With 0.34 "e" and later we added support for Gerikes's OOS logging. If you play multiplayer games (PBEM and hot seat games don't count) and would like to help us isolate the cause of the OOS issues please follow the following steps:
1. Play a multiplayer game until you get an OOS error.
2. The game should automatically create a "OOSLog.txt" file in the Civilization IV directory of every computer in the game.
3. Rename each of those log files to something easy to identify. Preferably {OS}{PLAYER}-OOSLog.txt (as in VistaKael-OOSLog.txt).
4. Zip those files up into a common zip and link them to this thread.
These logs should report everything in the game as each machine sees it. Using a compare utility we will be able to see which computer is different and what it see's that difference as. Then I can review any code that may have applied to that difference to see if OOS issues could arise from it.
Thank you for your help, hopefully this will allow us to get this problem taken care of.
1. Play a multiplayer game until you get an OOS error.
2. The game should automatically create a "OOSLog.txt" file in the Civilization IV directory of every computer in the game.
3. Rename each of those log files to something easy to identify. Preferably {OS}{PLAYER}-OOSLog.txt (as in VistaKael-OOSLog.txt).
4. Zip those files up into a common zip and link them to this thread.
These logs should report everything in the game as each machine sees it. Using a compare utility we will be able to see which computer is different and what it see's that difference as. Then I can review any code that may have applied to that difference to see if OOS issues could arise from it.
Thank you for your help, hopefully this will allow us to get this problem taken care of.