Divine Intervention II

TheForestAuro

Whisper in the Trees
Joined
Aug 24, 2008
Messages
1,070
Location
Louisville, Kentucky
An interesting idea first proposed and executed by Mice in this thread is an interesting one, and I for one was surprised that nobody took the idea and ran with it. So, without further intervention, I present,

Divine Intervention II

The rules are simple. I will play 30 turns, and then I will save my game and post the save for the boards to see. Then, anyone may take the save and make any number of resource, military, or world alterations [with a few restrictions, see below] before posting the save back for me to play 30 more turns. The idea centrally being that you, the forum, are the finiciky gods that inhabit my world and that you indeed take an active role in my world.

The Setup

DivSetup.png


8 Civs - One Carthage. Hannibal shall rule the heathens - if the gods will it!

I play on Noble - Divine Intervention can be a rough game to play with the God's Fiat.

The Rules

1. When you pick up the save, post "got it!" after you know it works. This is to prevent multiple people from making updates and finding out someone else did too!

2. No one god can "Get it" in a row. Give everyone a chance!

3. At will manipulation of the military is fine, but please, keep all units to the current era. No tanks before the modern age!

4. Put some thought into your changes!

5. No need to tell me what you did - I prefer to find out on my own. Having said, that I definitely don't mind when you roleplay your changes as the God :] Or make decrees.
 
The dawn of man. The Carthaginian people are eager to start their existance, although they and their Chieftan Hannibal are unaware of the powers that lurk above.

It only takes a short time after the city of Carthage is founded before we meet another aspiring leader - a man named Zara, of the Ethiopians.

DivZara.png


He seems distrusting of us.

DivBronze.png


We learn to chop trees - this inspires more workers to join their worker caste buddies as our workers chop dilligantly. Either that or our new policy of Slavery.

Another leader - Gilgamesh, a rather violent fellow. We make peace with him, as well.

3040 B.C. - I, Immortal Leader Hannibal, am still alive. There is a giant fire near carthage but we replant the trees at expense from our coffers - although currency has yet to be invented, so we offered 50 chickens to the planters.

Div2760.png


But the gods stir...
 

Attachments

One thing I should mention is that I frequent one of two computers for my civ-playing addiction. One, mine, doesn't actually meet the system requirements for Civ4 in terms of graphics card [feh! AGP slot! bah!] while the other does.

Everything else works fine, so from time to time the screenshots will be missing [it will be black] the underlying terrain. It still displays forests, waters, improvements, resources, units, etc. Just the skins for the ground itself kinda poof.

Seeing as I just got the nice laptop snatched away from me, It'll be maybe an hour before I can post the next update ;)

so uh.

Hints aren't TOO bad ;)
 
rolo:
Spoiler :
enough floodplains? you're going to starve him out :p


I look forward to playing god on the next save :D

EDIT:
Question.. Would I be allowed to mess with the AI civs at all? As in, like, changing them?
 
Spoiler :
It's going to be very hard to expand decently with all that unhealth


@shwartz: Changing might be a little extreme. And in any case, you'll have to wait for the next round.
 
@CCRunner7 & schwartz
Spoiler :
The extra food from a worked FP ( no matter if desert, plains, grassland or hill ) tops the :yuck: of 8 FP. I don't think he'll have problems.
 
@CCRunner7 & schwartz
Spoiler :
The extra food from a worked FP ( no matter if desert, plains, grassland or hill ) tops the :yuck: of 8 FP. I don't think he'll have problems.

Spoiler :
I know that but what about the surrounding land?
 
*deleted pending my second post, see below*

Incidentally, I loved mice's original as well and am happy to see someone picking up a second incarnation of it.
 
@CCRunner - I know the original thread allowed for multiple gods to make changes in succession provided that the changes didn't conflict with one another (hence, "got it" to prevent gods from out-godding each other). That said, I re-read the rules and it does seem like "one god changes, then player plays" was intended.

Hmm. Auro, can you clarify?
 
I won't necessarily ban the multiple-god changes, but I do want to stress that any changes, whether or not they are in succession or in between my turns, shouldn't entire mitigate another god's work unless I've had ample time to experience it.

A good example being if somebody stick a ton of jungles around one city don't immediately fill it with Health-Causing resources - or, more extremely, if somebody decides to turn my military into bears don't immediately give me a machine gunner in every city.

Obviously judgement should be used here. I wouldn't necessarily forbid you dropping one well-promoted unit in a field of god-spawned barbarians that could plausibly be used for defense should he be used wisely - this is different, than say, giving me 7 archers just as another god dropped 4 axemen next to a city.

As for multiple edits, I won't explicity ban them for now

But don't abuse it :P
 
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