xienwolf
Deity
One thing which bugs me with cities is that they are only 1 tile. It can be size 675, and still one tile.
Limitation of the game, right? No way to change it and all that jazz.
Bullocks.
What would you think of this setup (numbers to be balanced if implemented)?
City works exactly as normal through size 12.
Past size 12 and your city expands. That means there isn't a wheatfield in the Walmart Parking lot. There isn't a stripmine across the street from a stripmall.
What does this mean in game mechanics? It means no farms or Mines in the 8 tiles around the city. Farms change to Villages, Mines to workshops (unless connecting a resource). And no further farms/mines may be built there till city size is under 13 (except to connect resources).
At size 20 the city sprawls the entire BFC, at size 32 it sprawls the third ring of Kurio/CoaTS.
Can you still hit such large cities? :shrug: Maybe with Windmills and ideal resources, possibly with Ancient Forests. Should you be able to? Not really IMO.
One way to still allow large cities would be to allows sliders for your trade route yields. Set the percentage of each trade route which is Commerece, Food or Production (Sliders unlocked at appropriate Techs, about tier 3 tech range)
Limitation of the game, right? No way to change it and all that jazz.
Bullocks.
What would you think of this setup (numbers to be balanced if implemented)?
City works exactly as normal through size 12.
Past size 12 and your city expands. That means there isn't a wheatfield in the Walmart Parking lot. There isn't a stripmine across the street from a stripmall.
What does this mean in game mechanics? It means no farms or Mines in the 8 tiles around the city. Farms change to Villages, Mines to workshops (unless connecting a resource). And no further farms/mines may be built there till city size is under 13 (except to connect resources).
At size 20 the city sprawls the entire BFC, at size 32 it sprawls the third ring of Kurio/CoaTS.
Can you still hit such large cities? :shrug: Maybe with Windmills and ideal resources, possibly with Ancient Forests. Should you be able to? Not really IMO.
One way to still allow large cities would be to allows sliders for your trade route yields. Set the percentage of each trade route which is Commerece, Food or Production (Sliders unlocked at appropriate Techs, about tier 3 tech range)