KJ Jansson
Prince
- Joined
- Oct 7, 2008
- Messages
- 509
The basic Civ4Colonization game and various modes (AoD2 and Snoopy/Dale Unofficial Patch, maybe other, too) have the same the "1 treasure per Galleon" limit.
Where is this limitation is located and How to bypass this limit?
Let's open in Notepad the "CIV4UnitInfos.xml" file. This file is located in .../Assets/XML/Units directory.
Find the <Type>UNIT_TREASURE</Type> section. Here you see the information about the treasure unit.
In the end of this section find the line:
<iRequiredTransportSize>6</iRequiredTransportSize>
What it means? Right! It means that only ONE treasure can be transported.
Moreover, this treasure could be transported ONLY on Galleon because only Galleon has 6 cargo slots, see the line <iCargo>6</iCargo> in the
<Type>UNIT_GALLEON</Type> section.
Thus, "1 treasure per Galleon" limit can be very easy bypassed. Change "6" on "1" and you could load 6 treasures on one galleon:
<iRequiredTransportSize>1</iRequiredTransportSize>
Interesting to note, that after such changes you can load your treasures also on CARAVEL (2 cargo slots), MERCHANTMAN (4), PRIVATEER (2) and of course on GALLEON (6).
FRIGATE, SHIP_OF_THE_LINE and MAN_O_WAR have no open cargo slots and couldn't be used to transport treasures.
The king probably will be angry because he lost 50% income from each found treasure. But it's his problem.
To my opinion, much more real situation when the strong nations transported their treasures on galleons escorted by frigates, the poor nations used unprotected caravels that could be attaced by privateers.
And of course, it's much closer to reality than "a virtual king's galleon" that noboby see in the game and which could not be attaced by you or your opponents.
P.S. make backup copy "CIV4UnitInfos.xml" file before your changes.
Where is this limitation is located and How to bypass this limit?
Let's open in Notepad the "CIV4UnitInfos.xml" file. This file is located in .../Assets/XML/Units directory.
Find the <Type>UNIT_TREASURE</Type> section. Here you see the information about the treasure unit.
In the end of this section find the line:
<iRequiredTransportSize>6</iRequiredTransportSize>
What it means? Right! It means that only ONE treasure can be transported.
Moreover, this treasure could be transported ONLY on Galleon because only Galleon has 6 cargo slots, see the line <iCargo>6</iCargo> in the
<Type>UNIT_GALLEON</Type> section.
Thus, "1 treasure per Galleon" limit can be very easy bypassed. Change "6" on "1" and you could load 6 treasures on one galleon:
<iRequiredTransportSize>1</iRequiredTransportSize>
Interesting to note, that after such changes you can load your treasures also on CARAVEL (2 cargo slots), MERCHANTMAN (4), PRIVATEER (2) and of course on GALLEON (6).
FRIGATE, SHIP_OF_THE_LINE and MAN_O_WAR have no open cargo slots and couldn't be used to transport treasures.
The king probably will be angry because he lost 50% income from each found treasure. But it's his problem.
To my opinion, much more real situation when the strong nations transported their treasures on galleons escorted by frigates, the poor nations used unprotected caravels that could be attaced by privateers.
And of course, it's much closer to reality than "a virtual king's galleon" that noboby see in the game and which could not be attaced by you or your opponents.
P.S. make backup copy "CIV4UnitInfos.xml" file before your changes.