Civilization 4: Colonization New orders for units mod 0.1 by Pep (to use with Colonization 1.01f version)
Changelog:
(v0.1)
New orders:
New control hotkey:
Standard movement behaviour changes:
Bug fixes:
How to Install:
Notes:
Download link: http://forums.civfanatics.com/downloads.php?do=file&id=17144
Changelog:
(v0.1)
New orders:
- Added new order button: "Sentry while healing". A wounded unit sleeps and awakes when it has reached its maximum strength OR an enemy unit of the same type (types: land or naval) enters its visibility range. Naval enemy units at city port DO NOT awake a naval unit carrying on this mission.
- Added new order button: "Sentry on naval units". A naval unit sleeps and awakes only when an enemy NAVAL unit enters its visibility range. Naval enemy units at city port DO NOT awake a naval unit carrying on this mission. (Very useful for privateers on enemy territory ;-)).
- Added new order button: "Sentry on land units". A land unit sleeps and awakes only when an enemy LAND unit enters its visibility range.
- Added new order button: "Sentry while moving": Moves a land or naval unit and ends the movement when an enemy unit of the same type (land or naval) is seen. This order button doesn't appear if a enemy unit is already in the selected unit visibility range.
New control hotkey:
- "Select unit with the same profession" (<Ctrl> + <X>). When pressed, all units on the same tile with the same profession as the active unit, are selected. (Very useful to select all Dragoons or Soldiers regardless its type).
Standard movement behaviour changes:
- Modified movement "standard" behaviour: now, if a unit ends its movement on an unseen or unrevealed tile (from the initial tile when the movement begun point of view), the movement ends and thus you can choose whether to attack or not.
- Modified movement "standard" behaviour: now, if a unit ends its movement on an unrevealed tile (from the initial tile when the movement begun point of view) the movement ends and thus you can choose whether to disembark or not.
Bug fixes:
- Fixed a bug (present in Colonization version 1.0) which caused the visibility radius of a group of units on a sentry mission not being the highest visibility radius of all of the units inside the group (previously, the visibility radius of a group was established only by the unit leading the group).
- Fixed a bug (present in Colonization version 1.01f) which caused a message "city X is out of Y and cannot make Z" appear when a city has 0 raw materials (of type Y) and it is producing them but not at the rate required to fully meet the demand (to produce manufactured goods of type Z).
How to Install:
- Install Colonization.
- Copy the included XML files and ART files in Colonization Custom folder ("My Documents\My Games\Sid Meier's Civilization IV Colonization\CustomAssets" in typical installation).
- Overwrite official CvGameCoreDLL.dll with the included one ("Program Files\2K Games\Firaxis Games\Sid Meier's Civilization IV Colonization\Assets" folder in typical installation). Make a backup first!
Notes:
- Ingame help for the new actions is only in English (or Spanish if selected in standard menu options). Sorry!
- Source files that have been changed to build the dll are included. Changes made begin with "// jlc:" comment.
Download link: http://forums.civfanatics.com/downloads.php?do=file&id=17144