madscientist
RPC Supergenius
Welcome to a restart of the Elizabeth RPC, the Colonial Question. well, not the title of the previous incarnation of Elizabeth but you get the point. The first game while winnable and we did OK at emperor certainly lost the flavor of a good RPC game because of the insane techrate of the emperor level. No excuses on my part, but I think Monarch certainly plays out alot better.
So I will alter the rules/guidelines on the restart, with some limitations and a game that leads up to a monumental decision for our English Redhead. What to do with the Colonies!?
Settings:
Large Terra map
Monarch difficulty/Marathon speed
Once again we have an off continent land mass to ourselves (thanks to Sem for donating another map for this!) although we are not isolated.
Choose religions are on.
Leaders:
Louis
Peter
Fred
Isabella
Mehmed
Willem
Mansa
Zara
Again no leader with any military edge as per the previous game
Rules:
1) Liz must beeline Optics and astronomy ASAP, just as the last game. Great Scientists must be saved to bulb it, thus no early Academy.
2) State Property is forbidden
3) Liz cannot conquer any Continental cities (The new world is OK though) although she can war there. She would need to raise captured cities (HELLO PARIS!!!!).
4) Liz MUST establish as large of a colonial empire as she can, which leads to
THE COLONIAL QUESTION!
She has a choice on what to do with it, final irrevocable decision to be made by 1776 (because I am American God dammit!). I will make a very clear statement when I mnake this decision, and no going back.
Now, Liz cannot adopt the following civics until she liberates a colony
Representation
Universal Sufferage
Nationhood
Free Speech
Emancipation
Free Market
Environmentalism
Free Religion
That's right, she is stuck with the old civics if she keeps those colonies.
And our darling English Lass
And the start
A non-coastal start! We start with Fishing and Mining, so I guess we begin teching agriculture. What then?
So I will alter the rules/guidelines on the restart, with some limitations and a game that leads up to a monumental decision for our English Redhead. What to do with the Colonies!?
Settings:
Large Terra map
Monarch difficulty/Marathon speed
Once again we have an off continent land mass to ourselves (thanks to Sem for donating another map for this!) although we are not isolated.
Choose religions are on.
Leaders:
Louis
Peter
Fred
Isabella
Mehmed
Willem
Mansa
Zara
Again no leader with any military edge as per the previous game
Rules:
1) Liz must beeline Optics and astronomy ASAP, just as the last game. Great Scientists must be saved to bulb it, thus no early Academy.
2) State Property is forbidden
3) Liz cannot conquer any Continental cities (The new world is OK though) although she can war there. She would need to raise captured cities (HELLO PARIS!!!!).
4) Liz MUST establish as large of a colonial empire as she can, which leads to
THE COLONIAL QUESTION!
She has a choice on what to do with it, final irrevocable decision to be made by 1776 (because I am American God dammit!). I will make a very clear statement when I mnake this decision, and no going back.
Now, Liz cannot adopt the following civics until she liberates a colony
Representation
Universal Sufferage
Nationhood
Free Speech
Emancipation
Free Market
Environmentalism
Free Religion
That's right, she is stuck with the old civics if she keeps those colonies.
And our darling English Lass
And the start
A non-coastal start! We start with Fishing and Mining, so I guess we begin teching agriculture. What then?