Looking for ideas for dungeon/lair exploration results.
These can be ideas for specific lair types, general things which can apply in any lair type, events which have multiple choices of single results. Where multiple choices exist, they may be dependant on civ, techs, mana, religion, civics, game options, etc. just as the regular random events can. Events can be generally good, unquestionably bad, worse things that happen at sea, or anything in between.
For neatness, so everyone can criticise them more vigourously, try to format them like the dialog box with results/requirements in brackets, like:
Your unit encounters an evil shrine deep within the lair.
* Sanctify the shrine in the name of all that is holy (requires spirit mana) (starts a golden age)
* Ignore it, I'm sure it is fine (small chance a demonic monster will spawn)
* Embrace the darkness. Pray at the shrine (requires Evil) (Exploring unit gains a random promotion, plus the Crazed promotion)
I'll nick some of the ideas (the ones I like and can make work!) for my modmod.
These can be ideas for specific lair types, general things which can apply in any lair type, events which have multiple choices of single results. Where multiple choices exist, they may be dependant on civ, techs, mana, religion, civics, game options, etc. just as the regular random events can. Events can be generally good, unquestionably bad, worse things that happen at sea, or anything in between.
For neatness, so everyone can criticise them more vigourously, try to format them like the dialog box with results/requirements in brackets, like:
Your unit encounters an evil shrine deep within the lair.
* Sanctify the shrine in the name of all that is holy (requires spirit mana) (starts a golden age)
* Ignore it, I'm sure it is fine (small chance a demonic monster will spawn)
* Embrace the darkness. Pray at the shrine (requires Evil) (Exploring unit gains a random promotion, plus the Crazed promotion)
I'll nick some of the ideas (the ones I like and can make work!) for my modmod.