THEORY: Philosophy of NESing

Symphony D.

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Retroactive deletion.
 
Great work Symphony. We should either stick this or make a link to this in a sticky stick.
 
If we start stickying every essay that's wrote on NESing, we'd have the whole first page stickied.
 
Well I dont know where to place myself...probably a centrist between arcadist and simulationist.
 
Yeah, pretty interesting. I think I was a centrist-simulationist from Chand's investogation. I think it might be interesting if someone (symphony would probably be the best as he seems to have particular interest in this) to write a more detailed questionaire to get more accurate results. I remember looking at the descriptions of the 5 groups and thinking simulationist didn't really suit me that well. I tend to prefer things like Diplomacy, which would put me in the boardgamer group surely? I also don't like the influence player stories have in some NESes, so being opposite the Story groupo would be appropriate.
 
There's a test for that. :p

I dont need a test to tell me what kind of NESes I like :p

Though I'm conflicted about the original GoobNES. Hand's down one of the most amusing NESes I've ever played in even though realism was not exactly one of it's strong points but that was part of it's charm. Being able to concoct all manner of wacky & advanced technologies. Felt very red-alertish. Still angry about not having the time to finish my cloning vats and begin churning out genetically enhanced soldiers before the world was blown to hell by anti-matter missiles. Kind of made all my 'communication' satellites carrying all manner of NBC weapons redundant.
 
Hmm.. then, according to this, I may not be an arcader.

Let's take Amon_Savag's Motherhen for example.. when I first joined, it was very subjective and extrinsic.. it had a bit of structure to it, yet everything else was pretty much decided by the players with Amon modding over us to make everything worked. The updates were pretty much straight to the point so players could know everything was being done.

Yet, the game then took a turn for a more objective and intrinsic approach.. now instead of using jack to build massive armies, we are limited by the introduction of supplies into the factor, thus restricting that freedom, and also the fact that the updates are now becoming somewhat more detailed, and it seems that many are now working around the updates and it's situations instead of just letting it inform us of what has occurred.

The funny thing is, after all this, I feel as if I'm becoming more and more interested in the NES, yet I do not know whether to attribute it to the fact that a lot of "interesting" situations are developing and since everyone is becoming more involved in it, or the fact that I am very much liking the objectivity and intrinsic value of it..

If the answer is the latter.. this would mean I am not an arcader, but it's polar opposite.. a simulationist. Interesting, and nice write up.
 
A very interesting analysis of views on NESing... I have to say that I agree with the organization you've set up Sym... and note that it is interesting that while many players profess to be simulationists, we have yet to run a successful simulation NES. Perhaps we default to other types of NES simply because they are simpler to moderate.
 
I agree with Iggy, that a pure simulationist NES would be an immensly complex to moderate, there fore taking up a huge amount of time.
 
A very interesting analysis of views on NESing... I have to say that I agree with the organization you've set up Sym... and note that it is interesting that while many players profess to be simulationists, we have yet to run a successful simulation NES. Perhaps we default to other types of NES simply because they are simpler to moderate.

Or maybe we've forgotten an example NES, or the questions on the survey were simply incorrectly worded.
 
The first suggestion is certainly a possibility, but I can't think of a successful simulation NES either, and many people have confirmed their classification by the test as 'simulationists'.
 
Retroactive deletion.
 
such a NES i think, would require two mods to be successful, simply because the amount of time required to mod it. However the problem with that is the difficulty NESers have in generally agreeing with each other lol. Moding a NES is that NESers vision, in a way, and they have a lot put in to it, they rarely give up that level of control.
 
such a NES i think, would require two mods to be successful, simply because the amount of time required to mod it. However the problem with that is the difficulty NESers have in generally agreeing with each other lol. Moding a NES is that NESers vision, in a way, and they have a lot put in to it, they rarely give up that level of control.
I give you...PureNES? :p Modding a NES with two mods is possible, after all. As for implementation...working on it. Though honestly a lot of this stuff seems arbitrary 'less we want to spend hundreds of dollars finding methods to simulate it like the government does. :p
 
Retroactive deletion.
 
such a NES i think, would require two mods to be successful, simply because the amount of time required to mod it. However the problem with that is the difficulty NESers have in generally agreeing with each other lol. Moding a NES is that NESers vision, in a way, and they have a lot put in to it, they rarely give up that level of control.

Two mods can/has work[ed].
 
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