BugReportage
Warlord
- Joined
- Oct 10, 2008
- Messages
- 143
I'm not sure if someone's already brought this up but some of the Mana Towers are kind of... Crappy. You figure you collected all this mana, you built this BAD ASS tower and its... somewhat meh.
I understand that some towers require less mana than others to build but... All in all you figure that someone who builds this BAD ASS tower should get some BAD ASS upgrades. Strong is a decent promotion for summons, having more skeletons is meh at best. Getting a free tech is kind of uncreative.
I figure if you build a tower of necromancy, you should get some pretty awesome synergies with the manas you possess, stronger summons (already like this)... mana effects are DOUBLED... spell effects are stronger... mage-type units get experience when being built in the city with this wonder(a tower of necromancy is like a big library of books on necromancy isn't it?). Maybe get a special unit that makes a Sanction Graveyard or something (you can use to summon more undead like the graveyards already but one that you can't dig up)
I think lore-wise you expect more from a Tower of <Craft Here> than a free tech or a stronger summon. At least that's what I felt. I was thinking it'd make my city the center of the necromancy world. Like the MiT or Caltech of Necromancy!
My opinion anyways, and I'm sure there's alot of balancing/costs to look at but I'll throw this scrap of meat on the table for you all to chew on.
I understand that some towers require less mana than others to build but... All in all you figure that someone who builds this BAD ASS tower should get some BAD ASS upgrades. Strong is a decent promotion for summons, having more skeletons is meh at best. Getting a free tech is kind of uncreative.
I figure if you build a tower of necromancy, you should get some pretty awesome synergies with the manas you possess, stronger summons (already like this)... mana effects are DOUBLED... spell effects are stronger... mage-type units get experience when being built in the city with this wonder(a tower of necromancy is like a big library of books on necromancy isn't it?). Maybe get a special unit that makes a Sanction Graveyard or something (you can use to summon more undead like the graveyards already but one that you can't dig up)
I think lore-wise you expect more from a Tower of <Craft Here> than a free tech or a stronger summon. At least that's what I felt. I was thinking it'd make my city the center of the necromancy world. Like the MiT or Caltech of Necromancy!
My opinion anyways, and I'm sure there's alot of balancing/costs to look at but I'll throw this scrap of meat on the table for you all to chew on.
