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#2801 |
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Chieftain
Join Date: Aug 2011
Posts: 2
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Hi, I have a question:
Is there any way to update the game without downoloading everything again? Is there any way to download only the changed files? Thank you |
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#2803 | |
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King
Join Date: Mar 2011
Posts: 920
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Good job!
Quote:
Some really cool changes. Especially glad to hear about faster turns and AI improvements. Read that post by Koshling about the way AI and Diplomacy works and the changes he is implementing. Also really cool. I always thought the trading system didn't feel quite right and glad to see there is someone on board that can make changes at that level. ![]() I'll be giving this a try after work to see the changes in action. Hopefully I won't have the black terrain Perhaps the reduction in size will address it.Good work team! |
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#2804 |
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Chieftain
Join Date: Jul 2011
Posts: 11
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thanks for working on updating to 15 I was waiting on this one.Downloading now via torrent only 11 minutes yay
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#2805 |
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The Mysterious Stranger
Join Date: Dec 2010
Location: USA
Posts: 3,113
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7 minute left for me on stupid atomigamer
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#2806 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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I am uploading this torrent at 500 kB/s.
The least I can do to contribute to this great mod
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#2807 |
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Prince
Join Date: Sep 2009
Posts: 590
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the event that should give a workboat doesnt give one
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#2809 |
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Chieftain
Join Date: Jul 2007
Posts: 99
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V15 huh? I wonder how many version till the final one? not that I mind seeing the dedication to giving us civ 4 fans the best experience we can possibly have!!
Keep up the good work chaps! |
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#2810 | |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,359
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Quote:
![]() There is so much still to do! I have hardly even touch the "Cosmos" part of this mod. I suspect we will be doing this for a long time. Especially since each version gets even more fun! Not sure how its possible, but it is!
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#2811 |
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Chieftain
Join Date: Jul 2007
Posts: 99
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You already gone so far beyond the errr.....beyond expansion, adding...what 2 new eras? now that's a feat, you guys will end up growing beyond the civ 4 game and having to build an entirely new game like the FFH guys were planning!
Seriously though, it's all good stuff, and as I've stated before I just wish I had a platform powerful enough to do it justice, as it is I usually have to play on a tiny map just to get anywhere, which only give me glimpses of how great the mod is while I struggle (or not) against only 2 AIs and a handful of barbs....my poor little laptop cannot cope with anything larger and tends to crash often.....trouble is I never know if it's due to me pushing the laptop too far or if I've hit some bug in the coding (always worries when the screen does an odd "shift", usually signals the game is about to crash....but not always) Strangely one of the features I've found to be the most useful is the Sentry wake with land/sea buttons, such a small feature but makes so much sense. |
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#2812 | |
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Caveman2Cosmos Modder
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Quote:
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#2813 |
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Chieftain
Join Date: Jul 2007
Posts: 99
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As it's only recently been released and I'm on 12 hours shifts (:-() at the moment AND I was playing Brutal Legend with what little time I could keep myself awake last night.....no....however I will probably download it tonight with a view to give it a go tomorrow night.....I have a feeling v16 will get released before I manage to actually finish a game....but then that's my fault for liking to play on the longest game length.
Question though, would the game length have any difference on how much resources the civ 4 engine will demand out of my laptop, might I find that I have a more stable/faster (turn speed rather than game length) game if I play a shorter one? |
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#2814 |
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King
Join Date: Mar 2004
Location: Spain GMT+1
Posts: 747
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Great job, man, is there any scenario for this mod? A historic one i mean, no epic game.
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#2815 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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If I play vikings I can build european culture.
Is there any way I can build American or someone else? |
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#2816 | |
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Caveman2Cosmos Modder
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Quote:
__________________
Caveman 2 CosmosCaveman2Cosmos Forum: Project and Mod Development Forum HERE |
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#2817 |
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C2C Modder
Join Date: Feb 2008
Location: California, USA
Posts: 11,359
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Yes. Make sure you have "Assimilation" checked off at the beginning of your custom game. In doing so any city you take over will be able to build the unique building for that civ. For example if you are Vikings you get Culture (European), which allows for cultures like Culture (Roman) or Culture (French). However if you take over say the Native American civ it allows you to build Culture (American) which in turn allows for cultures like Culture (Aztec) or Culture (Apache). Understand? The more types of civs you take over the more cultures you can unlock. Note that there is only one Oceania civ which is Australia which unlocks cultures like Culture (Aborigine), Culture (Polynesian) or Culture (Maori).
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#2818 |
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Warlord
Join Date: Apr 2011
Location: Moscow, Russia
Posts: 253
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![]() So in my game (last svn) AI has 1 Slinger left in city, and some units around. But it doesn't care about my army near the city and doesn't move units inside to defend. It only attacks my units from time to time. And i can easily capture the city with 1 unit. Save file is max compat. Last edited by Sleeeper; Feb 01, 2012 at 09:14 PM. |
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#2819 |
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Prince
Join Date: Sep 2009
Posts: 590
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improvments like palicade when you build them in the ancient era you are ok but when you move to clasical era the cities are wall less
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#2820 |
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Warlord
Join Date: May 2008
Location: Sarpsborg, Norway
Posts: 134
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My game goes into an infinite loop when I end this turn. Can someone check and see what might cause the problem?
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