Lonely Hearts Club, BtS Edition, Chapter XXIX : Isabella

r_rolo1

King of myself
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Welcome to the 29th edition of the Lonely Hearts Club for BTS. In the Lonely Hearts Club we explore strategies to cope with one of the most dreaded situations in Civ IV ( possibly the main reason for reloads after the military collapse one :p ): starting in isolation....

For the 29th game in BTS the choosed leader was Isabella of the Spanish:
Spoiler :
Civ4ScreenShot0004.jpg


Civ4ScreenShot0005.jpg

Well, who doesn't like the mother of all zealots of the game? :p As a AI Izzy is a complete jerk and to say the truth I don't recall of seeing her winning a single game ( she tends to get very backward because of the religious investement ). As a human the story is other: Fishing/Myst is not the best techs you can get in a start but Spi/Exp is a decent trait combo, especially if you go to the religious side. And the UU/UB are quite ... controversial: not evryone likes the UU , especially since it got from Guilds to MT and the UB was always shunned ( in spite of allowing high grade siege until MG and Artilery if you play it right ). A medium grade civ for most of the people: mot bad , but definitely not the worst....

.... unless you want to play the "Spain on a lake" game and grab most of the religions for your comodity. For that Spain is definitely a top competidor ;)

Her UU
Spoiler :
Civ4ScreenShot0006.jpg

To say the truth, I was never a big fan of the spanish UU ( I would had seriously prefered the tercios, but being this a American game made prioritarily by americans and for americans......... ) and the placing of it in the tech tree was always somewhat not optimal: probably too strong for being a knight ( not that anyone seems to have a problem with Bizantine UU in that regard ;) ) and stupidly late as a cuiraseer.....

Well, Conquistadores :p are a beefed cuiraseer that has a anti-melee bonus and the ability of fortify and of getting defensive bonus. Like I said, they are definitely mispaced in spite of being a very useful UU: they trounce pretty much everything until rifles ( including pikes ) and as they can get defensive bonus, they can live without a escort far better than a normal cuirasseer....

In here: I bet that some people will try a Conquistador based conquer war if we have horses. It seems a very valid option if the target has no rifles yet.

Her UB
Spoiler :
Civ4ScreenShot0007.jpg

The very, very controversial Citatel.... It is one of the 2 UB on this game that deserved a two digit pages thread dedicated to discuss if it was worthless or not ( the other being the Dun ;) ) :p

Well, I already gave my opinion on that thread, but I can give a resume in here: The worst problem with the Citatel ( that in it self is a very solid UB: c'mon, free XP? For units that will take a lifetime and a half to get a good ammount of XP if they don't die before ( siege ) ? :drool: ) is that it obsoletes with a tech that most of people like to get early, and that forces them to decide between that tech and leveraging the UB, a thing that most people don't like to do. But if you forget economics for a while, you can even get Citatel boosted Artileries and machine guns ( at the expense of delaying Assembly line, Corporation and Economics , that's true )... and to say the truth, Conquistadores and Citatel boosted cannons work very well in team ;)

In here: Well, I bet that some people will add some citatel boosted cannons to their conquistadores wars ;) .But there are other implications: In spite of delaying economics is a indirect help for a Great lighthouse based economy, it also cuts the way to Costum Houses...... in the end ,as most things in Civ IV, it depends a lot of the way the things are in game: if everyone in your game is in mercantilism, there's no need no need to hurry for Costum Houses :p

The start (for reasons that I'll explain below, the warrior may not be exactly in that spot in your game ):
Spoiler :
Civ4ScreenShot0003.jpg

Well, well, well.... Spain on a lake ;) and with seafood too :p .I guess that this start fits pretty decently in Spain starting techs. My only doubt is that if I waste a turn to get a river or not......

And it is good to have a non all-forested start once in a while...... :mischief:


Regarding the saves: given some complaints about the efects of the AI starting without archery in high levels ( giving a unfair advantage to AI that have early UU and/or have early warmongering tendencies ), I decided to make 3 WB saves ( all in the same zip file ). The WB saves are equal except for the fact that one of them ( labeled Monarch ) has all of the AI with archery as starting tech ( corresponding to a game started in Monarch ), one ( labeled Immortal ) has all of the AI with archery,hunting and agriculture as starting tech ( corresponding to a game started in Immortal ) while the last is the corresponding to a game starting in Noble ( labeled Noble ). All WB saves are playable in all levels, but ( for a example ) if you use the Monarch one the AI will start with archery ( and archers ) in any level. This has only a slight effect in the human directly ( mainly via the garrisons of barb cities ), but has a huge effect on the AI gaming in the outer lands ( avoiding scenarios like Pacal, Shaka or Sitting Bull to take all the barb cities and becoming moguls ). I strongly recommend the usage of the Monarch save if you want to play in Monarch+ and the Immortal at Immortal/Deity.... All the speeds are working well ( no more games ending in 1900 ) The saves are zipped... you only have to unzip this to the worldbuilder saves or for the PublicMaps folder ( either one will do ) and load it from the scenarios.
Any problem PM me...

P.S WB saves are crosscompatible between 3.13 and 3.17 if they don't have No Espionage ticked. No problem with the patches here :p

Again a small request ( not mandatory :p ) :

We ask the participants to do, if possible, a write-up with the victory save and a description of your game ( strategies, techs researched, wars,...). All the info should be in spoiler tags ( to not disturb other people's games ). If you want ( we would like to :p ) post reports at this moments of the game:

Checkpoint 1 - when we have explored the island and are aware of what resources it has. Its not so important when this is, but this is a time to discuss city sites etc. Don't look into a checkpoint 1 spoiler until you have reached this point yourself.

Checkpoint 2 - first contact - when we have met all the other AIs. At this point we can discuss our strategy to get to this point and our plans for dealing with them.

Checkpoint 3 - when we are committed to a victory condition (or at least think we are).

Checkpoint 4 - Victory (or defeat).


The last words are to wish good luck to all :goodjob: . And let the games begin!



P.S We don't have any kind of problem with defeats and reruns. Just play and enjoy ;)
 

Attachments

Oh cool, I like Izzy, and I seem to have time to get into this one. Actually played Justinian and Hatty, but well after the next one was up so I didnt write em up, sorry rolo, just been crazy here.
 
Yeah, I'll have a crack at this on Monarch/Epic. Haven't been able to play much civ recently due to starting a new job, but I like Isabella and I should be able to find time for this... somewhere

I also like that start. 3 food resources and trees for chopping? Yaaaay.
 
Emp/Epic - With Spain made green, because I like green. Check 1 3075 BC

Spoiler :

Settled in place. Research meditation, go WB.

3675 Beat to meditation by one turn :p
3075 I've explored the island.
3075bcland0000.jpg


4 and 7 are specialized for production, 1 (which you can't see, but is SE of the capitol to grab fish and borrow seafood from the capitol) is my GP farm, and the rest are for COTTAGES, although there will be some farming so they grow decently.



ZOMG! A TMIT dot map! Must be cold day in heck (where the prince of insufficient light rules). Might as well though, right?
 
Emp/Epic Checkpoint 2/3 1585 AD

Spoiler :
Well, I just played and neglected to write while doing so.

I'd founded confucianism by just teching it normally.

I got BURNED to liberalism, it went in 1090 AD while I was teching machinery. I rapidly settled the whole island (even the NW seafood 1 tiler) to work cottages where I could and wound up with 40 bpt around 500 AD :lol:. Once the cottages matured however it picked up a lot. GP farm was city #1 to the SE which took the capitol's seafood.

I met all the AIs horribly backwards like usual...just had to make sure I spammed maces to kind of discourage a DoW. Actually I take that back I am FAR ahead of GK even when meeting him. He's also isolated. The AI is bad at it :p.

For some odd reason no AI had gunpowder post 1000 AD so I brokered that, then chemistry, then steel around for a massive comeback. After that I went for rifling so my 2 spam cities could spam rifles. Even traded that around a lot - I'm now 8 turns from democracy and maybe only 1-4 techs behind the leader.

I intend to get a ton of cavalry via rush buy and take out GK. After getting into FS/FM/FR and having all those trade routes and mature cottages I'm pulling in close to 700 BPT now which Should keep me from staying back much longer.

I will head towards communism after democracy as it's pretty important to have SP if I take GK down - I put the FP on my own island towards the other side due to $$$ pressure :lol:.

1585south0000.jpg


1585north0000.jpg


1585tech0000.jpg


I'm in good shape.


View attachment 189846
 
Emperor, 4000 BC - 520 AD, where I gave up :(
Spoiler :
I usually play these at Monarch level, but since I have been doing quite well in other games at Emperor level, I thought I would have a go.

Long story short, I am in horrible shape. All the Wonders went so fast, I couldnt believe it. I didnt get a religion either, being too late for both CoL and Taoism. In fact, the GS that would have given me Taoism was due in 4 turns when I got the FIADL message. Ugh. I also lost the Great Library a couple turn before, which is VERY early for the AIs to build it.

Here is the list of the years important Wonders got built:

GW - 2200 BC
SH - 2150 BC
Oracle - 1525 BC
GLH - 1400 BC
Mids - 1350 BC
AP - 100 AD
MoM - 235 AD
GLiib - 490 AD

Religions were just as bad. Christianity went in 155 BC, Taoism in 520 AD. Checking some other Emp saves I had, ALL of these numbers are crazy fast for the AIs. The AP in 100 AD? Holy IND-Wonder Spammer Batman! Gotta be Ramesses or Roosevelt.

At first glance, I thought this may be a good game too. A couple happiness resources, Gems and Ivory, enough hills to get decent production cities, enough food to spread around, a couple rivers, even a little 1-tile island with a clam to get some "other landmass" trade routes (they are worth more than same-landmass TRs, even without the GLH). All I can figure is there is a serious Wonder Spammer in the game, but looking at the wonder list, they are split between a few cities, so maybe there is even 2 Wonder Hogs, I dont know. There must also be a couple religious nutjobs, since the religions went pretty early as well.

So once I lost Taoism, I gave up. I might go back and play it at Monarch, I dont know, I never met the AIs, and there are no real "surprises" on the map that would make pre-knowledge important, but I dont know, its discouraging to get smoked this baddly without even a chance. I was half-way done with the GL when it went, the only Wonder I ever tried for, and I felt I got Lit VERY early. I skipped Monarchy, CoL and Currency to chase Lit so I could get the GL. Ugh.
 
Emperor, 4000 BC - 520 AD, where I gave up :(
Spoiler :
I usually play these at Monarch level, but since I have been doing quite well in other games at Emperor level, I thought I would have a go.

Long story short, I am in horrible shape. All the Wonders went so fast, I couldnt believe it. I didnt get a religion either, being too late for both CoL and Taoism. In fact, the GS that would have given me Taoism was due in 4 turns when I got the FIADL message. Ugh. I also lost the Great Library a couple turn before, which is VERY early for the AIs to build it.

Here is the list of the years important Wonders got built:

GW - 2200 BC
SH - 2150 BC
Oracle - 1525 BC
GLH - 1400 BC
Mids - 1350 BC
AP - 100 AD
MoM - 235 AD
GLiib - 490 AD

Religions were just as bad. Christianity went in 155 BC, Taoism in 520 AD. Checking some other Emp saves I had, ALL of these numbers are crazy fast for the AIs. The AP in 100 AD? Holy IND-Wonder Spammer Batman! Gotta be Ramesses or Roosevelt.

At first glance, I thought this may be a good game too. A couple happiness resources, Gems and Ivory, enough hills to get decent production cities, enough food to spread around, a couple rivers, even a little 1-tile island with a clam to get some "other landmass" trade routes (they are worth more than same-landmass TRs, even without the GLH). All I can figure is there is a serious Wonder Spammer in the game, but looking at the wonder list, they are split between a few cities, so maybe there is even 2 Wonder Hogs, I dont know. There must also be a couple religious nutjobs, since the religions went pretty early as well.

So once I lost Taoism, I gave up. I might go back and play it at Monarch, I dont know, I never met the AIs, and there are no real "surprises" on the map that would make pre-knowledge important, but I dont know, its discouraging to get smoked this baddly without even a chance. I was half-way done with the GL when it went, the only Wonder I ever tried for, and I felt I got Lit VERY early. I skipped Monarchy, CoL and Currency to chase Lit so I could get the GL. Ugh.

Bleys:

Spoiler :

I don't want to tell you the leaders we have to deal with in this one but indeed the wonder pace in this one is very fast. I went for meditation with izzy lake and missed it!!! There's about 1-2 civs in the frickin game that could do that, and I guessed correctly which one vultured my religion :p.

However, don't get discouraged on a retry - we do have good land. I got beat to liberalism before I had paper, and am still in good shape as of my 2nd update despite also getting ZERO wonders (although for me it helps that I made no attempt for them, continuing the DaveMCW tradition of "more settlers and cottages".

The funny thing about LHC games is that while you are likely to fall behind due to no trade partners, you also usually have more land than is normally available peacefully, and can build way less military at first. Once you have the land and meet the AIs, the BPT will eventually catch up or even surpass theirs - which means beeline + trade can put you back in it in a hurry. This was a hard adjustment for me at first, because what tech is ok to have at which turn is different - it's OK to tech slower as long as you've got the infrastructure in place for a high BPT later.

Also count me among I guess the few players that likes getting lib 1st but considers the importance of doing so WAY overrated.

The trick is surviving that interval between meeting AIs and being on par with them. Troop spam and diplomacy both help here.

Religion definitely helps in iso and I got CoL here w/o getting wonders (tech priority though...writing/priesthood ----> CoL before I even had animal husbandry, although after IW with all the jungle).

By the way, 490 AD is pretty normal for TGL on emperor, although many of the other wonders go much earlier on this map. If you skipped CoL, Currency, AND monarchy for aesthetics and lit, what happened? A straight beeline towards TGL usually nets it closer to 1 AD - 200 AD I thought...although I'd not advocate that here without religion and priesthood as :) pressure would be rough and without marble the cost/benefit is questionable to begin with.
 
I gave this one a go, in true Isabella style as well ;)

Monarch/Epic 4000BC-1650AD
Spoiler :

Ok, Izzy style means everything towards religion in this one. Initially, this worked very well.
Techpath went Meditation, Polyteism (missed it by 3 turns), Masonry, Monoteism, Priesthood, Mining, BW, Writing (Oracle slingshot to Theology) and then the worker techs... If I'd went directly for CoL I may have gotten confu as well, but I figured some worker techs more important....

So, the religious start was pretty impressive if I may say so
Civ4ScreenShot0002-4.jpg


Of course I now started to develop the land and build cities, all while waiting for my 3 holy prophets to arrive. All 3 religions spread everywhere in the empire and the shrine income, somewhat helped the economy. And of course, Isabella needed to live somewhere surronded by religious power so sometime later

Civ4ScreenShot0004-3.jpg


Now, I guess you already figured out where this one is heading, ofc, a religious victory. However, when the infidels arrives I'm far behind. I should've prioritised Optics which I didn't. But I didn't give up. At the turn of optics, I had my missionaries ready to be transfered onto the new invention called Caravel. The mission wen't far beyond my expectations right up to the point I meet mr Theocracy, Zara.

An awful lot of gifted missionaries later he finally managed to use one succesfully, unfortunately, at this point Gilgamesh had managed to spread Christianity far beyond what I had hoped and my so called friends had dropped a bit in friendlieness with me. Actually, both Ghengis and Cathy that I had hoped for decided to declare war on me... So the vote went poorly. Next time around I bet I'll loose out on the residency to Gilga, no such vote yet since the spread was finalised but it looks not too well.
Civ4ScreenShot0010-4.jpg



On the techside, I'm behind, atleast the wide spread christianity is making me some cash so I'm starting to catch up a bit. But as it is now I'm fighting of invading knights and muskets with pikes, maces and X-bows.
Civ4ScreenShot0011-1.jpg


Well, I'm yet to decide if I'm to continue or not, I've been making some horrid decisions in this one and quite frankly, clicking away quickly without much micro, but then, I'm staying true to the Izzy AI...

Well, another day with a fresh mind I might figure out a way to win this one. I have a culture backdoor opportunity, but it'll be a hard one.
 
Check 3.5 - 1800 AD

emp/epic green mode :p

Spoiler :
Mid update!

Finished democracy, traded it a bit, build theater/coli for the upcomming war :mad:, and then decided no cannons or anything else necessary this time - I could wipe GK with low casualties with just frigate/galleon/rifles. I put together the requisite force to do so:

1728dowGK0000.jpg


You know the drill by now: Bombard with frigates on the turn you land. On the next turn, finish bombardment if you haven't yet, then hit with rifles. Board any leftovers up and sail to the next city to repeat. Very easy with a tech lead, and pretty fast. GK had a LOT of units which sucked and a LOT of cities (which will be good for me). Despite low casualties this was a long war with over 600 WW for that reason. Culture slider was up to 30% by the end (I'd rush bought jails as the war went on, and towards the end normal infrastructure even, and with theater/coli that's a lot of :) ). Resource captures started helping also.

At the end of 1800 I have completely eradicated GK:

1800ADcontrolallofGK0000.jpg


But all that rush buy sunk me in an even deeper tech hole:

1800ADtech0000.jpg


Still, I'm @ 1k bpt now and The only person who's threatening victory at the moment is HC. He's going culture but is a long way off, and recently just completed apollo.

Note that with my massive land and city lead, I can roll HC long before I catch up to him in tech (just infantry and destroyers would do, but I'll probably grab industrialism first too). Every civ is pleased with me pretty much, thanks to FR and reasonable diplo (UN recently forced FR but I've been in it a while).

Of the AIs though, only Giglamesh actually can hurt me. For this reason, it's tempting to take him on next. HC's 3rd culture city is at 11.5k or something, so I have a long time. Gilga could backstab me unless my power is massive. However, if it's massive, why not take him down first?

I'm weighing options. What military tech to go to, who to attack first, etc. The goal is domination. First order of business is getting near to industrialism, which I'm going to need either way. From there I may have a better idea who to strike first.


View attachment 189850

There is one reload on this save. I moved some frigates/galleons into the fog, and it auto-attacked with units in galleons. First of all, this is a terrible gameplay mechanic (why the hell doesn't it stop if there's enemies in the way? It "conveniently" makes you RE ROUTE and WASTE MOVES if it turns out your path is blocked by an unseen foe too. Why not just stop if there's an enemy in the path? That would only be rational), and second of all, I knew it and tried to click the tile next to it but apparently clicked too close to the edge. I refuse to lose 9 rifles without even attacking or defending with them due to a crap game mechanic, so screw that.

That aside, I'm doing OK I guess...bit worried I bit off too much in this segment but should be ok.
 
Hullo, religious economy. Thank you. Mon/Epic for me!
 
Religion is great for :) and maybe even gold/hammers/some fixed BPT, but it's not an "economy" by itself, just a means to improve an empire. Be sure to find a way to keep LONG TERM research up too! Don't sell your soul for religious techs and wonders...unless you're cheesing AP but even then you'll want to use more than just religion ;).

Take advantage of everything available to you.
 
Religion is great for :) and maybe even gold/hammers/some fixed BPT, but it's not an "economy" by itself, just a means to improve an empire. Be sure to find a way to keep LONG TERM research up too! Don't sell your soul for religious techs and wonders...unless you're cheesing AP but even then you'll want to use more than just religion ;).

Take advantage of everything available to you.

Well it's not like I'm going no cottages/scientists. It's a way so I can keep up.
 
Religion is great for and maybe even gold/hammers/some fixed BPT, but it's not an "economy" by itself, just a means to improve an empire. Be sure to find a way to keep LONG TERM research up too! Don't sell your soul for religious techs and wonders...unless you're cheesing AP but even then you'll want to use more than just religion .

Take advantage of everything available to you.

Having seen that I've opted to sell my soul for religious tech and wonders.

Mini update 1-2, kindof 3. This is EXTREMELY bad strategy, but what the heck =P

Spoiler :
Went for a screwy tech path for isolation (not so bad if you can make trades early). Meditation, Poly, Masonry, and Mono = three religions founded in cap while building two boats. Priesthood/writing while finishing off a settler gives me the opportunity to slingshot out to CoL and and then research worker techs while waiting on my first GP. Bulb Theo, brute force research Philo, back to worker techs/HBR (quest). Burn a second prophet on Divine Right, nab Islam and both wonders. Tech Music (miss the free GA, miss the Sistine by 3 turns). Tech paper, miss UoS and liberalism after that.

Met the Mongols first, back filled loads of tech with them. Then got exceedingly good trades with DR. Right now I have three nicely cottaged cities, a GP farm in the cap, and a production city on the inland river. Filler cities bring the total to the magic 9. Tech was down the Combustion path (I want MGs and CreCon). It looks like Gilgamesh might be about to invade so I've traded for rifling and swapped into nationalism to mass draft rifles. Once I get oil, I can just sit back and let the Navy win my wars. All 7 religions with several cheap GP left mean that I should be able to nab corps and culture spam out my ears. RE should let me run 100% slider and still produce units. Two friendly coreligionists (AI had astro at contact so I couldn't cheese up the AP) allows for later diplo options as well).


Just some general game theory but it will spoil my plans for those who might want to read them:

Spoiler :
I haven't done total religious denial since I think I was playing Monarch; but sure has seemed to make a major dent in the AIs even on Immortal. First, half or so the AIs get screwed on expansion having to wait longer for border pops to link up resources and work their best tiles. Second, monastic science is a gimme for the AI, figure at least 10% science if not 20% whacked off the top. Third, none of the AIs get the massive bonus having the Temple of Solomon or whichever shrine gets gold for half the world's population sending contributions. Fourth, I'm not positive, but I think its quite possible that AI trades less with its cautious neighbors than friendlies leading to more self research amongst the AI bloc.


My game semi-specific spoilers/theory:
Spoiler :
Long term pure RE/CorpE would be possible for me now. I have a cap with triple holy status and a hill/river location with the potential for twin shrines as well. The :hammers: to :gold: ratio for missionaries is insanely good and I can literally get 9 base gold per turn once I set up a galleon shuttle run, up to a limit of 7 gold per city in the world. Once I start founding corps, I can safely send Aluminium and CM to a lesser extent abroad and most likely the AI will self spread. Even if they don't I will be nerfing their economy to drastically help mine. Given that type of utterly stable gold income I could conceivably WS/farm/mine everything and build a new unit every turn in every city (assuming I can suicide them fast enough) and just extort techs to not fall too far behind. With enough not completely obsolescent units you can do pretty much anything; just pillage, pillage, and pillage some more. Until the AI gets robotics, losing his oil means he can't build anything seriously worse than infantry. Once you get guided missiles/nukes even mech inf only slow you down.

Even "better"; I can just go nuclear and the RE/CorpE money still rolls in. Desertification? Pffl - the RE/CorpE funds still roll in. Co salted tiles preventing me from working tiles? Whatever the money still rolls home. From a comparative standpoint, nuking every square on the globe makes me stronger :rolleyes:.
 
lol you forgot the
Spoiler :
thing to go with the /spoiler at the end I think.

Greeaaaaaaaat, I try to give some useful advice to some players just jumping up to monarch and a super player comes in and goes straight religion to make me look bad :lol:.

It's true that if you win a race to a religious tech, it tends to become great trade bait (other than meditation/poly, that is). DR in particular seems to be just ADORED by the AIs who will give you tremendous value for it even if the wonders are already built...

It still doesn't tend to put up the #s that just normal empire management does, but since it HAD to be someone with game knowledge and micro like mirth he'll probably beat the game sooner than me and with a higher score doing pretty much anything :lol:. Even if he absolutely refuses to use cottages and only runs priests to bulb religious techs or something :p.

Be sure to post screenies though mirth! Even though I hate micro and generally blast out the cottages like nobody's business, I like stealing bits and pieces from everyone's play. Kind of like Ditto in pokemon but hopefully less terrible.
 
Alright, Mon/Epic

Checkpoint 1 4000BC - 725BC
Spoiler :
Gawd, I hate jungles. A lot. First tech path went Mining -> Bronze Working -> Agriculture -> Iron Working. I considered going for an early religion, but I have this paranoia about missing either of them and it feels like I put myself on the back foot. So I decided not to. In the meantime I built a couple of work boats, a worker, and Stonehenge, so I wouldn;t be wsting turns building Monuments. Goody huts yielded nothing really useful - a map, Warrior XP (though this did help me gets Woodsman 3) and a Warrior. The lack of gold popped confirmed my decision to delay the second city to build Stonehenge.

Founded the second city towards the left near the clams, and the third city near the fish. It's an interesting island. There's that nice huge river going through the middle, surrounded by hills for production, although dividing it up has given me something of a headache, mainly due to the lack of food resources around that area. Anyway, I'll use part of the river for cottaging to buoy the economy, and the other part for farming to sustain a production city. I'll move the capital too at some point.

Anyway, took a kick in the teeth which caused me to save and quit the game to evaluate my plan. I missed the Great Lighthouse. It fell in 750BC, and I was a couple of turns away from being able to whip it to completion. Dissapointing, as I've never missed this wonder before, when i've wanted it. Guess it means I'll have to get those cottages up and running.

Current tech path is that I'm currently ploughing through Mathematics and working my way towards Currency and Code of Laws. Happiness is causing me a problem, as I'm not really anywhere near researching Monarchy right now, and I've no religion. Hmmm.
 
Never played Spain before, should be a giggle.

Emp/Epic

Spoiler :

Well it's a truely epic fail. Like Bleys i decided to go Emp, managed to found Bud, and complete the GLH, city placement was near enough as TMIT.
Research sucked, i suspect over expansion and a late Monarcy killed it for me.
Confu and Christo went at 305BC, all wonders went very early too.

Ended up me researching Civil Ser, whilst the main man had 2 vassals, huge empire and just switched to S Prop. Female vass was researching Physics. :lol:

EPIC FAIL. I think i'll knock it down to Mon, be more selective on the expansion and Bee-line. I may dump the GLH and take the 'Mids for a SE

 
As I'm half spanish I think I'm gonna give this LHC a whirl on Monarch/Epic.

Isabella is always a bit of a odd leader I never know whether to make full use of the UB, delaying economics, or just ingnore it. I rarley make use of mounted units very well in my games and isabella's is somewhat tricky to take full advantage of.

Start looks alright, although its a real mixture, not quite enough food for a full-on GP farm (although there might be more in the fog), some grasslands, some production. Never quite sure what to do with these starts? :crazyeye:

I think a bit of early exploration is in order before I put together an overall plan, but probably will start on a couple of workboats while teching aggr > mining (gonna forgo early religion probably).

Now, I might just go off and read up on that guide for lonley starts that some guy wrote ;)
 
Okay so I've started, but I'm already having a slow start to this game, Monarch always seems to punish me by killing off my starting units! I've only played upto 2925 BC, but I'm really hoping for advice going forward... (Already!). :rolleyes:

Update - Monarch/Epic - 2925 BC

Spoiler :
My starting warrior appeared in a different position to the north, but didn't really reveal much of interest.

LHCXXIX_Groo_001.jpg


Settled in place, the hut popped for a map (Great :rolleyes:), started on a workboat and dialed up aggriculture.

Popped a second hut with my warrior, got a hostile village :( which promtly killed hill. :sad:

LHCXXIX_Groo_002.jpg


So build in the capital after the fist workboat was... Warrior > Worboat

and tech Aggriculture > Mining > Bronzeworking

My second warrior pops another map, yuck... :yuck: really useful on lonley starts! and then promptly runs into a bear and a barb warrior and dies! :rolleyes:

LHCXXIX_Groo_003.jpg


Hmmm... this is not the best of starts! After the 2nd workboat I dial up ANOTHER warrior in the capital!

Bronze is in... and no copper. Here is what I've managed to uncover of our starting lands inbetween the unfortunate deaths of my warriors.

LHCXXIX_Groo_004.jpg


So... No Stone, Marble or Copper, But plenty of Jungle/Grasslands this kind of pointing me to going towards Cottages/early ironworking and aiming for the GreatLightHouse, So I've started on sailing.

The Capital... pretty underdeveloped thanks to building warriors!

LHCXXIX_Groo_005.jpg
 
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