[to_xp]Gekko
QCT junkie
am I the only one who's sad cause he can't build war elephants with ivory? 
I really really miss that ability from vanilla civ, elephants are simply awesome.
don't get me wrong, I LOVE the mechanic of animal-capturing in FFH, it's just that my hunger for the tusked fellas can't be satisfied by getting just one of them every now and then
sure, it makes you really happy when you can get one, but still, it leaves the ivory resource dull 
so I've thought of a couple nice things that I think would be fun to play in the game without unbalancing anything ( methinks ) . we all know that the team is going to introduce marnok's lair mechanics in 0.34, which is great! these suggestions would go really well with that:
1) quite obvious: war elephants are buildable with ivory resource ( of course you would then have to come up with a way to make the ivory from the dragonbones not count for elephant-building, but I'm sure someone can come up with a way to do that. btw, it would be really nice to get rid of that little elephant below the dragonbones
)
2) not only war elephants: elephants are buildable too. but not those you see running around in the wildlands. these are used as builders with a high workrate that can defend themselves well ( this idea is actually from the Rise of Mankind mod ) . if you happen to capture a wild elephant you can unite it with a normal worker to create one of these too. of course this should be unable to attack and have UNITAI_WORKER as far as the AI go, to avoid problems with combat units being AI_WORKER causing WoC errors ( although I think Sto is fixing that for 0.34, that would be awesome
)
3) ivory resources around the world count as "elephant lairs" , spawning wild elephants around. that is, until a camp is built on the tile of course.
4) same goes for wolves: wolf dens provide wolf/dog ( domesticated wolves basically ) resource that lets you build wardogs ( these are also from RoM
) : an early unit with weak collateral damage, a bonus against animal units and a penalty for city-attack. would be especially useful to repel early rushes for example, and they might even upgrade into something better with a later tech to avoid them becoming obsolete very early. captured wolves can be upgraded to wardogs, and wardogs might even replace wolf-pack if that sounds good.
5) on a side note: it would be nice to let sea turtles captured by the lanun upgrade into war tortoises, I see no reason why they shouldn't be allowed to do so
6) Whales have always been the dullest resource in civ4. nobody wants to work them ( i.e. have them in the BFC ) cuz the meager bonus they give is offset by the additional useless ocean tiles you'd get for that.
so, what about having whales allow a unit like a "whale-rider" that terrorizes the oceans with collateral damage or some other cool unique feature ?
and then of course have whale resource act as a "lair" for whales that wonder around the seas. it would be nice to have some of them peaceful, like elephants (i.e. cannot attack, can be captured and turned into "whale-rider" like elephants ---> war elephants . but it should also spawn an angry whale every now and then that is basically a weaker version of the super-cool Leviathan, making the seas more lively and interesting.
of course, it should no longer spawn creatures once whaling boats are built on it, just provide the resource. maybe the "whale-rider" could be a UU for the Lanun if that sounds better, but honestly I'd rather have it be a nice added perk for the lucky fellas to have some whales beside their coasts
looking forward to reading your replies to this

I really really miss that ability from vanilla civ, elephants are simply awesome.
don't get me wrong, I LOVE the mechanic of animal-capturing in FFH, it's just that my hunger for the tusked fellas can't be satisfied by getting just one of them every now and then


so I've thought of a couple nice things that I think would be fun to play in the game without unbalancing anything ( methinks ) . we all know that the team is going to introduce marnok's lair mechanics in 0.34, which is great! these suggestions would go really well with that:
1) quite obvious: war elephants are buildable with ivory resource ( of course you would then have to come up with a way to make the ivory from the dragonbones not count for elephant-building, but I'm sure someone can come up with a way to do that. btw, it would be really nice to get rid of that little elephant below the dragonbones

2) not only war elephants: elephants are buildable too. but not those you see running around in the wildlands. these are used as builders with a high workrate that can defend themselves well ( this idea is actually from the Rise of Mankind mod ) . if you happen to capture a wild elephant you can unite it with a normal worker to create one of these too. of course this should be unable to attack and have UNITAI_WORKER as far as the AI go, to avoid problems with combat units being AI_WORKER causing WoC errors ( although I think Sto is fixing that for 0.34, that would be awesome

3) ivory resources around the world count as "elephant lairs" , spawning wild elephants around. that is, until a camp is built on the tile of course.
4) same goes for wolves: wolf dens provide wolf/dog ( domesticated wolves basically ) resource that lets you build wardogs ( these are also from RoM

5) on a side note: it would be nice to let sea turtles captured by the lanun upgrade into war tortoises, I see no reason why they shouldn't be allowed to do so

6) Whales have always been the dullest resource in civ4. nobody wants to work them ( i.e. have them in the BFC ) cuz the meager bonus they give is offset by the additional useless ocean tiles you'd get for that.
so, what about having whales allow a unit like a "whale-rider" that terrorizes the oceans with collateral damage or some other cool unique feature ?

and then of course have whale resource act as a "lair" for whales that wonder around the seas. it would be nice to have some of them peaceful, like elephants (i.e. cannot attack, can be captured and turned into "whale-rider" like elephants ---> war elephants . but it should also spawn an angry whale every now and then that is basically a weaker version of the super-cool Leviathan, making the seas more lively and interesting.
of course, it should no longer spawn creatures once whaling boats are built on it, just provide the resource. maybe the "whale-rider" could be a UU for the Lanun if that sounds better, but honestly I'd rather have it be a nice added perk for the lucky fellas to have some whales beside their coasts

looking forward to reading your replies to this
