SmartMap Script great with FFH but no unique features!

iceboy103

Chieftain
Joined
Jan 4, 2008
Messages
57
Love the SmartMap Script with FFH but I do not see any unique features when I start the game and I enter the worldbuilder. Any ideas why? Thanks!
 
[to_xp]Gekko;7357744 said:
you should try full of resources, I guess it has all the features of the smartmap, + some more. ;)

So full of resources does work with FFH? But what if I dont want my map full of resources? :(
 
full of resources give you a lot of options that you can tweak before map creation, it has nothing to do with placing lots of resources on the maps ;)
 
Actually, I can usually get most of the unique features (depending on how many are randomly generated) using Smartmap. Specifically, you have to use "standard" on some of the terrain and goodies options. You can use the Smartmap option on the bonuses. Settings for rivers, forests, hills, and continent shape seem to work fine.

I will say that I've never seen marsh or necrototems.
 
Exclude the Marsh and that's pretty much correct.

Marshes are very common in Erebus script maps... at least, where there's Jungle.
 
Actually, I can usually get most of the unique features (depending on how many are randomly generated) using Smartmap. Specifically, you have to use "standard" on some of the terrain and goodies options. You can use the Smartmap option on the bonuses. Settings for rivers, forests, hills, and continent shape seem to work fine.

I will say that I've never seen marsh or necrototems.

That did the trick! Thanks for the tip! :D
 
Shallows is more common as far as I have seen. But I played Arendel => Hyborem that one game.

Just so she goes back to FoL asap and I get Rosier. No such luck. Ars Morendi certainly left behind an empty world.
 
Just so she goes back to FoL asap and I get Rosier. No such luck. Ars Morendi certainly left behind an empty world.

Muhaha,;) sorry couldn't resist
 
Back
Top Bottom