| General | Hosted Sites | Civ5 | CivRev | Civ4Col | Civ4 | Civ3 | Civ2 | Civ1 | Misc | Marketplace |
![]() |
|
|
Welcome to Civilization Fanatics' Center. You are currently viewing our site as a guest which gives you limited access to our site features. By joining our free community, you will be able to participate in the discussions, search the forum, send private messages, vote in polls, upload your own screenshots to the gallery, and access many other special features. Registration is fast, simple and absolutely free, so sign up today! If you have any problems with the registration process or your account login, please contact support. |
|
|||||||
![]() |
|
|
Thread Tools |
|
|
#1 |
|
Maker of Worlds
|
Legacy is a full epic mod that I've been working on for quite a while. It's currently in its third theoretical incarnation, but this is the first that actually made it to development. I've been slowly accumulating ideas and content over the last couple of years (including a few threads to gather opinions) that eventually formed themselves into a full mod. I've drawn inspiration from Rhye's mod, RaR, MEMII, player1's patch suggestion mods, and various others, but hopefully this will be a unique and fun experience.
The purpose of the mod is simple: introduce new concepts without sacrificing the familiar feel of Civ3, and increase realism and depth without sacrificing gameplay. I started out with a nearly empty BIQ and have implemented almost all of the first era. It's fully playable but needs some balancing. Also, aside from LH animations, there is no custom artwork yet, so screenshots at this point would be pretty boring. Civs: I pulled out Byzantines, Koreans, Hittites, Sumerians, Netherlands, and Portugal; and added Austria, Siam, Sioux, Mali, Ethiopia, and Israel. Each civ will eventually have 2 UUs, in the same or different timeframes depending on the history of the civ. ![]() BTW, does anyone know where I can find that one for Persia? I found it months ago and can't remember where Techs: Each era will be divided into two ages: Ancient & Classical, Medieval & Rennaissance, Colonial & Industrial, Atomic & Digital. To get to the second age you must research most of the final techs from the first age. There will be about twice as many techs per era as in the regular game, but each will provide something new. Units: Unit lines have been completely reworked, but for the most part follow the same basic lines as the regular game: offense, defense, support, fast, etc. Each age (two per era) will typically introduce a new unit in each line. I discussed units in this thread a while back. I can't keep the graphics up to date with Sandris releasing new unit packs every weekend, but the names and roles probably won't change much. ![]() Buildings: Most of the original improvements and wonders are still here, many with the same functions, but many more are being added. These include, in the ancient era, Baths, Shrine, Docks, Arena, Stonehenge, and the Silk Road. Resources: All of the same resources that appear in the regular game plus many more. Camels and Elephants give access to alternate cavalry units, many ancient wonders require Stone, and new luxuries such as Tea and Salt have been added. Most strategic and luxury resources in a city radius provide an improvement for added benefit. ![]() Govs: In addition to the standard governments, more have been added: City State for small peaceful civs, Imperialism for expansionist warmongers, and more to come in later eras. Concepts: MEMII's Empire system of wonders has been incorporated, allowing conquered nations to act as vassal kingdoms under the Imperialism government. Several minor civilizations will appear as resources in only one location, providing special free units. Slavery is represented as a set of buildings, requiring access to Natives, providing increased production and free labor, at the cost of unhappiness. Religions will be associated with certain techs, which will provide a free wonder representing a Holy City. The Religious trait has been renamed Political, and now reduces the cost of administrative buildings in addition to no anarchy. Balancing: UUs will have increased stats or abilities, but not start a Golden Age. Only Armies and Wonders can do that. Armies hold only 1 unit, but have a massive HP bonus. One type is created in battle and has superior stats, but each civ can have only 1 at a time. Another, slightly inferior Army will be spawned from the Military Academy. Artillery units will be spawned from buildings that may only be built in certain cities. All civs can build Scouts, but Expansionist civs also will have a superior Tracker unit. Civs will have a primary and secondary trait. Both will include the hard-coded ability, but the primary trait will come with a free no-era tech that gives some special bonus or item. SO ANYWAY I have most of the mod planned out, with only grunt work standing in my way. There are a few things that I need some help with though, mostly advice. One thing that I'm stuck on right now is Civ traits. Since I'm including free techs for the "primary" trait, I'd like to give each civ a unique combination of primary and secondary traits. With 8 traits that's 56 possibilities, no problem there. But I just don't know enough about many of these civs to accurately assign them traits without doubling up or shooting in the dark. This is what I have so far, but it's all open for debate:
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET Last edited by WildWeazel; Sep 12, 2008 at 01:47 PM. |
|
|
|
|
|
#2 |
|
nobody
|
Another possible & sensible slot for India would be Agricultural / Scientific or vice versa.
I look forward to following the development of this mod.
__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
|
|
|
|
|
#3 |
|
Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
|
Looks good so far....
So, for the new leaders, I'm guessing: Rome: Constantine, France: Napoleon Bonaparte, Greece: Hector?, Russia: Czar Alexander?, Babylon: Nebuchadnezzar II?, Egypt: Ramses II, Mali: Mansa Whashisname?, India: ?, Persia: ?, Ethiopia: ?, Mongolia: New version of Genghis Khan Temujin, Israel: either King David or King Solomon, Sioux: Red Cloud? Crazy Horse? Sitting Bull? Rain-in-the-Face?, Germany: Karl der Groß (a.k.a. Charlemagne)? Friedrich Barbarossa? Did I get any of them right?
__________________
Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
|
|
|
|
|
|
#4 |
|
Maker of Worlds
|
@Blue Monkey: Agr/Sci sounds good, you're the expert!
Ah, right, leaders: Rome: Dictator Gaius Julius Caesar France: Emperor Napoleon Bonaparte Greece: King Alexander the Great Russia: Czar Peter the Great Babylon: King Hammurabi Egypt: Pharaoh Rameses II Mali: Mansa Kankan Musa India: Emperor Asoka Persia: King Darius/Xerxes Ethiopia: Queen Makeda Mongolia: Genghis Khan Temujin Israel: King David Sioux: Warchief Rain-in-the-Face Germany: Emperor Frederick Barbarossa Arabia: Caliph Abu Bakr America: President Abraham Lincoln China: First Emperor Qin Shi Huang Japan: Emperor Meiji or Shogun Tokugawa Aztecs: Emperor Montezuma Iroquois: Chief Hiawatha Maya: King Yax Pac Inca: Sapa Inca Huayna Capac Ottomans: Sultan Osman Zulu: Chieftain Shaka Zulu Siam: Suriyothai? Austria: Emperor Franz Joseph Norse: King Harald Hadraada Celts: Chief Brennus England: Queen Victoria Carthage: General Hannibal
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
|
#5 |
|
nobody
|
If you want an Indian title for Asoka "Chakravartin" = Emperor.
__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
|
|
|
|
|
#6 |
|
Maker of Worlds
|
Chakravartin Asoka it is.
I could also use some help with UUs. Each civ should have two, at least one land unit, no artillery, aircraft, or "mercenary" units. They can be from the same age if the civ had one particular period of dominance, or from different ages. Here is what I have so far. Some of them I'm not even sure what they are. Rome: Legionary, Auxilia? France: Frankish Axeman, (Napoleonic) Guard?, Chevalier? Greece: Hoplite, Trireme? Russia: Cossack, T-34? Babylon: Akkadian Bowman? Egypt: War Chariot? Axeman? Mameluk? Mali: Songhai Knight? India: Mahout Elephant Eider? Tiger Warrior? Persia: Immortal Spearman Ethiopia: Oromo Horseman? Derg Soldier? Shifta? Mongolia: Keshik, Mangudai? Israel: Maccabean Warrior? Sioux: Mounted Carbine? Sunka Wakan? Germany: Panzer? U-boat? Teutonic Knight? Arabia: Ansar Rider? Saracen Archer? America: Minuteman, USMC? China: Cho Ko Nu, Firelancer? Japan: Samurai, Kensai? Aztecs: Jaguar Warrior, Eagle Warrior Iroquois: Mounted Warrior Maya: Javelin Thrower? Slinger? Inca: Chasqui? Inti? Ottomans: Janissary, Sipahi Zulu: Impi? Ibutho? Lion Warrior? Siam: Nak Rohp? Cha Saaen? Austria: Grenzer Norse: Berserker, Longboat Celts: Gaelic Swordsman? England: Longbowman, Redcoat? Man-o-War? Carthage: Bireme?
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
|
#7 |
|
Blue Lion
Join Date: May 2005
Posts: 3,699
|
Weasel Op, I´m looking with interest on your new epic mod and I´m sure if you do such a mod, this will be a great one. I´m working on an epic mod, too, that contains nearly all my suggestions I made over the last years about C3C. So may be soon we can enjoy our new epic mods mutually.
As UU for Austria I suggest the Hussar or the Pandur, for Carthage of course the war elephant (and may be the bireme) for the US the US cavalry and a modern tank for Israel the Merkava and the Maccabean Warrior.
__________________
Wise men discover tourism. War becomes obsolete. |
|
|
|
|
|
#8 |
|
Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
|
I'd say for the US, the USMC would be good.... The US Marines are not only one of the best semi-elite forces in the world (actually, they're better fighters than many nations' ELITE soldiers), but among the best rifle shots of any non-sniper units (and Marine Snipers are among the best of those)..
...And also, perhaps Gustav Adolph OR Gustav II Adolph would be a better leader for Scandanavia (or maybe King whasisname of Denmark who founded the Union of Kalamar).....
__________________
Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
|
|
|
|
|
|
#9 |
|
nobody
|
India - certainly an elephant unit. Consider the ratha (Indian chariot).
__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
|
|
|
|
|
#10 | |
|
Blue Lion
Join Date: May 2005
Posts: 3,699
|
Quote:
__________________
Wise men discover tourism. War becomes obsolete. |
|
|
|
|
|
|
#11 | ||
|
nobody
|
Quote:
* But since each civ will have 2 the other could come much earlier.* which suggests UUs that upgrade to UUs.
__________________
... in every game and con there's always an opponent, and there's always a victim. The trick is to know when you're the latter, so you can become the former. - G. Ritchie
The Many Worlds of Steampunk : Dark Continent |
||
|
|
|
|
|
#12 |
|
Maker of Worlds
|
I don't mind having Elephant and/or Camel UUs, but there will be a couple of generic units with those resources too. Also, I already have a Hussar unit in the lines (Renaissance light cav) but that's for lack of a better generic name.
What is a Pandur? UUs will not begin Golden Ages, only Armies and wonders do that, so trying to make a GA available early is not a factor here.
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET Last edited by WildWeazel; Sep 13, 2008 at 02:16 PM. |
|
|
|
|
|
#13 |
|
Mockingjay
Join Date: Mar 2004
Location: District 12, Panem
Posts: 5,555
|
WHY?, I repeat, WHY?!?! would ANYONE want an EARLY Golden Age?!?!
Any GA that's obtained before you get ANY other government than despotism is WASTED, IMO (freakin' production penalties anyways!!! Despotism is the WORST government EVER despite what anyone else might say)... Much better to have one when you've got Communism, or at the very least Democracy (maybe even Republic): It will involve MUCH less waste of the bonus shields and commerce.....
__________________
Rest in Peace Stormrage and Spacer One... You may be gone, but you will never be forgotten! Lord of the Final Fantasy Mod Epic Crossover battle coming relatively soon.... My schtuff: The Tweaked Out C3C Mod My graphics library My Units Unit Preview Thread +>My AoI 3.0 story<+ WIP: Final Fantasy Mod BetaThis post's content is Copyleft 2012 by Hikaro Takayama, all wrongs reserved.
|
|
|
|
|
|
#14 |
|
Maker of Worlds
|
Which is one reason I decided to let the player choose when to have a GA, by using an Army or building wonders. The AI won't have a clue, but it will be much less likely to get one before switching out of Chiefdom (Despotism).
By "early", I meant "before the game has practically been decided"
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
|
#15 |
|
Blue Lion
Join Date: May 2005
Posts: 3,699
|
Pandurs were Croatians or Serbs who had lived under the Turkish/Ottoman empire for 150 years, and just recently got under Austrian control.
__________________
Wise men discover tourism. War becomes obsolete. |
|
|
|
|
|
#16 |
|
Maker of Worlds
|
Ancient & Classical tech tree (no custom icons yet).
It's a little tight... the techs are "tiered" so it's hard to arrange them otherwise. I have a widescreen monitor so I can stretch them and the background across 1440 pixels, but I'm guessing most people play at the native 1024x768 resolution. (edit: nevermind that, it seems advisor screens are cropped at 1024x768! )
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET Last edited by WildWeazel; Sep 13, 2008 at 04:01 PM. |
|
|
|
|
|
#17 |
|
The Great Dictator
Join Date: Jul 2004
Location: Skaville UK Reputation: 1
Posts: 8,672
|
Looks good so far
![]() For Persia, a good title would be "Shah", or even better, Shahanshah (which means "King of Kings)
__________________
Units: Complete|Previews/Questions|Requests - Modern/Ancient| My Tech Icons Scenarios: AncientGreece|Indo-Greeks|Industrial Espionage|Escape From Zombie Island 0|Cold War Africa/Test|WH40K Team A Guy Can Dream... ![]() UK Civfanatics Meet: A chance to shake Virote's hand on Saturday 18th of August | <Warning!> - Poster is armed with rolls of tape! It was a Friday... Afternoon | My TV Show - The Flat | News, Science, Entertainment, Politics |
|
|
|
|
|
#18 |
|
Blue Lion
Join Date: May 2005
Posts: 3,699
|
Yes, this is an interesting techtree concerning the used techs. But I´m a little bit confused what can be researched with what tech. For example, is masonry now a starting tech and what can be researched with that tech?
Or is the researching of the techs in rows from the left to the right? In that case may be the screen should be split, graphically in two halves with different background colours: One for the ancient and one colour for the classical subage. So may be you don´t need so much arrows with the small place you have for such a lot of techs. ![]() Virote, "Shahanshah" in my ears sounds like a pop hit of the seventies
__________________
Wise men discover tourism. War becomes obsolete. |
|
|
|
|
|
#19 |
|
Ever Present Taskmaster
Join Date: Oct 2005
Location: behind the scenes
Posts: 10,573
|
Sounds like a persian version of Eminem to me
|
|
|
|
|
|
#20 | |
|
Maker of Worlds
|
Quote:
I would like to rearrange the whole thing, but I don't know how much I could do without making it hard to follow. I may be able to stagger the bigger columns, making each era take up the full width of the screen but only half the height, with Ancient on top and Classical on the bottom: ![]() well, that turned out scarier than the first IMO
__________________
Civilization + Minecraft = CIVCRAFT 2.0 ![]() Don't have Conquests? Let me help you out. MOD | FOLD | BLOG | TWEET |
|
|
|
|
![]() |
| Bookmarks |
|
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| CCM (epic mod) preview thread | Civinator | Civ3 - Creation & Customization | 395 | Aug 20, 2010 06:40 AM |
| Mod Than Meets The Eye -- Preview & Discussion Thread | WilliamOfOrange | Civ3 - Creation & Customization | 8 | Dec 25, 2007 03:24 PM |
| New Civil War Mod Preview and Request Thread | LAW_FREAK | Civ3 - Creation & Customization | 7 | Aug 05, 2004 11:00 AM |
| Mod Preview: The Epic Mod | Osubaker | Civ3 - Creation & Customization | 24 | May 13, 2004 05:43 AM |
| MOD: Alien Legacy | s3d | Civ3 - Completed Modpacks | 31 | Mar 17, 2002 07:57 PM |