ruff_hi
Live 4ever! Or die trying
So I've been playing with the BUG Mod for a year or so now, and I absolutely love it! Over that time I've written down some notes on the ways I would improve the BUG Mod. I decided to sit down this morning, take a break from the game I'm currently losing (curse you Peter and your damnable Frigates!), and list the things I'd absolutely love to see in a future version of the BUG Mod:
Diplomacy Advisor: I find the Diplomacy Advisor hard to read, and think my (and others) diplomacy game could improve greatly if the information it contained were made a bit more intuitively accessible. Here are some examples of what I mean:
- Techs: Okay, this one is a pipe dream because I can imagine how difficult it would be to program (and I don't want to make too many ridiculous suggestions!) When I'm in a dire tech situation, I often print out an outline of the tech tree and use the "Can Research," "Wants" and "Will/Won't Trade" columns to work out where each of my opponents are in the tech tree. This helps me plan techs to research that other Civs will want. It would be incredible if it were somehow possible to reproduce the tech tree on-screen, in miniature (using only the icons for each tech), with each AI's little character icon next to the techs they know. A color-coded background or outline around each character icon would provide additional information: a red outline for "won't trade," green for "will trade," purple for "currently researching" (if revealed by espionage) and cyan for "wants," maybe? Yes, big project. But, some people like big projects
The above was posted in our 'request' thread. This is a great idea and I wanted to start a thread to discuss how / what / where / who / etc we do with it.
My initial thought was that we could just add a tab to the tech tree as is and show an icon based tech tree with AI related (known, trade, not trade, researching, etc) stuff over the top. Bung a list of AI leaderheads on the top of the tab and show what the AI knows as you click on them (similar to the unit location MA screen).
Other possibilities?
Edit: It is a given that the display of this info will be limited by basic game mechanics (knowledge of tech trading, tech trading options, knowledge of what the AI has, can research, etc)