Alien Civs

TheMastermind

Chieftain
Joined
Oct 14, 2008
Messages
6
I think it will be very cool to add alien civilis.
All kind of really weird creatures inveding to earth in the middle of the game.
they may be here to counqer all with their advenced tech and all earth must unite to destroy them.
or they may be good wonderful cretures who can to spred their weird faith/shere tech with only the worthy/ do all kind of crazy cool stuff.

i think this can be AWOSOME mod, if anyone want's to do it.
(civ is the perfect game for this kind of stuff)
 
I think it will be very cool to add alien civilis.
All kind of really weird creatures inveding to earth in the middle of the game.
they may be here to counqer all with their advenced tech and all earth must unite to destroy them.
or they may be good wonderful cretures who can to spred their weird faith/shere tech with only the worthy/ do all kind of crazy cool stuff.

i think this can be AWOSOME mod, if anyone want's to do it.
(civ is the perfect game for this kind of stuff)

Well I guess you could give barbs a special religion, more tech...since all of the civilization is already uned to destroy them to get thier juciy land plots
 
aliens should be diffrent and will require more serius codding
1. they can be peacful.
2. they can have speicel tech you can get from them in diffrent ways (killing them or trading stuff)
3. they should apper in the middle of the game in a random location with their freakish spaceship and do stuff.

and there are really much more things you can do with them besides just making them barbs S:
 
There was aliens in CivII: Test of Time. Once you built the spaceship to Alpha Centauri the game continued on both planets, and there would be one alien civ on Alpha Centauri. I seem to remember that the alien civ never did much due to being isolated the whole game, so they were technologically backwards and only had around 8 cities anyway.

It's weird, I completely forgot about Test of Time until just now.
 
We do need more ways to get new civs to appear during the game though. There are 195 civs in the real world, after all.

Civs should be able to rise, fall, merge, divide, blend and overlap dynamically to create a whole mess of civs. Colonies do allow division to some extent, but it's not enough.
 
I think it will be very cool to add alien civilis.
All kind of really weird creatures inveding to earth in the middle of the game.
they may be here to counqer all with their advenced tech and all earth must unite to destroy them.
or they may be good wonderful cretures who can to spred their weird faith/shere tech with only the worthy/ do all kind of crazy cool stuff.

i think this can be AWOSOME mod, if anyone want's to do it.
(civ is the perfect game for this kind of stuff)
Just load up the World 18 Civs scenario and play as one of the civs from the Americas.
 
IMO World 18 Civs scenario is boring, the civs from america are always almost pre-historic by the time that I arrive. very low scores and American civlization always get owned by aztec civilization.
 
IMO World 18 Civs scenario is boring, the civs from america are always almost pre-historic by the time that I arrive. very low scores and American civlization always get owned by aztec civilization.

You know, he did just say play AS the American civs, so they wouldn't be son backward......would they...or owned as the case may be.
 
I think it will be very cool to add alien civilis.
All kind of really weird creatures inveding to earth in the middle of the game.
they may be here to counqer all with their advenced tech and all earth must unite to destroy them.
or they may be good wonderful cretures who can to spred their weird faith/shere tech with only the worthy/ do all kind of crazy cool stuff.

i think this can be AWOSOME mod, if anyone want's to do it.
(civ is the perfect game for this kind of stuff)

A good mod, maybe, but never a good game addition. Why? Civilization is about history, and historically, we have not found any alien civilizations.
 
A good mod, maybe, but never a good game addition. Why? Civilization is about history

People keep asserting this, but I've yet to see a good argument for why Civ inherently has to be limited to history so far. Given that real history has not actually ended yet.

I certainly don't want moronic UFO rubbish in Civ, but I am entirely positive on plausible expansion of tech and so on into future eras.
 
I think that future technologies that are being developed now should be included in Civilization. Things like metamaterials, carbon nanofibers, antimatter, cloning/genetic modifications, etc. Fictional technologies like death-star weapons, just no. Reserve those for mods.

Also, on the subject fo alien civs, I posted this in a different thread:
I agree with you that alien invasions should not be in civ, it's just too unrealistic. However some UFO sightings would be interesting. Something like:

Citizens report that a UFO has been sighted near [city].
  • It is nothing of importance. [Nothing Happens]
  • They are heretics, and must be prosecuted! [+1 :) in all cities for 20 turns, -1 population in [city]]
  • The UFO must be a foreign experimental vehicle! Increase espionage![-100 :gold: +250 :espionage:]
  • Launch an investigation to find out the truth behind this oddity. [-100:gold:, 50% chance of +500:science:]
 
People keep asserting this, but I've yet to see a good argument for why Civ inherently has to be limited to history so far. Given that real history has not actually ended yet.

I certainly don't want moronic UFO rubbish in Civ, but I am entirely positive on plausible expansion of tech and so on into future eras.

Frankly, because it's not Master of Orion or Alpha Centauri. You can have your Next War mod and your clone armies and walking battlemechs and aliens, but leave me the main game, please. I would be perfectly fine with the Space Race landing a man on Mars and bringing him back alive, and no silly futuristic junk. As a matter of fact, you could remove most of the 20th century leaders from the game--no more Hitler posts, no Stalin or Mao, no Churchill or De Gaulle, maybe turn FDR into Teddy Roosevelt, and replace the balance with all Ancient to early Industrial leaders. I would love it.

I would remind you about the time period that Sid Meier picked when he designed this game: six thousand years in the past to a few decades in the future. That wasn't an accident. It's very clear where the inspiration for the game comes from.

To me, that few decades in the future is intended to be a mop-up period, where you get a few more turns if your world advanced more slowly. It wasn't intended to be a mandate to add futuristic technology.
 
Frankly, because it's not Master of Orion or Alpha Centauri. You can have your Next War mod and your clone armies and walking battlemechs and aliens, but leave me the main game, please.

I'm inclined to see the optimal solution here as a variant on something that's been suggested elsewhere about picking your victory condition depending on era, so that there could be something like:

Medieval Era: military victory, culture victory, economic victory, achieve the Renaissance as "tech victory", diplomatic victory through the Apostolic Palace.

Renaissance Era: military victory, culture victory, economic victory, achive the Industrial Revolution as "tech victory", diplomatic victory through the Apostolic Palace.

Modern (first half of 20th Century) Era*: military victory, culture victory, economic victory, achieve the Manhattan Project and/or the Apollo Program as "tech victory", diplomatic victory through the UN.

Near-Future Era: military victory, culture victory, economic victory, starship as "tech victory", diplomatic victory through the UN.

with different thresholds for an era-specific culture or economic victory, and a large complicated project for the tech victory at each point depending on where you choose to end the game.

I would be perfectly fine with the Space Race landing a man on Mars and bringing him back alive, and no silly futuristic junk.

I think everybody's line for silly futuristic junk is different, though. There are any number of plausible real tech advances that could happen in the next five or ten years, well before we actually put a human on Mars if we do.

I would remind you about the time period that Sid Meier picked when he designed this game: six thousand years in the past to a few decades in the future. That wasn't an accident. It's very clear where the inspiration for the game comes from.

I remain unconvinced that it is necessary for the game to remain bounded to the original vision in that way when it has been expanded from that original design in so many other ways.

*I would ideally like to see the first half of the 20th Century represented as the Modern Era and the second half as the Space Age, such that we are now living in the very start of the next Era on again, but that's a different argument.
 
Fine then. The International Space Station. There, now it's all fine in my book.

I was just remarking that I want to see a reduction of these sorts of extraneous tack-ons to the end of the game. Staying true to the game's original intent, a turn-based strategy game where you write the history of your world, while updating the design has been the key to Civilization's success. Why would you want to change what makes the game Civilization?
 
I was just remarking that I want to see a reduction of these sorts of extraneous tack-ons to the end of the game. Staying true to the game's original intent, a turn-based strategy game where you write the history of your world, while updating the design has been the key to Civilization's success. Why would you want to change what makes the game Civilization?

Because it's never seemed entirely right to me that one can simulate all the variation one wants in the history of one's world up to a certain point but becomes locked into so much narrower a range of ways for that history to come to an endpoint.

I think that if it's reasonable to say Civ should support variant histories where one ends up with the Vikings conquering North America, or France nuking London in the 1780s - which would appear to be where most people stand on this sfaict - then it's not entirely unreasonable to think that one way of expanding the scope of the game would be to allow it to support such fairly simple and straightforward modern-era variants as NASA getting to complete all the projects they were planning in the Apollo era and have permanent manned space stations and moonbases by now, or nobody making the series of discoveries that allowed for submarine-launched ballistic missiles and ensuingly a rush for ICBM sites on the moon as high ground, or indeed the US space program coming out of the Navy rather than the Air Force and leaning on Sea Dragon or an equivalent and putting much larger tonnages in orbit. All of which would IMO best be simulated by extending the tech tree, or at least, stretching it such that the space techs we get now are at the end of paths with more iintermediate steps. (That and an orbital map layer.)

Or to put it another way; even if you object to cyberpunk, Civ should support dieselpunk.
 
What about steampunk?

I'd be all for it if I could see how sensibly to implement it, I think it would probably best go with a slightly alternative configuration of what techs lead to what when. I mean, it would only have taken another decade or so of improvements to coal-driven steam engines for them to be enough more efficient and economic than oil for oil not to have become a resource of any importance, at least for fuelling internal-combustion engines (I'm not well enough informed to have any real idea of how it would affect using oil for plastics, or whether hydrogenating coal gets you a good enough mix of hydrocarbons.)
 
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