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#1 |
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Warlord
Join Date: Apr 2008
Location: Peru
Posts: 132
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NOT ANOTHER STONE AGE MOD 2.0 ... for BTS 3.17
STONE AGE version 2.50 beta THIS IS A BETA VERSION OF THE LASTEST STONE AGE MOD. I think it's cleaned of bugs but we never know. Let's give it a try to see if something is missing ![]() Please, download Stone Age 2.50 beta version. It has plenty new stuff and a new DLL. TO UPGRADE ... just Delete the old Stone Age Mod folder. By default, it should have this route: "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\" (it may change if you installed Civ4-BTS it in a different location). After that, follow the Installation Instructions because everything is similar. ![]() INTRODUCTION Let’s see, this is the second version of Stone Age Mod for Civilization IV: Beyond the Sword 3.17. It has been so long since the first version was released so I hope you enjoy this one .Let me tell you the idea. It’s 1 000 000 BC. You start as a small tribe. Everything is new for you and your people. You must learn the secrets of nature and lead your tribe through a dangerous way of life. Wild animals are almost everywhere. It’s about you to take advantage of it. In your way you may find other tribes who are developing as well as you. Year will go by and you will have to fight to get a space on Earth. You must be careful with nomad tribes. They could be kind with you, but once you turn them your back, you might regret it if you are not prepared. Years still come and go. Only strong enough tribes will prevail. Nomadic lifestyle will stay in the past. New challenges approach your empire. Will you be proficient enough to lead your empire through the test of time? This is the real challenge! This is YOUR CHALLENGE .Stone Age Mod, as it’s name describes, divides the early game in 3 old (but also interesting) eras:
This MOD is different from others I've found before. You can continue your normal gameplay after reaching the Neolithic era. Some few changes to original game, but they are to keep its balance. You can read the Stone Age documentation file to have a detailed features of this mod. This Mod has been specially designed for long games at Marathon Speed. It also fits well with Epic game speed and should not have problems in Normal or Quick games. Here is the list with the current Stone Age mod features (NOT UPDATED YET): Spoiler:
-------------------------------------------------------------------------------------- Thanks to digitCruncher for detailing the Mod features. Well done ![]() Thanks to Dresden for helping me get the 30 Civs DLL. Thanks a lot ![]() Thanks to TheLadiesOgre for helping me with the English translation for events. Many thanks ![]() -------------------------------------------------------------------------------------- Installation Steps
![]() You will find a File with the Documentation in the RAR. You will need WinRAR to extract the Mod. This Mod can be played in English or Spanish language!! ![]() -------------------------- VERSION 2.50 LOG -------------------------- Spoiler:
-------------------------- VERSION 2.32 LOG -------------------------- Spoiler:
-------------------------- VERSION 2.30 LOG -------------------------- Spoiler:
-------------------------- VERSION 2.05 LOG -------------------------- Spoiler:
-------------------------- VERSION 2.00 LOG -------------------------- Spoiler:
-------------------------- VERSION 1.60 LOG -------------------------- Spoiler:
-------------------------- VERSION 1.53 LOG -------------------------- Spoiler:
---------------------- I’m sorry if you find many grammar mistakes. English is not my native language so I try to make as good as I can. ![]() Well ... I don't have more to say but HAVE FUN WITH IT!! Any comments or recomendations are welcome ![]() ------------------------ DOWNLOADING LINKS ------------------------ AtomicGamer: http://www.atomicgamer.com/directory.php?id=19011 You can also find the Stone Age SDK files in the link mentioned above. You must select StoneAge2.50 beta ------------------------ Send Email To The_Triturador: El_Triturador Last edited by The_Triturador; Jun 22, 2009 at 09:53 PM. Reason: Add Links |
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#2 |
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Warlord
Join Date: Apr 2008
Location: Peru
Posts: 132
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Finally, playing new Stone Age's final version
Last edited by The_Triturador; Nov 07, 2008 at 01:51 PM. Reason: Change Status |
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#3 |
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Warlord
Join Date: Apr 2008
Location: Peru
Posts: 132
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Reserved
SPACE RESERVED FOR FUTURE
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#4 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,877
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Are we suposed to start with 25 techs? Or did I do something wrong. Or is it something I got because I was playing Hapshetsut (Egypt) on a Giant map at Noble level?
Looks good so far. |
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#5 | |
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Deity
Join Date: Jan 2006
Location: tundra
Posts: 2,094
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Quote:
I played about 140 turns and liked it alot. then things got really jerky graphically, and then CTD. Apart from that it was interesting and moved along nicely. I want to play again, so I hope the CTD is fixable. Last edited by mice; Oct 10, 2008 at 03:17 AM. |
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#6 |
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Deity
Join Date: Dec 2002
Location: Arizona
Posts: 4,688
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this is an interesting concept. i would like to see this mod finished as i would like to try it
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#7 |
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LivE LonG AnD PrOsPeR
Join Date: Dec 2005
Location: israel
Posts: 4,902
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interesting,
i will check this out.
__________________
Dawn Of the overlords _ Dune wars _Song Of The Moon 2
_Battle for Barsoom-2013 "cry havoc ! and let slip the dogs of war !" |
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#8 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,877
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Very interesting, I gave up when I could not build the Hindu religious shrine because I already had the maximum number of wonders in the city. Hindi was my state religion and I really needed the money
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#9 | ||||
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Warlord
Join Date: Apr 2008
Location: Peru
Posts: 132
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Quote:
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I've already fixed that bug. Now you can play at any Game Speed mode without getting problems ![]() Quote:
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I just didn't though about it. I've already changed the value to Unlimited so you won't have to worry about that. Original Civ4 game doesn't have that limit so I will remove it.Please ... download version 1.02 to make use of these changes.
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#10 |
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Deity
Join Date: Jan 2006
Location: tundra
Posts: 2,094
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The mod plays out really well. I had a great first 400 turns at Epic speed. I really like techs that reveal resources.
I did a stone axeman rush on Shaka and rexed through to sedentary life when I could build cottages (I think it was that tech) Then the game blended well into the ancient era with standard worker techs. The Gatherer unit before that is clever. Zara just DOWed me so I have to defend. It really plays like a standard game with an early settler rush to get to this point, except I had 400 turns of interesting play to get to this point. |
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#11 |
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Deity
Join Date: Mar 2007
Posts: 2,272
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I can not seem to download it. It says "You have reached the download limit for free-users. Would you like more?". Just one question. Did you add anything like a moving camp or city? Or are they all like default Civ?
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#12 | |
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Warlord
Join Date: Apr 2008
Location: Peru
Posts: 132
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Quote:
![]() No, the game works as default Civ does . I think it would be nice if you could appear in some other place every specific numbers of turns. I'll take your idea and try to figure it out a way to do it . It will take some time but I think that would be a great difference
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#13 |
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Deity
Join Date: Mar 2007
Posts: 2,272
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Well we are going to try and add the Mongol camp to act like a pre-city in WoC is why I asked. I was hoping you had made one already to save some work.I am starting to add just a Neolithic era now as well.
Ya I did not download anything from rapidshare ever in my entire life I think. So don't know. I will be interested to see when possible. Edit: Now it is allowing me to download the mod. |
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#14 |
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No more ghostbusting!!
Join Date: May 2008
Location: The Netherlands
Posts: 2,082
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Nice work done here, Trit! Seems to inspire other modmakers too!
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#15 |
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Lt. of Mordor
Join Date: Jan 2008
Location: St.Petersburg, Russian Federation
Posts: 2,823
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Why do you need Archery for bronze working?
Anyway, may I suggest to rename archery to fletchery (like a more global term)? It could lead to carpentry/enable something more .
__________________
My Buildings For Civilization"Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime." - Lao Tzu |
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#16 |
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Deity
Join Date: Mar 2007
Posts: 2,272
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I just wanted to say you put a lot of work to this. I am impressed with how much has been done. I just do not like the the beginning vanilla Civilization tech tree, but other than that you have really did a lot. Good Job
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#17 | ||
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Warlord
Join Date: Apr 2008
Location: Peru
Posts: 132
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Quote:
. Other reason is that I just wanted you to have some war with the Stone Age units Carpentry may be a good idea ... thanks for it ![]() Quote:
) changes there to get some balance into the game (like costs, tech and inflation). Thanks for your opinion ![]() Yeah ... Thank you for that too
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#18 |
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Deity
Join Date: Jul 2004
Location: Canberra, Australia
Posts: 11,877
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I am greatly enjoying playing this mod. It really extends the interesting period where civs are truly different not just copies as occurs in the latter game.
There is and event which gives you a camp and road on dear before you can build these things yourself. I suspect it is because hunting in vanilla allowed the camp. Have you changed the automated worker actions? I specify in the options that I don't want them to chop down forests but they do. Gatherers upgrade to settlers, shouldn't that be workers? I captured a city with 3 of them and had to delete them all because I could not afford to upgrade them. When you get Sedientary Lifestyle or Agriculture (the free tech I choose) the gatherer's work on non-forest terrain stops giving +1 food. Design? It caused a number of my cities to starve while I built workers to irrigate. |
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#19 | ||||
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Warlord
Join Date: Apr 2008
Location: Peru
Posts: 132
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Quote:
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. They upgraded to workers when I was developing the Mod. But when you discovered Sedentary Lifestyle you could upgrade the Gatherers to Workers for just 30 gold each one so it would be some kind of cheat if somebody built many gatherers without using them just planning to get workers faster and cheaper. I just didn't want to leave that posibility. I haven't found an alternative solution yet. I'm planning to start working on the Source Code to get more interesting stuff. Maybe then I could find a way .Quote:
-------------------------------------------------------------------------- BTW ... Thanks for playing and enjoying the game
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#20 |
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Warlord
Join Date: Sep 2006
Location: Montana
Posts: 269
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The techs still seem to come a bit too quick on Epic. I'm going to try marathon to see if that feels better.
__________________
Meddle not in the affairs of Dragons, for you are crunchy and taste good with ketchup. |
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