go to start a game it crashes. You experience this error if you aren't running BtS patch 3.17.
3. If you are running BtS 3.17 and the game still crashes when starting your computer could be having problems playign the opening movie. Disabling movies resolves the problem.
4. If FfH crashes when starting a game and when you look in the Civilopedia from the main menu and you can't see units, then you have only applied the patch and you need to download and install the main mod (then reapply the patch).
5. While playing if your units look okay when moving but turn back to normal civ4 units when standing still its because you have "Freeze Animations" turned on in your game options.
6. Vista users have reported crashes if they have UAC (User Account Control) enabled.
Reporting Issues:
I have five requests before you report issues:
1. I dont expect anyone to read the whole thread. But please read this post and see if your issue is addressed in patches you don't have applied, in a patch that hasn't been released yet, or is a known issue.
2. Please don't report cosmetic issues here, use the cosmetic issues thread for that.
3. Please don't "chat" in this thread. I hate it when real bug reports get lost in other posts, so please try to keep this thread as on task as possible (just for bug reports) and I will try to make sure everything mentioned here gets resolved.
4. Please don't report issues for other mods in this thread, even FfH modmods.
5. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:
To:
Downloads:
Patch "a":
1. Fixed the Somnium attitude adjustment and game frequency (fixed by Sto, broken by Kael).
2. Pagan Temples and the Desert Shrine are both +100% production with the Spiritual trait.
3. Removed the redundant option to make a golden hammer into an engineer (though you can still do it through the item ability).
4. You can now correctly take equipment from other units.
5. Crusade 50% unit cost reduction changed from iFreeMilitaryUnitsPopulationPercent to iFreeUnitsPopulationPercent.
6. You cant mirror mirrors with mirror anymore
7. Fixed the MoM and Sphener main menu graphics.
8. Fixed the Malakim Berserker graphics.
9. Units don't need to be in a city radius with a magic guild to upgrade to mages and archmages anymore.
10. Fixed the Wilderness Man event so that the Hunting Lodge +1 option cant be selected if you don't have a hunting lodge or den of shadows.
Patch "b":
1. Fixed a changeculture error when Basium converts a city (fixed by Sto!).
2. Psychopath events subtract gold instead of adding it.
3. Fixed a CtD when you attack orc shamans/witch doctors/amurite wizards/etc with ranged units.
4. Smoke removed from flames.
5. Different AI leaders give different attitude bonuses based on your Somnium games. Perpentach highly values your game skill, Basium... not so much (idea by MC).
6. Fixed an issue that would allow you to always ressurect heroes on graveyards.
7. Fixed the popup message colors back to green for good and red for bad (instead of that faint grey color).
8. Fixed the Sirona's Touch spell.
Patch "c": (will break save games)
1. You cant pickup Dragon's Horde or the Lyre in other players cities.
2. You can't Wane immortal units.
3. Illusions can't be sacrificed for research (mirrored ritualists).
4. Illusions can't be sacrificed for production (mirrored slaves).
5. Illusions can't be sacrificed for culture (mirrored disciples).
6. Illusions can't be sacrificed to become great people (mirrored shades, you're all cheaters!)
7. Illusions can't be sacrificed for great merchant gold (it was only a matter of time befor PL gave a mirror to a great merchant).
8. Fixed a WoC error caused by grouping with an invisible unit with enemies nearby (fixed by Sto!).
9. Stirrups requires Horseback Riding.
10. Fixed a python error with Pestilence.
11. Ring of Flames won't destroy unique features anymore.
12. Immortal Units won't be reborn when upgraded.
13. Balseraphs can now cage human slaves.
14. Illusions can not found cities (mirrored settlers).
15. Groups of Satyr's cannot duplicate animals with Mezmerize anymore.
16. Captured units retain their race (so captured dwarven workers don't turn into elves when captured by the ljosalfar).
17. Liches will now be undead after casting Lichdom.
18. Illusions cannot build buildings (mirrored sages).
19. Somnium: players can play for 1 gold or for nothing.
20. Somnium: Once the memory delay is finished, the memories reset.
21. Somnium: Memories for attitudes are now doubled to prevent bad allocation memory errors.
22. Fixed an issue where Tolerent leaders might not be able to upgrade in some cities (Doviello cities).
23. Added the ability to pick up the Infernal Grimoire building as an item.
24. Fixed a python exception in the Circle of Gaelan event.
Patch "d":
1. Fixed an issue trying to pick up the Infernal Grimoire.
2. Fixed an issue upgrading units in assimilated cities (fixed by Xienwolf!).
3. Immortal units with spirit guide won't lose half their experience when being reborn.
4. War Games event (unit torturing prisoners) wont trigger for non-living units (catapults, etc) or non-combat units (workers).
5. Fixed an issue with the Letum Frigus aggressive trait add.
6. Converted units shouldnt change race (ie: enraged units shouldnt turn orcish).
7. Fixed an issue that could cause the AI to scrap ai_explore (recon line) units.
8. Updated German translation.
9. Updated Wolf Rider and Goblin Chariot art by seZereth.
10. Updated coast texture by seZereth.
11. Fixed an issue where some plots aren't revealed even if units enter them (hard fix, I manually keep visibility count from ever going negative, still dont know how they would become negative).
12. Fixed an issue where plundering can remain forever if the unit doing it loses hidden nationality (I think it will work).
13. New Svartalfar Champion unit model by Rishardas.
14. Demographics are now available for everyone (it used to be that you had to have a certain amount of espionage to do it).
Patch "e":
1. Fixed an issue attaching Great Commanders.
2. Fixed an issue with forced civ on upgrade and the assimilation function ot playing nice together (ogres everywhere! fixed by Xienwolf).
3. Fixed a potential spinlock in CvUnitAI::AI_unitUpdate (fixed by xanaqui42).
4. Blocked an assert in CvUnit::healRate (fixed by xanaqui42).
5. Blocked an assert in CvUnit::changeExtraEnemyHeal (fixed by xanaqui42).
6. Blocked an assert in CvUnit::changeExtraNeutralHeal (fixed by xanaqui42).
7. Blocked an assert in CvUnit::changeExtraFriendlyHeal (fixed by xanaqui42).
8. Blocked an assert in the redundantly named CvPlayer::changeImprovementYieldChange (fixed by xanaqui42).
9. Blocked an assert in CvPlayer::recieveGoody (fixed by xanaqui42).
10. Wonder created Trents, Krakens and Tigers will no longer be permanent.
11. Switched back to the 0.33 Amurite Wizard model.
12. Fixed an WoC error caused by worker units with extra strength (from items are what not) getting confused.
Patch "f":
1. Fixed an error with isTrait in the wonder spell.
2. Fixed a crash in the Wonder spell from barb players casting.
3. Fixed an issue where there "Add to Freak Show" ability was always available even if the city already had that sort of cage.
4. No AI comabt units (ie: everything except slaves and workers) is allowed to adopt the UNITAI_WORKER UnitAI.
5. Fixed an issue that could allow you to build civ heores in Tolerant taken cities.
6. Fixed some Somnium attitude settings (previously a lot of leaders didnt offer any +/- for games).
Patch "g":
1. Fixed an issue with Flames graphics that can cause CtD's on Vista.
2. Fixed an issue that kept building creating spells from working.
Issues scheduled for fix in 0.34 (because it takes significant code rewrite):
1. Mushroom and volcano events will still work the 2nd time they trigger.
2. Marksmen code will be reviewed (to keep it from hitting equipment and ships).
3. Warrens will duplicate all attributes of the first unit (instead of creating a base unit).
4. Get Advanced start techs to hand out free units from purchased techs.
5. I will redo the global unique events system (to garunteee they won't trigger twice when new layers come in, new array in cvgame for events triggered).
Known Issues:
1. "GFC error: failed to initialaize the primary control theme" error loading the mod. You will recieve this error if FfH isn't installed in the correct location (under Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods). If you don't have Civ4 installed to that location just make sure the FfH is installed in the same directory as Final Frontier, Age of Ice and the other mods that came with BtS. Also make sure you have installed the full mod and not just the patch.
2. The mod loads okay, but when you go to start a game it crashes. You experience this error if you aren't running BtS patch 3.17.
3. If you are running BtS 3.17 and the game still crashes when starting your computer could be having problems playign the opening movie. Disabling movies resolves the problem.
4. If FfH crashes when starting a game and when you look in the Civilopedia from the main menu and you can't see units, then you have only applied the patch and you need to download and install the main mod (then reapply the patch).
5. While playing if your units look okay when moving but turn back to normal civ4 units when standing still its because you have "Freeze Animations" turned on in your game options.
6. Vista users have reported crashes if they have UAC (User Account Control) enabled.
Reporting Issues:
I have five requests before you report issues:
1. I dont expect anyone to read the whole thread. But please read this post and see if your issue is addressed in patches you don't have applied, in a patch that hasn't been released yet, or is a known issue.
2. Please don't report cosmetic issues here, use the cosmetic issues thread for that.
3. Please don't "chat" in this thread. I hate it when real bug reports get lost in other posts, so please try to keep this thread as on task as possible (just for bug reports) and I will try to make sure everything mentioned here gets resolved.
4. Please don't report issues for other mods in this thread, even FfH modmods.
5. If you are noticing an issue please make sure you have python popups enabled so we can see what the real error is. To enable python popups in your CivilizationIV.ini change:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 1
To:
Code:
; Set to 1 for no python exception popups
HidePythonExceptions = 0