The goal is to take the Civ 4 technology system, and add it to colonization. This will include all the XML/Python/ and SDK aspects. Technological advancements will be divided into different categories corresponding to the founding fathers. The Technology Advisor Screen will be similar to Civ 4, as the screen shots in the second post will show. I plan to include most of the technologies from Civ 4, and others as the mod develops.
Their will be new units, resources, buildings, professions, etc to fill out the eras. I am working on a unique system incorporating the idea of Health/sickness , and Happiness/Unhappiness. This will be a main mechanic that the mod builds around. This is not a total conversion mod, but it will expand the Colonization game to a more Civ-like scale.
Currently Status:
I am currently working on the XML tech list to further flush out the techs that will be included, and how those techs will be divided amongst the categories. I am curious to get other players ideas on what techs (Civ 4 and others) should be included, and what era/category they would belong to. I am also interested in opinions on what professions should be included to match the Eras/techs/resources.
I am excited to see where this mod goes, and I hope others are as well. I am open to other peoples input so if you have an opinion please feel free to add it.
Their will be new units, resources, buildings, professions, etc to fill out the eras. I am working on a unique system incorporating the idea of Health/sickness , and Happiness/Unhappiness. This will be a main mechanic that the mod builds around. This is not a total conversion mod, but it will expand the Colonization game to a more Civ-like scale.
Currently Status:
I am currently working on the XML tech list to further flush out the techs that will be included, and how those techs will be divided amongst the categories. I am curious to get other players ideas on what techs (Civ 4 and others) should be included, and what era/category they would belong to. I am also interested in opinions on what professions should be included to match the Eras/techs/resources.
I am excited to see where this mod goes, and I hope others are as well. I am open to other peoples input so if you have an opinion please feel free to add it.