CC Tile Combinations

Methos

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We all know about the +1 :hammers: when you settle on a plains hill, but what about the other modifiers that we may not know about? I'm curious, what tile combinations have you found that grant bonuses to the city center when you settle on that tile combination? For example:

Normal CC: 2 :food: 1 :hammers: 1 :commerce:
Plains Hill: 2 :food: 2 :hammers: 1 :commerce:
Plains with Elephants: 2 :food: 2 :hammers: 1 :commerce:
Plains Hill with (Copper/Stone/Marble): 2 :food: 3 :hammers: 1 :commerce:

What others are out there?
 
Most calendar happiness resources give an extra commerce I think. Not great though.

EDIT: And gold/silver/gems. Waste settling there though unless there is no food at all, so it would be a bad city site.

I think jumbos give you a hammer too.

EDIT2: Plains hill/marble... a massive 3 hammers ;) Quechua rush-tastic.
 
We all know about the +1 :hammers: when you settle on a plains hill, but what about the other modifiers that we may not know about? I'm curious, what tile combinations have you found that grant bonuses to the city center when you settle on that tile combination? For example:

Normal CC: 2 :food: 1 :hammers: 1 :commerce:
Plains Hill: 2 :food: 2 :hammers: 1 :commerce:

What others are out there?
I have added phants in my MF-rules. Phant+plains as city center has the same effect as PH.
 
The general rule is:
food = max(2, tile's own food w/o improvement or features)
hammers = max(1, tile's own hammers w/o improvement or features)
commerce = max(1, tile's own commerce w/o improvement or features)

Features include forest, jungle, radiation, flood plains.

Example 1: grassland sugar. Tile gives 3/0/0, therefore city has 3/1/1

Example 2: riverside plains hill with wine or gold. Tile gives 0/2/2, city has 2/2/2. Financial leader will have 2/2/3
 
The general rule is:
food = max(2, tile's own food w/o improvement or features)
hammers = max(1, tile's own hammers w/o improvement or features)
commerce = max(1, tile's own commerce w/o improvement or features)

Features include forest, jungle, radiation, flood plains.

Example 1: grassland sugar. Tile gives 3/0/0, therefore city has 3/1/1

Example 2: riverside plains hill with wine or gold. Tile gives 0/2/2, city has 2/2/2. Financial leader will have 2/2/3
Thanks for the formulae, I wish I could add them as rule directly to MapFinder. So I assume the target for this thread is to get a list of resource/tile combinations which can be added 1:1 into MF. If I am wrong with this - np
 
nice info ppl.
I also know stone will give you +1 (in most instances? on plains?), like marble.
 
nice info ppl.
I also know stone will give you +1 (in most instances? on plains?), like marble.
sure, but elephants appear more often than stone or marble and elephants are grouped so the chances to get an elephant on plains is significantly higher thant stone/marble on plains.
 
sure, but elephants appear more often than stone or marble and elephants are grouped so the chances to get an elephant on plains is significantly higher thant stone/marble on plains.

Sure, but I can't build the pyramids out of Ivory, can I? ;)
I think I'll go eat some elephants and think about that.
 
Sure, but I can't build the pyramids out of Ivory, can I? ;)
... it only takes longer :lol:
I think I'll go eat some elephants and think about that.
Why do ducks have webbed feet?
Spoiler :
To trample out bushfires.

Why do elephants have flat feet?
Spoiler :
To trample out burning ducks.
 
stone plains hill or marble plains hill(or iron or copper for that matter) all give a 3 hammer city tile... I love settling my capital on stone plains hill...
 
Good one, HolyHandGrenade :)

Any wonder can be sped up by ivory - just stick the ivory in the workers' asses ;)
 
Added plains hill with stone/marble to OP.

Edit: Added copper too.
Hmm, how do you know with an ancient start where copper is?

EDIT: ... and I am still missing elephants+plains. You got the same benefit as with a PH start. The other advantage you don't loose any turns if this combination is in a neighbor tile of the settler ;)
 
Hmm, how do you know with an ancient start where copper is?

Doesn't have to be the capital to gain the bonus. Any city founded on this combination in any time period will gain the bonus.

EDIT: ... and I am still missing elephants+plains. You got the same benefit as with a PH start. The other advantage you don't loose any turns if this combination is in a neighbor tile of the settler ;)

Thanks, added.
 
Doesn't have to be the capital to gain the bonus. Any city founded on this combination in any time period will gain the bonus.
Ahh - misinterpreted this. I thought you only discuss CC for the starting settler. That's why I mentioned the MF-rules too.

But if you generally discuss CC for all settlers, I think most of the players agree that it's better to improve a resource than settling on top of it only to get +1H in CC :crazyeye:
 
plains + stone or marble give +1 hammer as well. Any riverside commerce resource(dye, spice etc) give +1 commerce(+2 with fin). Grassland sugar/banana/rice (and pigs/cows/corn for that matter, but you seldom want to settle on those) all give +1 food in city tile.. Basically use lexad's post...
 
Ahh - misinterpreted this. I thought you only discuss CC for the starting settler. That's why I mentioned the MF-rules too.

But if you generally discuss CC for all settlers, I think most of the players agree that it's better to improve a resource than settling on top of it only to get +1H in CC :crazyeye:

nope!
2 examples :
- settling on copper can make an axe rush a good deal earlier, and sometimes, you just can't get the food necessary to actually work the tile in place early enough (I'm thinking pre civil service here, and lack of farmable tiles)
- water maps, with reduced settling options
 
nope!
2 examples :
- settling on copper can make an axe rush a good deal earlier, and sometimes, you just can't get the food necessary to actually work the tile in place early enough (I'm thinking pre civil service here, and lack of farmable tiles)
- water maps, with reduced settling options
That's why I wrote "most". There are always situations where it makes sense to settle on copper/iron/horses/... but most times you never want to throw those hammers away just to get +1H in the CC.
 
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