Artichoker
Emperor
- Joined
- Dec 21, 2007
- Messages
- 1,711
This is the second game in the Leveraging Vassalage, Tokugawa and Pacifism mini-series. In this game we will be exploring the possibilites of this strategy on a Fractal map.
As you recall, the Vassalage/Pacifism strategy involves the use of the Vassalage and Pacifism civics to support both war and economy. They can be used individually, or in combination, depending on the needs and capacity of the economy. The exact timing of the civics changes for Vassalage and Pacifism is not set in stone, and is very likely dependent on the situation at hand.
A cramped map with close neighbors and high level of aggression is likely to lead to an early Feudalism strategy, with the aim of producing highly experienced units and also unlocking the Longbowman early. On the other hand, a more peaceful map with lots of time to develop is likely better served by using Pacifism more to gain an economic edge.
When Vassalage and Pacifism are used in combination, a tradeoff must be made between the enhanced power of newly built military units and the extra cost incurred by Pacifism. This tradeoff is very likely to be encountered during a war. Before an enemy army is defeated, the need for stronger, more numerous military units will be greater. However, after the bulk of the enemy army is defeated, the need is greatly reduced, since a much smaller army will often be adequate to crush the remaining defenders.
The expansion of land and population, whether gained through peace or war, leads to a trend in which the free unit bonus from Vassalage increases. Also present is the availability of more hammers for military production. The combination of these two factors allows either of the following two advantages: 1) fewer units can be used to effectively defend territory or wage war, or 2) more units can be used to leverage the +2 XP bonus from Vassalage. It is 1) that gives way to the use of Pacifism while using a downsized military. On the other hand, 2) is ideally leveraged before making the switch to Pacifism and downsizing the military.
That is essentially the strategy in a nutshell. So here is the game...
The settings:
The start:
This capital will make a great GP farm and National Epic city.
I started with a Worker and Agriculure to develop the Corn.
Seeing the abundant coastal land and resources nearby, I employed a early development strategy based on The Great Lighthouse.
With Fishing and The Wheel for free, I began research with Agriculture, Mining, Mysticism, and Bronze Working. After finding no Copper, I then proceeded with Hunting and Animal Husbandry.
Meanwhile, I founded a food-rich city on the coast to the east, with a lot of ocean in its BFC--a very good candidate for the Moai Statues. To the southwest, I founded a production-rich city with a 3rd type of seafood resource.
As you recall, the Vassalage/Pacifism strategy involves the use of the Vassalage and Pacifism civics to support both war and economy. They can be used individually, or in combination, depending on the needs and capacity of the economy. The exact timing of the civics changes for Vassalage and Pacifism is not set in stone, and is very likely dependent on the situation at hand.
A cramped map with close neighbors and high level of aggression is likely to lead to an early Feudalism strategy, with the aim of producing highly experienced units and also unlocking the Longbowman early. On the other hand, a more peaceful map with lots of time to develop is likely better served by using Pacifism more to gain an economic edge.
When Vassalage and Pacifism are used in combination, a tradeoff must be made between the enhanced power of newly built military units and the extra cost incurred by Pacifism. This tradeoff is very likely to be encountered during a war. Before an enemy army is defeated, the need for stronger, more numerous military units will be greater. However, after the bulk of the enemy army is defeated, the need is greatly reduced, since a much smaller army will often be adequate to crush the remaining defenders.
The expansion of land and population, whether gained through peace or war, leads to a trend in which the free unit bonus from Vassalage increases. Also present is the availability of more hammers for military production. The combination of these two factors allows either of the following two advantages: 1) fewer units can be used to effectively defend territory or wage war, or 2) more units can be used to leverage the +2 XP bonus from Vassalage. It is 1) that gives way to the use of Pacifism while using a downsized military. On the other hand, 2) is ideally leveraged before making the switch to Pacifism and downsizing the military.
That is essentially the strategy in a nutshell. So here is the game...
The settings:
Spoiler :

The start:
Spoiler :

This capital will make a great GP farm and National Epic city.
Spoiler :

I started with a Worker and Agriculure to develop the Corn.
Seeing the abundant coastal land and resources nearby, I employed a early development strategy based on The Great Lighthouse.
With Fishing and The Wheel for free, I began research with Agriculture, Mining, Mysticism, and Bronze Working. After finding no Copper, I then proceeded with Hunting and Animal Husbandry.
Meanwhile, I founded a food-rich city on the coast to the east, with a lot of ocean in its BFC--a very good candidate for the Moai Statues. To the southwest, I founded a production-rich city with a 3rd type of seafood resource.
Spoiler :
