phungus420
Deity
- Joined
- Mar 1, 2003
- Messages
- 6,296
Note: I have moved my focus in modding to Legends of Revolution. If you have enjoyed WolfRevolution you will likely very much enjoy Legends. I will continue to support WolfRevolution, in a limited capacity. Since Legends of Revolution follows my design goals and philosophy, WolfRevolution is having any changes I made to the Wolfshanze mod, and RevolutionDCM removed. The mod will be a pure merge now.
Instructions:
1) Make sure you have BtS 3.19, if not, get BtS and update it to 3.19!
2) Download WolfRevolution
3) Install.
WolfRevolution is packaged in an NSIS installer .exe. Installing is as simple as double clicking. On installation you will be given the option to create a shortcuts to the mod, so that you can easily play it by launching from the desktop and/or start menu. No need to load or alter your regular BtS game in any way. I designed WolfRevolution with stability being a core necessity, 99% of users with High End Computers will experience no more issues with WolfRevolution then default BtS. Though like any software, there have been some known machine specific issues, see known bugs in the second post below for troubleshooting information if any problems occur. Some of the unit art in WolfRev is system intensive though (high poly/textures), and will cause slow down in later eras for low and mid range machines and the occasional Memory Allocation Failure.
Introduced Concepts:
The concepts incorporated in this mod are introduced from the RevolutionDCM mod by glider1 and jdog5000 as well as those like Moctezuma, PieceOfMind, and EmperorFool who have produced the components that really bring RevDCM together. The intruduced concepts are toggleable in the custom games start up, you may enable or disable them as per your tastes.
Revolutions: Cities now have a revolution index. This is negatively effected by such things as distance from your capital, Non State religion, wars going poorly, high taxes etc. Revolutionary sentiment is quelled by troop garrisons, building of wonders, communication technology, culture spending, success in war, etc.
If a city or a group of cities gets frustrated with their empire's rule, they will demand independence; If refused they may openly rebel. This causes armed uprising, and entire new civilizations may spawn taking over sections of large sprawling empires. Balkanization can occur in empires that are not well maintained, or sometimes the rebels will topple the old regime completely. Well managed empires have no problems.
Barbarian Civ: Barbarian cities that develop high culture or get large may settle down, spawning entire new civilizations.
Start as Minor Tribes: Simulates the chaos we all know from history. All civs are treated by the game as barbarian (Unit color, flags and borders still show, you are aware of who is around you, they just cannot be peacefully interacted with) until they discover the technology of Writing, and may engage in diplomacy with other civilizations that have discovered writing.
Influence Driven War: Battles have an effect on the cultural depth of tiles. This means that in war the borders of empires become dynamic, and will shift according to those who succede in their war.
Unaltered Gameplay Enhancements:
Interface: The BUG mod is fully incorporated into WolfRevolution. The current version is 4.1.1 and BULL 1.0, The enhancements to the interface are too numerous to count. If you haven't tried BUG you will be blown away by how much easier it is to get information, and how well everything is displayed.
Better AI: Better AI v 0.81m has been incorporated. Making the AI much smarter, especially at warfare. You will probably need to drop a difficulty level from what you are used to in BtS when playing this mod.
Art: Ethnic Unit art has been expanded. Overall the game will look much prettier.
Units and Civs
The Unit art and civilizations in WolfRev are from the Wolfshanze mod. I used the Wolfshanze mod because the overall changes were small, but needed. Overall the core game is touched very little. 2 techs are added, as they were needed to smooth out the crunched early renessaince and early industrial period (Muskets and Air superiority). A few leaders, civilzations and a couple wonders have been added.
Overall the focus in the units has been in the industrial era, where the interesting tech progression and unit steps found in the Mideval era fell flat in BtS. With WolfRevolution, the unit progression stays paced like durring that period of gameplay through the Modern era.
I always enjoy receiving feedback, so please feel free to post and let me know what you think, and any ideas you have to improve this mod.
WolfRevolution 1.6.1 is a merge of the current versions of Wolfshanze2.85 and RevolutionDCM 2.61
WolfRevolution
Instructions:
1) Make sure you have BtS 3.19, if not, get BtS and update it to 3.19!
2) Download WolfRevolution
3) Install.
WolfRevolution is packaged in an NSIS installer .exe. Installing is as simple as double clicking. On installation you will be given the option to create a shortcuts to the mod, so that you can easily play it by launching from the desktop and/or start menu. No need to load or alter your regular BtS game in any way. I designed WolfRevolution with stability being a core necessity, 99% of users with High End Computers will experience no more issues with WolfRevolution then default BtS. Though like any software, there have been some known machine specific issues, see known bugs in the second post below for troubleshooting information if any problems occur. Some of the unit art in WolfRev is system intensive though (high poly/textures), and will cause slow down in later eras for low and mid range machines and the occasional Memory Allocation Failure.
Download WolfRevolution v1.6.1<-easy install download
Introduced Concepts:
The concepts incorporated in this mod are introduced from the RevolutionDCM mod by glider1 and jdog5000 as well as those like Moctezuma, PieceOfMind, and EmperorFool who have produced the components that really bring RevDCM together. The intruduced concepts are toggleable in the custom games start up, you may enable or disable them as per your tastes.
Revolutions: Cities now have a revolution index. This is negatively effected by such things as distance from your capital, Non State religion, wars going poorly, high taxes etc. Revolutionary sentiment is quelled by troop garrisons, building of wonders, communication technology, culture spending, success in war, etc.
If a city or a group of cities gets frustrated with their empire's rule, they will demand independence; If refused they may openly rebel. This causes armed uprising, and entire new civilizations may spawn taking over sections of large sprawling empires. Balkanization can occur in empires that are not well maintained, or sometimes the rebels will topple the old regime completely. Well managed empires have no problems.
Barbarian Civ: Barbarian cities that develop high culture or get large may settle down, spawning entire new civilizations.
Start as Minor Tribes: Simulates the chaos we all know from history. All civs are treated by the game as barbarian (Unit color, flags and borders still show, you are aware of who is around you, they just cannot be peacefully interacted with) until they discover the technology of Writing, and may engage in diplomacy with other civilizations that have discovered writing.
Influence Driven War: Battles have an effect on the cultural depth of tiles. This means that in war the borders of empires become dynamic, and will shift according to those who succede in their war.
Unaltered Gameplay Enhancements:
Interface: The BUG mod is fully incorporated into WolfRevolution. The current version is 4.1.1 and BULL 1.0, The enhancements to the interface are too numerous to count. If you haven't tried BUG you will be blown away by how much easier it is to get information, and how well everything is displayed.
Better AI: Better AI v 0.81m has been incorporated. Making the AI much smarter, especially at warfare. You will probably need to drop a difficulty level from what you are used to in BtS when playing this mod.
Art: Ethnic Unit art has been expanded. Overall the game will look much prettier.
Units and Civs
The Unit art and civilizations in WolfRev are from the Wolfshanze mod. I used the Wolfshanze mod because the overall changes were small, but needed. Overall the core game is touched very little. 2 techs are added, as they were needed to smooth out the crunched early renessaince and early industrial period (Muskets and Air superiority). A few leaders, civilzations and a couple wonders have been added.
Overall the focus in the units has been in the industrial era, where the interesting tech progression and unit steps found in the Mideval era fell flat in BtS. With WolfRevolution, the unit progression stays paced like durring that period of gameplay through the Modern era.
I always enjoy receiving feedback, so please feel free to post and let me know what you think, and any ideas you have to improve this mod.
WolfRevolution 1.6.1 is a merge of the current versions of Wolfshanze2.85 and RevolutionDCM 2.61
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